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Origins GMs
http://paradigmconcepts.com/forums/viewtopic.php?f=5&t=1760
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Author:  PCIHenry [ Tue Apr 14, 2015 9:35 am ]
Post subject:  Re: Origins GMs

Hello Michael,

Haakon_val'Ishi wrote:
I have a technical question concerning the BI. In the past there were pages of stat blocks and all that requiring a lot of prep time to master. I recall many times skipping the Larp on Friday nights to get ready for Saturday. Is this still the case under the current system. I ask because this year I'm thinking about going to the Larp and working on a costume. If I'm going to need Friday night to prep I won't go to the Larp and save my money on the costume. So I'm wondering about this.


I am working on making sure you have the stat blocks early enough so you don't have to do this. James will be coordinating who is running, so he'll be sending out the stat blocks, etc.

Author:  Haakon_val'Ishi [ Tue Apr 14, 2015 9:54 am ]
Post subject:  Re: Origins GMs

Thanks Henry. I'm sure we all remember how big those old BI packets were....used to print those out at the university library. Man that was a lot of paper.... :( :o :shock: :)

Author:  val Holryn [ Tue Apr 14, 2015 6:19 pm ]
Post subject:  Re: Origins GMs

IME the material for A:RPG is not as onerous as the tail end of the old campaign. Fewer source books, fewer tiers for players to be at. That helps. Also true that utility, control and movement effects are all drasticly rolled back in this system...so players have "sword and sorcery" level options and not "Justice League" level options.

I agree it helps (a lot!) to get stats and maps before hand to prep. But at Arcaniscon I ended up running the poison jester thread which I spent the least amount of time looking at before hand (as opposed to Harvesters, cultist and myrantian threads) D'oh! How'd that work out?!?...still seemed to Be fun for everyone.

Author:  Encali [ Wed Apr 15, 2015 10:25 am ]
Post subject:  Re: Origins GMs

On vacation, and was just looking up event codes to register when I saw the call for judges. Sent an email to James to throw me in whenever.

Author:  PCIHenry [ Wed Apr 15, 2015 11:17 am ]
Post subject:  Re: Origins GMs

Thank you, Paul!

Author:  drafit [ Wed Apr 15, 2015 12:37 pm ]
Post subject:  Re: Origins GMs

I had to wait to see what my schedule was going to be as we are bringing a couple of rookies with us, writing email to james now.

Kenny

Author:  Nierite [ Wed Apr 15, 2015 12:43 pm ]
Post subject:  Re: Origins GMs

It looks like it won't matter. Registration is live and event limits are set on the Origins website. You'd have to use generics to get in from this point forth I believe (not sure the mechanics).

Author:  wilcoxon [ Wed Apr 15, 2015 1:19 pm ]
Post subject:  Re: Origins GMs

At least based on the slots I signed up for, it seems to be 1-3 tables per mod per slot and 10 tables (iirc) for the BI.

Author:  Haakon_val'Ishi [ Wed Apr 15, 2015 5:05 pm ]
Post subject:  Re: Origins GMs

So if I am reading this right in the two slots I am judging of HP8 I am one of two judges (figuring that 12 player max cap = 2 tables of 6 players). Is that on the money? Must have been a real shallow judge pool this year. But then we lost at least half our local Arcanis players when it changed systems and several of those were judges. :( Makes me kind of curious who my fellow judges will be.

Author:  wilcoxon [ Wed Apr 15, 2015 5:19 pm ]
Post subject:  Re: Origins GMs

I may be misremembering but I think most slots (other than BI) only had 2-3 tables at Origins 2014.

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