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Advanced Elder Spell: Sleeted Bewilder
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Author:  EddieS [ Fri Apr 18, 2014 7:20 pm ]
Post subject:  Advanced Elder Spell: Sleeted Bewilder

This spell is created via the (soon to be) new errata concerning Advanced Spells. Here's hoping I got the mechanics correct as this combination is a tad complicated. Wording has been added to accommodate both spells to mesh as one as well as adding flavor.

Sleeted Bewilder
Black Ice & Cloud Mind
Tradition: Control/Creation (Elder) or Control/Elemental (Elder) [Tier I]
Category: Advanced
CTN: 27
Speed(Strain): 6(+4)
Range: 30'(10' Radius, see Special)
Duration: Scene (Special, see Effect)
Defense: Discipline (Special, see Effect)

You sleet the targeted area in magical ice that breaks the targets' concentration as well as blanketing the ground.

Effect: The surface of the designated area is rapidly covered in magical ice and the sleeting affects their senses. Those affected suffer a -1 penalty to all Perception Action Skill rolls for the remainder of the scene as well as causing all creatures standing within the spell's radius to make an Acrobatics or Athletics (Balance) (Qu) roll against your Passive Arcanum Value or fall Prone. Creatures with clawed feet or without legs gain a +3 bonus to this roll. If a creature within the spell's radius uses a Demanding skill action to stand or move through the affected area, they gain a +6 to that Action Skill roll. Targets that enter the area 1 tick after the spell has been cast do not have their Perception rolls penalized (Cloud Mind component), but are still subject to Balance rolls as normally dictated (Black Ice Component).

You may only have one area covered in ice at a time. If you cast this spell again, the previous area blanketed in ice dissipates and reforms at the new designated area.

This spell is very susceptible to Fire spells. Any area attack Fire spells cast onto this spell's area and who's caster's attack roll surpasses your Passive Arcanum Value instantly dissipates the ice covering the area (Black Ice component) and removes the Perception penalties (Cloud Mind component) if they were affected by it initially.

Special (and Limitation): This spell has the Cloud Mind Adaptation increasing the range to 30'(10' Radius) applied (additional CTN, Speed, and Strain already figured in) to the Advanced Spell. Sleeted Bewilder may only be cast as an area effect. As such, the Cloud Mind Adaptation that changes the range to 30' (2 targets) may never be applied. Both these Adaptations have been omitted below due to this unique reason.
Adaptation: Increase the CTN by 2 to increase the spell's range by 30'. This Adaptation may be applied multiple times.
Adaptation: Increase the CTN by 4, Speed and Strain by 2 to increase the penalty to Perception by an additional -1. This Adaptation may be applied twice for a total penalty of -3.


Enjoy,

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