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- March 5, 2014 at 11:46 am #150814AnonymousInactive
Greetings. Here’s a spell I came up with. I’m not sure which of the 3 effect options would make the most sense, so am looking for feedback.
Dark Blade of Illir (Twilight’s Knife)
Tradition: Heritage (Val) [Tier I], Heritage (val’Borda) [Tier I]
Category: Advanced
CTN: 20 (18 + 17 – 15)
Speed (Strain): 3 (+5) [2 +1/2(1) = 3, 4 + 1/2(1) = 5]
Range: Self
Duration: SceneEffect: With the completion of this spell you bring forth a fine quality stiletto of solid shadowy light, brightest at the tip of the blade and fading into a dark handle. It is a light, Speed 4 weapon dealing d6 (Primary) damage. Against Undead, Spirits and Infernals, this weapon bypasses all AR. When used against Entropic creatures this weapon deals d8 (Primary) damage and bypasses all AR.
Special: If thrown or released the blade darkens into a standard shadow dagger, losing the brilliance that provides additional benefit against Undead, Spirits, Infernals and Entropic creatures.
Adaptation: Increase the CTN by 5 to add your passive Resolve Modifier to all damage rolls.
Adaptation: Increase the CTN by 3 to summon a second Dark Blade of Illir to wield in your off-hand.
Adaptation: Increase the CTN by 3 and Strain by 1 to apply a Die Bump to the damage die. This Adaptation may be applied multiple times.
Adaptation: Increase the Strain by 1 to increase the number of Dark Blades manifested. Any not in hand darkens into a standard shadow dagger, losing the brilliance that provides additional benefit against Undead, Spirits, Infernals and Entropic creatures.
Adaptation: Increase the CTN 3 to apply one of the following Fine Runes: Frost, Shadow, or Celerity. This Adaptation may be applied multiple times, adding a different Rune each time.
Effect [Version 2 – Completely Intangible]
Effect: With the completion of this spell you bring forth a fine quality stiletto of shadowy light, brightest at the tip of the blade and fading into a dark handle. At first this blade seems completely harmless as it simply passes through living beings as well as solid objects. Its true power is evident when used against the impure. Against Undead, Spirits, and Infernals this weapon acts as a light, Speed 4 weapon dealing d6 (Primary) damage bypassing all AR. When used against Entropic creatures this weapon deals d8 (Primary) damage.Special: Though it is shaped as a dagger, it doesn’t have any real weight or balance, making it impossible use any weapon tricks with the dagger.
This blade may not be thrown and if released the weapon simply vanishes. When attacking you can use any melee skill.
NOTE: All Adaptations are the same.
Effect [Version 3 – Old Version 1 – Partially tangible Tangible]
Effect: With the completion of this spell you bring forth a fine quality stiletto of shadowy light, brightest at the tip of the blade and fading into a solid dark handle. At first this blade seems completely harmless as it simply passes through living beings as well as solid objects. Its true power is evident when used against the impure. Against Undead, Spirits, and Infernals this weapon acts as a light, Speed 4 weapon dealing d6 (Primary) damage bypassing all AR. When used against Entropic creatures this weapon deals d8 (Primary) damage.Special: Though it is shaped as a dagger, only its handle has any real weight or balance, making it possible to only use the pommel strike weapon trick. This does normal damage, not bypassing AR.
This blade may not be thrown, or released (the blade simply disappears upon doing so) and when attacking you can use any melee skill. The handle fades 12 ticks after being released.
NOTE: All Adaptations are the same.
With a sweep of his hat,
Paul
March 5, 2014 at 1:55 pm #258058AnonymousInactiveAnd how can you mix a val’Assante and a val’Borda power?
March 5, 2014 at 2:11 pm #258066AnonymousInactiveGladius of light (general) and Manipulation of shadow (val’Borda) are combinable
I like this spell!, tho i think that Effect 2 is the only one that can actually be used
March 5, 2014 at 2:21 pm #258068AnonymousInactiveAnd how can you mix a val’Assante and a val’Borda power?
Because Gladius of Light is a common Tier 1 Heritage spell, not val’Assante specific. With the one spell producing a blade of pure light and Cadic being referred to as the Dark Hand of Illir I gave it a more colorful name.
With a sweep of his hat,
Paul
March 5, 2014 at 2:34 pm #258071AnonymousInactiveGladius of light (general) and Manipulation of shadow (val’Borda) are combinable
I like this spell!, tho i think that Effect 2 is the only one that can actually be used
I still struggle with that. The blade on the gladius of light is completely intangible which is why it will pass harmlessly through people. The handle can’t be intangible or it couldn’t be grasped. A shadow dagger is fully tangible, yet shares the disapation effect if released for too long. That’s why to me it felt like the mixed version would combine a more solid hilt / pommel with the intangible blade. That was also why the only weapon trick that could be kept was the pommel strike as it’s the only part of the weapon that was solid.
You still couldn’t throw it as the minimum time to disappear when released dropped from 12 ticks to instantaneous, at least for the blade. The gladius of light spell specifically noted that regardless of form, the weapon always kept the same speed/damage properties which is why I left that alone. Also, the trade off of +1 speed for a die bump is normal, so with the dagger becoming speed 4, d6 is within norm. Striking with the solid hilt though lost the benefit of bypassing AR as it wasn’t intangible any more.
To me at least, it felt like the proper blending of the spell. Because this isn’t clear cut though, I wanted to submit it here for review and get other people’s take on it. Hopefully my explanation will help folks in their assessment.
All feedback definitely welcome.
With a sweep of his hat,
Paul
March 5, 2014 at 2:42 pm #258074AnonymousInactiveAnd how can you mix a val’Assante and a val’Borda power?
Because Gladius of Light is a common Tier 1 Heritage spell, not val’Assante specific. With the one spell producing a blade of pure light and Cadic being referred to as the Dark Hand of Illir I gave it a more colorful name.
With a sweep of his hat,
Paul
Forgive me, 7am is a terrible time to think and notice things
March 5, 2014 at 2:54 pm #258076AnonymousInactiveForgive me, 7am is a terrible time to think and notice things

No worries. Sorry if my tone sounded a bit harsh. It was not intended.
With a sweep of his hat,
Paul
March 5, 2014 at 4:47 pm #258098AnonymousInactiveI think I lean towards a modified version 3 – it acts as a normal fine dagger (speed 3 or 4 though?) except against creatures affected by Gladius of Light in which case the extra damage and bypassing AR comes in.
March 5, 2014 at 11:41 pm #258170AnonymousInactiveI think the spell would have its uses, but would just apply the Stacking rules to make it work.
Vs eligible Targets: as per Gladius of Light
vs non-eligible Targets: as per Manipulation of Shadow.The big advantage is having both running at once (and only having to adapt them only once).
I’m in the middle of a BI online currently and had Gladius of Light up to fight some big infernals; I had to use Pugilist against the cultists as I couldn’t afford to drop the spell, draw a real gladius and then recast after killing the cultists to go back after the infernals.
:goes to look at CoH options: Nope, its too talent intensive to pick up access to Cadic spells (and that would be Divine anyway, which can’t be Advanced).
March 6, 2014 at 5:32 pm #258200AnonymousInactiveI think I lean towards a modified version 3 – it acts as a normal fine dagger (speed 3 or 4 though?) except against creatures affected by Gladius of Light in which case the extra damage and bypassing AR comes in.
What you’re describing is pretty much option 3, which SouthernSkies also agreed with. I am leaving the speed as 4 as the Gladius of Light spell specifically states that the stats on the weapon remain constant even if the weapon is in a different form which it is occasionally. Interesting that there’s no defined adaptation to do so. To drop the weapon to Speed 3 would require an exceptional quality weapon and nothing in the write up of either spell would indicate that.
Thanks for the feedback.
With a sweep of his hat,
Paul
March 6, 2014 at 5:34 pm #258201AnonymousInactiveOk, based on the feedback to date, I am switching Version 3 (fully tangible) up to the one in the write up and moving the current one down to now Version 3. I am certainly happy to have more discussion on it as it helps clarify how advanced spells work.
With a sweep of his hat,
Paul
March 25, 2016 at 7:55 pm #272078AnonymousInactiveOk, given the updated FAQ / Errata doc, I’ve updated the spell accordingly. I’m not sure which of the 2 options makes the most sense, so am looking for additional opinions and ideally an official answer.
One thing I realized in updating the spell is that the Errata specifically talks about Restrictions and Limitations of either spell, carrying over to the other. Insubstantial for the GoL is part of the effect, not a restriction or limitation and it has both advantages and disadvantages for working that way. You can effectively test to see if someone is possessed or an affected creature in disguise as it will pass harmlessly through things not targeted by it’s effects.
I’m ok with whichever ruling makes the most sense, just would like clarity.
Dark Blade of Illir (Twilight’s Knife)
Tradition: Heritage (Val) [Tier I], Heritage (val’Borda) [Tier I]
Category: Advanced
CTN: 23
Speed (Strain): 2 (+5)
Range: Self
Duration: SceneOption 1
Effect: With the completion of this spell you bring forth a fine quality stiletto of shadowy light, brightest at the tip of the blade and fading into a dark handle. It is a light, Speed 4 weapon dealing d6 (Primary) +1 damage. Against Undead, Spirits and Infernals, this weapon bypasses all AR. When used against Entropic creatures this weapon deals d8 (Primary) +1 damage and bypasses all AR.The blade passes harmlessly through living beings and inanimate objects.
Special: If thrown or released the blade darkens and fades with no effect.
Special: The weapon has no real weight or balance, making it impossible to use any weapon tricks with this weapon.
Option 2
Effect: With the completion of this spell you bring forth a fine quality stiletto of solid shadowy light, brightest at the tip of the blade and fading into a dark handle. It is a light, Speed 4 weapon dealing d6 (Primary) damage. Against Undead, Spirits and Infernals, this weapon bypasses all AR. When used against Entropic creatures this weapon deals d8 (Primary) damage and bypasses all AR.Special: If thrown or released the blade darkens into a standard shadow dagger, losing the brilliance that provides additional benefit against Undead, Spirits, Infernals and Entropic creatures.
Common
Special: If the caster has the Adaptation: Shadow Weapons (Ta) they may use it normally with this spell expanding the weapon choices to include gladius, short sword and side sword. While they could manifest a short bow as well, the arrows would fade as soon as the spell is cast, rendering it useless and as the weapon is insubstantial, normal arrows could not be used.Adaptation: Increase the CTN by 5 to add your passive Resolve Modifier to all damage rolls.
Adaptation: Increase the CTN by 3 to summon a second Dark Blade of Illir to wield in your off-hand.
Adaptation: Increase the CTN by 3 and Strain by 1 to apply a Die Bump to the damage die. This Adaptation may be applied multiple times.
Adaptation: Increase the Strain by 1 to increase the number of Dark Blades manifested. Any not in hand darkens into a standard shadow dagger, losing the brilliance that provides additional benefit against Undead, Spirits, Infernals and Entropic creatures.
Adaptation: Increase the CTN 3 to apply one of the following Fine Runes: Frost, Shadow, or Celerity. This Adaptation may be applied multiple times, adding a different Rune each time.
March 26, 2016 at 11:50 pm #272089AnonymousInactiveOption 1.
March 27, 2016 at 12:15 am #272090AnonymousInactiveIt doesn’t seem to me that it would be either. According to the FAQ/Errata:
Combining Damage Effects: When combining damaging spells, all damage is considered to be from the same source with the spells’ damage being affected by AR if either of the base spells are reduced by AR. Regardless of the combined effects, when combining two damaging spells which deal (Primary) damage, you only roll one (Primary) but gain a +2 bonus to your damage roll
So you should be adding the damages caused by the spell together to be d4+(mi)+d6 + (primary) damage. With the limitation from GoL that the weapon can only effects the limited number of creatures, and the limitations from manipulate shadow that it does not bypass AR. It makes it strange that it is both insubstantial and effected by AR, but that is what the rules say. I would say that the big advantage is that against things like spirits there would still be full damage even though they are incorporeal, but AR would apply from everything else.
Also, I suspect that
Adaptation: Increase the Strain by 1 to increase the number of Dark Blades manifested. Any not in hand darkens into a standard shadow dagger, losing the brilliance that provides additional benefit against Undead, Spirits, Infernals and Entropic creatures.
doesn’t work, since I think it would be governed by the limitation of having to be in hand just like the arrows do, so instead of becoming a dark blade upon not being in hand, I think it would just disappear, like GoL does. I don’t think there is any way to make it become substantial after it starts as insubstantial
March 28, 2016 at 11:06 pm #272099AnonymousInactiveRevised Option 1 matches my understanding of combining spells based on feedback from other experienced players. I may not like having to take the greatest restriction as applying to the entire advanced spell, but I accept it.
Nice combo, BTW.
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