This is a question which I've debated a couple times, and this is me fishing for a more official answer:
Is Eldritch and Elder magical ability genetic (or otherwise inherent to the person), or is it a learned trait?
We know that some magical abilities are genetic, such as Psionics, where any Val CAN become awakened, but most lack the discipline to make use of their Valinoric heritage to its full extent. We know some magic (specifically Cants/Divine) can be taught, as these spells are basically 'canned' magic that anyone who says them properly, has enough force of will (Charisma) and has the appropriate faith in the Gods who (are supposed to have) wrote them. Additionally, Primal spells (to me) seem far more like the traditional D&D "Pray for spells" as you are channeling the power of some other being in order to gain access to magic.
But what about Eldritch and Elder magic (and, to a great extent, the Sorcerer-Priests of Sarish)? Can these individuals be taught like Divine casters in their magics? Are they born with an inherent ability to manipulate the Arcanum like Psionics? Are they something else entirely? The details in the book are a bit short of my desired level of 'conclusiveness', which means that this has become fodder for arguments, debates, and the musings of a certain Canadian fan of Nierite priests.
First, let us look at the original 3.5 interpretation of how casting worked in the Arcanis universe, as it is from this now almost-forgotten age that we get the modern tropes of Arcanis. In these halcyon days, the inherent ability to manipulate the Arcanum (as represented by Sorcerers and other 'spontaneous' casters) was a trait granted to an individual by having the blood of a higher power within them. For Dwarves and Vals it was Celestial, Dark-kin it was Infernal, and all sorts of others (Elorii, Kio, Pengik, Undir, Naori, etc) have an Elemental flavour which gave them the ability to manipulate the forces of nature and creation and bend them to their will. Other beings (notably Humans, Half-Orcs, and such) did not have this inherent ability, so the only way they could manipulate the arcanum was through intense study, thereby becoming Wizards.
Looking at this, it seems likely that it is possible for ANYONE to become an Arcane Caster with enough study, a balanced breakfast, and at least a bit of a force of will. However, this brings in the ever-present spectre of the Arcanis world--the Sorcerer-King of Ymandragore. We know that this fine (very tall?) gentleman has come to the world and has deemed that everyone with the arcane "Spark" are his domain, and he seems to have made no separation between Sorcerers (for whom the spark is 'inherent') and Wizards, for whom gained their powers through study and possibly a '80's style montage. Hell, we also know that they also tended to pursue groups like Shamans, Hedge Mages, and Adepts, which in the 3.5 days were also Arcane(ish) casters. This means that the Sorcerer-King had an interest in not only those who WERE arcane casters, but those who have BECOME arcane casters.
The question this raises is thus: If anyone can become a caster (as seen with the Wizards), then why does the Sorcerer-King need Harvesters? If anyone can become a caster, why doesn't the Sorcerer-King simply send all his citizens to Ymandrake Hogwarts and turn them all into wizards, removing the need to have to send agents out to steal other people who have shown the spark?
Well, there are two options that I can see here: 1) The Sorcerer-King is doing exactly that (training his own people), and also sending out his agents to capture anyone ELSE who shows magical ability because he had deemed himself lord of all magic, or possibly that he wants to deny the use of mages to the mainland powers, or both; or 2) That the "Spark" of the Arcane ISN'T something that you can get with Hopes and Dreams, and that it is indeed something that someone is born with, and that some beings (Sorcerers) have an easier time manifesting and manipulating than others (Wizards, who need to train up rather than just do it naturally). I personally have always believed the second option, and it is that paradigm that I will use to discuss the rest of this musing of mine.
So, leaving those Dark Days of 3.5, we now find ourselves in the beautiful fields of the ARPG rules. Here, we have ANYONE who wants to being able to take the Arcane Archetype, regardless of race. Sure, only Vals (as playable races) can take Psionics, and there is stuff about mental processes which limit which way you can go for Eldritch and Elder, but overall there is no 'heritage' limitation as to who can gain fancy, non-Religious and non-selling your soul, means of gaining this power!
But, returning to the original question, how do they do this? Well, there are numerous things which both support and deny that these skills are learned skills. First of all, let us look at the casting Attribute used in the three major "questionable" Arcanum sources: Eldritch Magic uses Logic, which represents intelligence and the ability to problem solve; Elder Magic uses Resolve, which represents determination and a willingness to persevere through a problem; and Sorcerer-Priests use Charisma, representing the force of the will and personality. Based on these, it definitely seems that the Eldritch magic seems to fit the "You can learn this" mentality, since it uses the person's intellect to manipulate the Arcanum. On the other hand, the other two use Attributes which, to me, seem far more. . . inherent than learned. You can make a case either way for Resolve, whether it represents their ability to push their natural ability to the fore or if it represents their willingness to study the depths of magic, but Charisma (to me) represents a more inherent ability than a learned one.
The most direct source we have (in character) as to the nature of these different types of magics is the fluff bits in the ARPG at the beginning of the Codex of Magic section (pages 341 to 344). In this section, it spells out the various sources and at least some of what makes them what they are. Here it states that Elder Magic is a deliberate arcanum which requires years of study and understanding of the core theory behind magic to cast its spells. This makes it more powerful and more. . . varied than other sources, but correspondingly slower as the practitioner needs to effectively do the long-form metaphysical math in their head. To me, this implies that it requires a lot more learning to do than Eldritch magic, which according to the description is the 'fast and dirty' form of Arcane magic. From the descriptions given, the differences between these can be summed up by how I know a lot of people do carpentry: An Elder Caster would take the time, measure twice, and--even if it take some time--will get the perfect final product, while an Eldritch Caster will look at the wood, measure with their fingers or by eye, and get done much faster, but with a higher failure rate (or, at least a more awkward final product).
From this fluff, I personally feel that the two casting attributes should be switched, but that is neither here nor there. From this description, I would rule that these two forms of magical casting ARE learned, and not inherent in the person. However, if you look at the path "Apprentice Arcanist" in the Codex of Heroes, it fairly plainly points out that a certain 'spark' is needed for this, and that those with the Spark have to be trained to fully use their powers. This, in my opinion, states that it ISN'T something that everyone can do, and while teaching is required to fully make use of the powers, there has to be something unique about the person (a bit more close to the gods, be it by heritage or simply born with the power?).
And of course, the monkey wrench in any situation is the Sorcerer-Priest. These people, as stated in the ARPG, are halfway between the Arcane and Divine. It is stated that they are TAUGHT Eldritch magic, however, adding more credence to the idea that that form of magic is something which can be learned and not something that someone must be born with. That said, Sarishans are big into the "If the Moons are Right" method of determining who should be a priest, so maybe they are able to find individuals of magical talent and then train them, rather than allow any random guy to know their cants, spells, and magical traditions.
Anyway, this was originally meant as a short question for PCI and the community, and turned into something way too long already, so I will leave it here for people to discuss.
_________________ Cody Bergman Legends of Arcanis Campaign Staff Initial Author Contact/Adventure Vetting
Haakon Marcus val'Virdan, Divine Holy Judge of Nier Ruma val'Vasik, Martial Crusader and Master of the Spear Jorma Osterman, Arcane Coryani Battlemage
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