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- October 21, 2013 at 4:11 pm #150208AnonymousInactive
Caveat, be civil, this is not a place to disparage other game systems.
So once upon a time those (wacky, crazy?) guys over at PCI said, Hey 4th ed is coming out and instead of transitioning over to a new system yet again lets create our own system, and Arcanis the RPG was born and man is it different. When that was announced, I said I would play any game that Uncle Henry was writing for, so I braved the waters of a brand new system where everything seemed so different and I like to think I’ve mastered it (really its the bribes to Pete that keep me afloat on information)
Many people and groups have had issues with the system, I myself just had the hardest time “getting” the clock init system, until someone pointed out to me on how similar 2nd end AD&D system was and then it all clicked for me.
Lately I’ve been hearing (more) stories about people having trouble adopting the system. So I wanted to ask a question to the folks out there: What problems did you have when learning ARPG, and how did you over come it? or alternatively, What problems are you having right now , and how can we help you?
October 21, 2013 at 4:24 pm #251576AnonymousInactiveThe biggest problem I have faced with people in Saskatoon getting them involved is simply that it IS a new system. They liked their 3.x systems, and had no real desire to change and learn a new system. I had more than one person who told me that if PCI puts out more 3.5 stuff, they will play it, but have no interest in the new system.
I personally feel that this is a rather poor excuse if you like the universe, but I can understand it. 3.5 allowed you a lot of versitility that the ARPG simply does not have yet due to lack of product support as PCI has been pushing Rotted Capes and Witch Hunter out recently, and because of that a lot of them felt that the system is/was limiting to their ‘dreams.’ Moreso, however, I feel it is simply a case of people being in a comfortable niche, and simply do not want to leave that comfortable niche.
October 21, 2013 at 4:48 pm #251577AnonymousInactiveCody I’ve actually had a lot of luck selling people on its similarity to the initiative system in 2nd Ed ( and Hackmaster )
But your right one of the big issues to over come is the popularity of the 3/3.5 system and the mindset of groups that adopt that as the be all end all of gaming systems. so we have to sell people on why ARPG is better than 3.5
-More in depth character creation
-characters are not cookie cutter clone builds
-Healing is less emphasized
-healer/tank/dps party roles, don’t really exist
-nationality is important
-Secret Societies! Faction Missions!
-Battle Interactives
-LARP opportunities-the fact that you really affect the story of the campaign
all of that on top of the best world to interact with makes for a more compelling argument.October 21, 2013 at 5:42 pm #251579AnonymousInactiveAlas, there are a few people who just don’t care. Their main complaint is “most of those can be done with 3.5, so why can’t we just use that?” Also, they seem to like the cookie-cuter characters because it means they can ‘optimize’ their characters in a way they can’t in ARPG.
As I said, I’m not overly impressed with the arguments, but I personally don’t think that any of these people would be wooed either way. That said, I did have a about 8 players of ARPG before I left in S’toon, so there was at least some interest there
October 21, 2013 at 5:51 pm #251580AnonymousInactive-the fact that you really affect the story of the campaign
all of that on top of the best world to interact with makes for a more compelling argument.For the record:
Interestingly, this is one of the things that *never* gets taken advantage of. In the time that I’ve been on campaign staff, I know of less than a dozen times that people have actually sent in Critical Event Summaries, or even reported table events by word of mouth. As a result, currently only the conventions I have personally been to and noted the results (like ArcaniCon and U-Con upcoming) have truly had any impact.So, you *can* affect the story. Right now, very few people actually have. Consequently, every result we get may have a disproportionate effect: 19 out of 20 tables kill the bad guy. 1 out of 20 leaves him alive and even supports his goals. If that 1 table is the only table that reports, guess what? That’s what happens and the bad guy isn’t dead.
October 21, 2013 at 6:01 pm #251581AnonymousInactiveTony have you thought about making those critical event summaries more accessible? or putting specific time limits on them? or even following up with the people that request the mods that have critical event at the end?
I for example don’t do critical event summaries for mods older than one year, the CRUSADE! arc has ended and I cant conceive of that information being useful.
I’m sure lil’max, didn’t have a critical event outcome
October 21, 2013 at 7:21 pm #251582AnonymousInactiveA few things I’ve noticed…
Strong Points that people LIKE
1) Fluid Initiative: This makes sense to everyone so far and people like it as it really shows the difference between fast, light weapons and slow, heavy weapons. There are a few issues with it but nothing that can’t be worked out. I think someone did a statistical breakdown and (barring weapon tricks) a Speed 4, D6 weapon maxes your DPT overall, so that’s a good average.
– Some of the gotcha’s people have had trouble with is regarding Push (to remember moving all clock items) and the difference between Recovery (no other Recovery maneuvers during that time) and Strain (you can cast spells but at a health cost).
2) Spell Adaptations: This is a big selling point to a lot of people and after a little while it makes sense. It gives a lot of flexibility in making spellcasters who are different without creating vast lists of different spells. There are some ‘common’ combinations, but in general people can create some flavorful and functional things here.I believe for most people the hardest part is really the different combat options. This is true for any game; however, as Arcanis is a new system as well, it just compounds it.
Examples:
Movement: There are a lot of different movements and people forget or don’t always get the difference.
Maneuvers: Recovery counting down after the Attack Speed is confusing to someThat’s it for now

john
October 21, 2013 at 7:40 pm #251583AnonymousInactiveI’ve really come to like the complexity of character creation in the new system, as it makes for very unique characters. Unfortunately it is that same complexity that makes it difficult to learn. I’m definitely also in the class of players who stuck it out because of a love of the story/world.
I found myself frustrated with some of the small things. For instance, going from 1d20 to 2d10 seemed to me like change for change’s sake. I still get frustrated by the tier numbering system. Should be 1.0 to 1.9, not 1.1 to 1.10.
All things being equal, I do like the new system. I’m excited to see how things will be at high level. It is just sad sometimes to consider how much easier it would have been to attract new players if PCI had converted to Pathfinder. Not trying to start a debate on that, I understand their reasons.
October 21, 2013 at 9:20 pm #251584AnonymousInactivePersonally, I love the Arcanis character creation system (though I still don’t understand why you can buy 2 ranks in a new skill but only 1 rank in a skill you were previously trained in during the skills step – just plain doesn’t make sense (if anything, I’d expect the opposite)).
The biggest problem I seem to be running into right now is that it is a new unfamiliar system from a small company. So far, I’ve only had 4 people express interest (and 2 of those can’t do it for scheduling reasons). I was surprised since I posted announcements on a local mailing list, local RPG meetup, RPG.net, EN World, and RPG Geeks (plus a couple emails to friends directly). Part of the issue may be the night (my schedule is fairly full so I specified Friday night) and part of the issue may be that there are 2 other Arcanis groups around (one has played everything and one is full). On the other hand, I could easily fill a game locally if it was Pathfinder or 4e (or probably 3.5) and there are tons of existing groups for those…
Maybe I’m just weird – I love trying out new systems that seem like they might be interesting (I’ve got 2 bookshelves full of RPGs).
I agree with acurrier on the tier numbering (1.0-1.9 would have made a lot more sense than 1.1-1.10).
October 21, 2013 at 10:15 pm #251585frootsnaxParticipantI have to confess I wasn’t sure how I would like the new system so despite a heavy investment in the old campaign I was ready to lurk and wait to see if I liked the new rules and story. If I hadn’t liked the new rules I would have moved on. The Masque of the Red Death/Living Death was totally amazing too, but as epic their story was it has been told and its now done.
Obviously I like the new system. Alot. I do have 2 notes.
One thing I note is that there is no resource management in this game. Hit points/Stamina usually refresh between fights effortlessly and spells are infinitely renewable. I am in a minority, (probably a small one at that) but I prefer finite resources and the strategic thinking involved in their management. As a sometime module writer I worry about building engaging and challenging encounters in this system. Encounters are now essentially binary. You win and refresh or you are defeated. There are no more costly wins unless someone takes a wound. The idea of a costly win is something I think authors should be looking for ways to bring that back. I’m not really sure how to go about it.
One other thing I note that is different is that the Arcanis System is a focus on what I call “the middle game” of what would have been the D&D player power progression. It is my opinion and experience that in D&D you have very low “Scoobie Doo” levels where everything is potentially scary and sometimes you have to run away. Your SCoobie Doo victories are important to the local people you help, but are hardly the kind of stuff that shakes Cities and Kingdoms. Then things change a little and you enter a middle game with what I think of as the “James Bond” levels. At this point your character is a player on the world stage and influences important events … but can be eliminated by making bad choices or antagonizing the wrong power blocks. Most people, but not all, think of this as D&Ds sweet spot. Finally at very high levels PCs enter what I call the “Justice League” phase of the game where the heroes are so powerful as to be essentially beyond the reach of civic authorities and even a large powerful nation may be hard pressed to thwart the will of the players. The PCs taken on legendary or immortal figures for global stakes. Arcanis heroes are more powerful than D&D heroes low levels and less powerful at high levels (largely by eliminating spells that grant powerful divinations, resurrections and mass mobility). I wonder and worry a little if the game may turn off people who enjoyed those modes of play.
October 21, 2013 at 11:48 pm #251589AnonymousInactiveI found myself frustrated with some of the small things. For instance, going from 1d20 to 2d10 seemed to me like change for change’s sake. I still get frustrated by the tier numbering system. Should be 1.0 to 1.9, not 1.1 to 1.10.
This actually has a valid reason. 1d20 is a uniform probability so that a 1 is just as likely as a 20. However, 2d10 is a bell shaped distribution, which means you are more likely to roll average (11) than you are either extreme. This makes critical fumbles and critical successes more rare and also cuts down on the highs and lows.
This is one change I personally like.
John
October 22, 2013 at 12:53 am #251590AnonymousInactiveVery interesting, I wasn’t aware of that. Thank you for the clarification…but I still don’t like the tier numbering
October 22, 2013 at 1:40 am #251591AnonymousInactiveThe biggest problem I have faced with people in Saskatoon getting them involved is simply that it IS a new system. They liked their 3.x systems, and had no real desire to change and learn a new system. I had more than one person who told me that if PCI puts out more 3.5 stuff, they will play it, but have no interest in the new system.
.One thing I’ve noticed here in Cincinnati is that part of the reason that players don’t want to leave 3.5, is because 3.5 is “Broken”. Frankly there are a lot of players that like the feeling that they have beaten the game by combing through their stack of 50 or so ripped PDF’s of 3.0, and 3.5 books to get unbeatably optimized PCs.
Case in point in a home game I was in I tried to run a standard barbarian from the 3.5 core book at level 7, with a tower shield and broad axe. The same day we had a new player show up to the group with a Thiekrine (SP?) Bug Man with extra arms, Monk who could dish out an average of 150 HP over eight attacks per round against a single target with average AC. I was chastised by my friends for not pulling my weight with my minimal 1d8+3 weapon. As a GM in the 3.5 Arcanis campaign I saw a lot of this mentality creep into game play once the typical PC started to break lvl 10, but at times as early as level 7.
I see this as a function of the 2 month publication cycle that TSR started with 2d Ed class books. To publish things that fast, feats, talents, tricks, classes, can’t be game balance tested very well. Plus to encourage the continual purchase and publication of books, the crunch needs to be better than the previous books crunch.
Arcanis does not reward Min/Maxing with the addition of “crunchy” bits the core rules can’t handle. Part of that comes from system design. Part of it comes from the slower publication cycle. Personally, I like the focus on heroism and story instead of crunch. But that just isn’t why a lot of 3.5 players play 3.5 or Pathfinder.
I think for Arcanis to have substantial growth, we as players need to reach outside of the gaming community and bring new people and new age groups into the RPG hobby. i.e. get them before they get addicted to 10d6 fireballs, endless magic items, and limitless crunch. I see Rotted Capes as a good way to bring in new folks to the RPG hobby in general, then they can be introduced to the Arcanis story line after they have digested the rules. The reason is everybody understands superhero’s and zombies these days. As such Rotted Capes isn’t as intimidating to a brand spanking new RPGer.
October 22, 2013 at 11:40 am #251595AnonymousInactiveVery interesting, I wasn’t aware of that. Thank you for the clarification…but I still don’t like the tier numbering

Yeah I agree, 1.0 through 1.9 would have made a lot more sense (Which I think is how it was in the Beta)
October 23, 2013 at 3:56 am #251607AnonymousInactiveI’m going to play “that guy” for a little bit here. We all know him, that one arse that has to beat the dead horse, wiz on the electric fence, or poke the sleeping bear. Just bear in mind that I rather enjoy the new system, LOVE Arcanis in general, and will probably support PCI in whatever hair-brained endeavors they get into in the future.
That said, let the horse beating begin:
Nierite
The biggest problem I have faced with people in Saskatoon getting them involved is simply that it IS a new system. They liked their 3.x systems, and had no real desire to change and learn a new system. I had more than one person who told me that if PCI puts out more 3.5 stuff, they will play it, but have no interest in the new system.Personally, I think the change in system was the single biggest reason our player base shrunk as much as it has. Don’t get me wrong, I think we’re a great group – for the most part – but there just aren’t as many of us as there used to be. In switching from a 3/3.5 base to the new system, PCI obsoleted everything from their previous books, except the lore – and that’s a BIG reason D&D 4th ed initially went over like a “lead balloon”. Players invested hundreds of dollars in books that are now worthless, in terms of mechanics. PCI had a choice when 4th ed was released just like all of the other publishers:
1) use 4th ed’s OGL, which barred further publication of 3/3.5 ed material
2) (effectively) tell WOTC to pound sand, not use 4th ed, keep using 3/3.5 ed as a base
3) license another system
4) develop their own systemI’m not going to armchair CEO their decision, as I have VERY incomplete facts, but I do know a number of people left the campaign because they didn’t want to invest in a new system – financially and/or time to learn.
SamhainIA
-More in depth character creation
-characters are not cookie cutter clone builds
-Healing is less emphasized
-healer/tank/dps party roles, don’t really exist
-nationality is important
-Secret Societies! Faction Missions
-the fact that you really affect the story of the campaign1 – For new players and especially new gamers, LA’s character creation is immensely overwhelming. I started a group here not too long ago; with the exception of one out of six, no one had done any RPG gaming that wasn’t in a video game (where all the mechanics are hidden). Mind you, every one of my players is an engineer and among the smartest people I know. They read the character creation sections over and over and the WTF look never left their faces. I ended up having to make all of their characters with vague input from them. Depth does not always mean ‘better’.
2 – Mostly agreed… But as has been discussed previously, there ARE talents/spells/skills that are almost ‘mandatory’ for certain types of characters. At least, if you want to be as effective as possible.
3 – And given the limited number of ways to heal in combat, that’s good. Mind you, none of my characters are healer-types, so as far as I’m aware ‘Diminish Fatigue’ is the “best” healing spell in combat (that or ‘A Pound of Flesh’ because of the damage it does). That being the case (or not, if I’m wrong), it can be especially hard for a healer type to keep up with some of the massive damage that can be laid down. Going from memory, DF is something like 1d8 + d(primary). That can be some pretty sad healing.
4 – Really? I disagree. If the party doesn’t have at least one ‘minion killer’, there are battles that an otherwise effective group can get their asses handed to them. Then you start getting into the Elite level mobs and you’d better be able to do well over 5-6 points per hit to get past AR or need amazing healing. And without 2+ healers during a protracted fight in a BI, put your head between your legs and kiss your bum goodbye (or have a crapload of Fate Points…oh wait…)
5 – Maybe in the previous campaign or maybe it will be in the current arc, but I felt it was pretty pointless in the Crusade arc. Nationality can be a roadblock to some backgrounds or paths, sure, but no more than race or archetype.
6 – Granted I have only played the new arc at Origins so far, but *what* faction missions? There were side objectives at Arcanicon ’13 and I know of one at Origins, but that’s it. There were no secret society things in the previous arc and I don’t remember any benefits in the previous campaign. Take note, however, that I do love the flavor SS’s can offer and I’m already working on building one of them up (if Tony would ever reply to my email). Plus I have a vested interest in seeing BEAST grow.
7 – At least for the Crusade, I again have to strongly disagree. I really felt we were on rails the entire time. Sure we pissed and moaned and got Henry to retcon Lil Max, but the overall outcome was never in question. There was no real threat that the Crusade could possibly fail. As evidence, I point to the Codex of Heroes – on sale and containing a summary of the Crusade’s end before the Crusade actually ended. Now, clearly, that’s because Henry has a story to tell; of course we aren’t going to be able to jack with it THAT much. The previous campaign DID feel like we had a lot of play in the story, at least for me, the Crusade didn’t, at all. Another example is more recent: the ‘delve’ at the upcoming Arcanicon. My memory may be faulty, but I could have sworn the outcome of the auction was most of the money was ‘ear marked’ for location A – except now we’ll be going to location B. Please, correct me if I’m wrong. As for the LARPs being the shining example of how we the players can affect the world…I just don’t see it. We’re told ‘this happened and this happened and this happened’, and maybe this is incredibly cynical of me, but how do we know that we actually changed anything? In my rarely humble opinion, what I think I’d like to see is a ‘before and after’ treatment of the story. Obviously I’m not asking for spoilers, more “this is what we thought you’d accomplish and here’s a taste of the consequences…but here’s what you did and how it effed with our story in-the-VERY-immediate-future”. In the last LARP, I worked hard to get Melinda’s NPC to give me the secret ways in and out of the city with the express purpose of giving that information to Milandir to shut down the slave trading (or at least slow it down). As far as I know, nothing at all came of that. If we can’t get a “player’s oriented critical event changes summary”, at least tag things in future mods / Story Times With Uncle Henry with a ‘hey, this is direct fallout from the BS you people pulled in the LARP’ so we can look back and say “awesome, I was a part of that” or “damnit, I TRIED to stop that”.
***
What I’d like to see developed, and what I’ve talked to a few people about already, is an official crafting option within the campaign. I don’t expect we’ll be able to churn out magic items like we did under 3/3.5 or get rich off of making exceptional arms/armor but right now, other than for flavor, crafting skills / talents / backgrounds / paths are pretty much useless; there’s little to no incentive to take them. Why take Artisan: Bowyer in order to get the path Bowman (easy way to get an exceptional bow), when after 1 BI I could buy it? What’s the point of having the herbs and what not in Codex of Heroes, if I can’t actually make any of the potions? I understand that the books have to service both home games and campaign and that somethings will work for one and not the other, but given that (right now) the campaign is what’s likely driving most of PCI’s sales on all things Arcanis – shouldn’t we try to have as much as possible in the campaign?As was mentioned during the round table at Origins ’13… LAND! I want to buy land! Granted, one of my characters already has a house in the First City, but he’s all about expansion. And come on… My Ghost Scale BEAST member is going to need *somewhere* that he can go off and worship the rock…err.. Herka without the Black Talons preaching Fire Dragon this and Fire Dragon that and Hillboy… *cough* Jaggel Sag rules…
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