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Exploding Dice Maths
http://paradigmconcepts.com/forums/viewtopic.php?f=56&t=485
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Author:  Harliquinn [ Mon Dec 30, 2013 8:10 pm ]
Post subject:  Re: Exploding Dice Maths

Because I had to enumerate the dice rolls on Action Dice, there's no good way to build in the calculated values above for Action Rolls. However, I might be able to fudge it.

For instance, it's impossible to roll a '4' on a d4 Attribute, since rolling a 4 requires you to re-roll and the minimum you get is 5. Therefore, if I change the expected value of the maximum roll for each die type to the Maximum Value + Average Value (With Exploding), that might give a more accurate result. It's way too much enumeration to include the exploding die results as well since it's limitless.

Will see how it goes.

John

Author:  SamhainIA [ Mon Dec 30, 2013 8:37 pm ]
Post subject:  Re: Exploding Dice Maths

paying more attention to maximum damage is kinda dangerous, even with out exploding dice
2d6 = 7, where 1d12 = 6.5

Author:  Harliquinn [ Mon Dec 30, 2013 8:46 pm ]
Post subject:  Re: Exploding Dice Maths

Not sure what you're saying. I was indicating that to compute the probability of beating a specific TN with an Action Roll (2d10 + dX), I enumerated all the possibilities. Otherwise, the calculation gets too messy and used summations, etc. Exploding dice throws a wrench in the works :)

John

Author:  SamhainIA [ Wed Jan 01, 2014 4:23 pm ]
Post subject:  Re: Exploding Dice Maths

added a some more stuff to the spread sheet

Author:  DeadZone [ Fri Jan 03, 2014 2:46 pm ]
Post subject:  Re: Exploding Dice Maths

Harliquinn wrote:
Not sure what you're saying. I was indicating that to compute the probability of beating a specific TN with an Action Roll (2d10 + dX), I enumerated all the possibilities. Otherwise, the calculation gets too messy and used summations, etc. Exploding dice throws a wrench in the works :)

John
John,

Found these links...
This (http://topps.diku.dk/torbenm/troll.msp) is a tool that can run dice simulations and compute statistical probabilities for complex dice rolls. Try using this as the die roll formula
Code:
sum (accumulate y:=d6 while y=6) + sum (2d10)
This will roll 2d10 plus an exploding d6. If you click on the calculate probabilities button you'll get a histogram of results.

This was written by Torben Mogensen, a CS professor at DIKU. He also wrote a 29-page paper, "Dice Rolling Mechanisms in RPGs," (http://www.diku.dk/hjemmesider/ansatte/torbenm/Troll/RPGdice.pdf)in which he discusses many of the dice rolling mechanisms implemented by Troll and some of the mathematics behind them. If you read section 3.4, "Open ended rolls" you'll see a formula to calculate the average of an exploding die.

Hope you find it useful!

Scott

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