Viewing 15 posts - 1 through 15 (of 24 total)
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  • #150520
    Anonymous
    Inactive

    Hi just a quick combat question.

    There are potentially a number of combats with multiple primal casters with the ability to blind PCs. How many of the PCs does author (or other judges) think is fair or “fun” to blind at once?

    Thanks!

    #254729
    Anonymous
    Inactive

    Following on from the actions/choices have consequences theme of many other topic areas I would (as a GM) suggest that it depends upon the group make up: if there are no casters then just a couple (maybe up to half) but if there are people capable of unravelling the thread or otherwise getting rid of it during the combat then I’d blind the entire party if they didn’t react appropriately to my doing the first character. That being said, if the party is on the edge of getting frustrated then a couple of them may fail their casting rolls just to keep things fun.

    #254730
    Anonymous
    Inactive

    If you were a villain with similar abilities, trying to win a fifgr, is there a reason you would pull the punches?

    #254731
    Anonymous
    Inactive

    If you were a villain with similar abilities, trying to win a fifgr, is there a reason you would pull the punches?

    If GM’s aren’t playing a proactive role to use villain abilities in an effective way to make the fight challenging but also enjoyable for the players, we are back where many discussions about optimization ended: players will feel the need to optimize to survive. If I were a villain in most adventures who really wanted to defeat the PC’s I’d direct all my minions and cohorts to immediately kill anyone who was vanquished. I think we can all agree that wouldn’t be the best way to run adventures for the success of the system and campaign.

    I think it’s important to have villains use the tools at their disposal but because authors can’t account for every party combination, some leeway needs to be exercised by the GM behind the villain.

    John

    #254735
    Anonymous
    Inactive

    I fundamentally disagree with John here.

    Forcing players to deal with new types of attacks such as blindness, is at the core what chronicleers are in the business of doing.force players to think and to solve problems other than “how much damage can i do”

    Dealing with diminish senses IMO is ridiculously easy, its simply countered by “Restore Senses” or with a roll by “Unravel the Thread”

    at the chroniclers discretion, one can spend a fate point to “do the impossible” to gain temporary use of a feat, ive seen this used very effectively by many people

    #254743
    Anonymous
    Inactive

    That works fine as long as someone at the table has Restore Senses or Unravel the Thread. I’ve definitely been at tables without Restore Senses before. I don’t think I’ve been at a table without Unravel but it’s certainly possible (even if there are casters).

    #254753
    Anonymous
    Inactive

    John, I still think it comes down to villain motivation. For example, a gang of street thugs would probably not take the time to kill someone if the Hero had 5-6 friends still actively engaging them in combat. Dumb animals looking for a meal? Sure…until they are attacked again. Evil Lich Lord hell-bent on survival….probably.

    In the case given, I dont think the shammies would “play nice just to make things fair”. Alternatively, you could take the exact same stats, and have it as a group of Hinterlander Shammies who are just trying to get away…they would use everything debilitating they can before making a run for it. Same tactic…first example is “lethal”, second is not.

    #254760
    Anonymous
    Inactive

    Wilcoxcon:

    at the chroniclers discretion, one can spend a fate point to “do the impossible” to gain temporary use of a feat, ive seen this used very effectively by many people

    That feat could be “Learn spell: Unravel the Thread” or Restore Senses

    and if your in a party with no casters…. well your going to have other problems

    #254770
    Anonymous
    Inactive

    at the chroniclers discretion, one can spend a fate point to “do the impossible” to gain temporary use of a feat, ive seen this used very effectively by many people

    That feat could be “Learn spell: Unravel the Thread” or Restore Senses

    and if your in a party with no casters…. well your going to have other problems

    Hadn’t thought of using it to gain Learn Spell. Interesting idea.

    Yes, if you lack spell casters completely, you’re going to have a tough time in a lot of mods.

    #254774
    Anonymous
    Inactive

    Wilcoxcon:

    at the chroniclers discretion, one can spend a fate point to “do the impossible” to gain temporary use of a feat, ive seen this used very effectively by many people

    That feat could be “Learn spell: Unravel the Thread” or Restore Senses

    and if your in a party with no casters…. well your going to have other problems
    How long do you get that talent maneuver or spell? I’ve had GMs say an action and others say a scene.

    #254776
    Anonymous
    Inactive

    Let me clarify a few things…

    I never stated or implied that I wouldn’t have the villains use the spells at their disposal. I agree that it’s important to challenge players and characters with new threats (be it blindness, the need for ranged weapons, or the need to flee a combat rather than die to overwhelming odds). The answer was more to the paraphrased question “do you have all the shamans use diminish senses and blind everyone at the start of the fight?”

    If the unfortunate happens that you have the shamans go first and everyone is blinded, that will certainly inspire a lot of terror in the group but mechanically it is likely to spell TPK for the table. Even if someone has Restore Senses, they have to do themselves first, then slowly restore for the others. If someone’s using Fate to Unravel the Thread, the chances of success are very low, since they probably don’t have a casting stat to add to the roll and are trying to beat numbers like 22-23. Then, to further the ‘villains will not softball’, there’s no reason why immediately upon a Diminish Senses being dispelled why it wouldn’t be put back on right away by one of the shamans while the others attack.

    Motivation is important and I always use that to determine what tactics the enemy uses. I just try to temper that with player enjoyment. It really is NO fun if all characters are spending actions for about 12 ticks just trying to get unblinded. Maybe you will consider that ‘softballing’ on the part of the GM but I use other methods to increase the challenge, along with utilizing the villain’s abilities.

    I have found through many (many!) years of organized play that the perception that GM’s are trying to kill tables of players, whether it’s true or not, often leads to friction that erodes the fun for everyone. This is particularly true during BI’s and other events (for all systems, not just Arcanis), where there is a perceived (real or not) notion that GM’s are competing to kill players. In those cases, the players become very defensive and every decision or ruling becomes overly scrutinized and nitpicked and the ‘go with the flow’ that usually occurs when things are running smoothly ends.

    So in summary, I agree we need to challenge players. However, while having your 8 casters with diminish senses blind everyone on Tick 1 may be a great tactic if the enemies are trying to escape, but it will frustrate most tables if the goal is for the enemies to kill the PC’s. I certainly don’t apologize for how I roll, but I understand others may do it differently.

    John

    #254777
    Anonymous
    Inactive

    Wilcoxcon:

    at the chroniclers discretion, one can spend a fate point to “do the impossible” to gain temporary use of a feat, ive seen this used very effectively by many people

    That feat could be “Learn spell: Unravel the Thread” or Restore Senses

    and if your in a party with no casters…. well your going to have other problems
    How long do you get that talent maneuver or spell? I’ve had GMs say an action and others say a scene.

    I’ve always ruled “For the action”. I’ve never seen a GM rule it “for the scene” nor do I think that’s a reasonable expectation of the Fate Point as really no other use (besides negating wound penalties) lasts for the scene.

    John

    #254778
    Anonymous
    Inactive

    I’m with John on this. Josh and Matt that kind of offensive thinking is what leads to people feeling like they have to optimize and that arms race. I’m surprised to hear that from you guys. You have to adjust to the party that is in front of you. Especially in a shared campaign. Some people do have have an all elorii table or an all Ss’ressen table ready for each convention. Done don’t have control over who is sitting at their con table and not each table is going to be optimal for certain combat, social, or skill challenges. You can’t just tell people to go all out and take cheap shoots at people.

    #254781
    Anonymous
    Inactive

    John, its breaking the rules, its up to the chronicler, I’ve always treated it as a Divine bestowal (in the case of divine characters)

    Devin, when did this become, about taking cheap shots at people. I’m talking about way to counter tactics. my position is that this tactic should be easily countered, and if the players aren’t coming up with that counter then maybe the chronicler should drop em some hints instead of creampuffing them through a combat.

    Attacking people in different ways is Precisely the thing that is need to break up optimization in one direction or another. Attack the glass part of the glass cannon not the cannon part.

    #254788
    Anonymous
    Inactive

    Casting 8 diminished senses right in the a row is a cheap shot. And telling a non caster they can fate point for a chance to remove it isn’t a solution. The OP’s question is legitimate. You can’t just blind the entire party atev ery table. Sure you could do that to mine, but we have 6 casters. You have to adjust to your table.

Viewing 15 posts - 1 through 15 (of 24 total)
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