Viewing 15 posts - 1 through 15 (of 37 total)
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  • #150966
    Anonymous
    Inactive

    can someone please elaborate/clearify this for me

    Under Spending Fate remove the last bullet point (do the impossible) and add the following in its place.
     A hero may spend a fate point to automatically succeed in action skill roll to resist the effects of a flaw.

    does this mean that doing the impossible is now completely removed from the campaign, instead of the recent change of only once/mod. secondly maybe im missing something but are not flaws set penalties that can’t be resisted. (or was the intent to allow someone to not have to suffer the penalties of say sickly, tail-less, horribly scarred…etc)

    #259692
    Anonymous
    Inactive

    can someone please elaborate/clearify this for me

    Under Spending Fate remove the last bullet point (do the impossible) and add the following in its place.
     A hero may spend a fate point to automatically succeed in action skill roll to resist the effects of a flaw.

    does this mean that doing the impossible is now completely removed from the campaign, instead of the recent change of only once/mod. secondly maybe im missing something but are not flaws set penalties that can’t be resisted. (or was the intent to allow someone to not have to suffer the penalties of say sickly, tail-less, horribly scarred…etc)

    Due to some abuse of the “do the impossible” we need to remove it from play, it was meant to allow players to pull off more of the improbable… but it has turned into the “I run up and cut the main bad guys head off” or “I alter my spell to work like a short range teleport” and my personal favorite “The guy that was just shot with that arrow was not me, but someone who looks JUST like me.. ya he was my long lost twin… man I wish I knew him… I cry as he dies and use his death to drive my rage!”

    anyways…

    some flaws can be resisted… Blood thirsty comes to mind

    #259721
    Anonymous
    Inactive

    since those require a roll is there not already a mechanic in place to assist in that, ie use a fate to add your fate score to the roll. after the weekend at arcanicon and the use of fate to make actions auto miss/fail, i’m not so sure of the auto success/fail deals.

    #259729
    frootsnax
    Participant

    What is wrong with judges who would allow something that cheesy? Your missing twin took that arrow? Where did he come from? Why is he in the dungeon with you?!?

    If you caught me in the *right* mood I’d allow that as a judge … only to have the 12 bandits/Inquisitors/Giant Dragon-Bears that were chasing him attack from the rear, *and look* they didn’t know he had a twin either… \":twisted:\" Boy they sure look pissed. I wonder what you -oh i mean your evil twin -did to them?

    #259731
    Anonymous
    Inactive

    since those require a roll is there not already a mechanic in place to assist in that, ie use a fate to add your fate score to the roll. after the weekend at arcanicon and the use of fate to make actions auto miss/fail, i’m not so sure of the auto success/fail deals.

    “A hero may spend a fate point to automatically succeed in action skill roll to resist the effects of a flaw.”

    I understand the text to mean that you can auto-succeed ONLY in the case of resisting the effects of a flaw, not just any action skill roll. Bloodthirsty, Haunted by Nightmares, Miserly and Phobia are the only things affected at the moment.

    With a sweep of his hat,

    Paul

    #259733
    Anonymous
    Inactive

    if you caught me in the *right* mood I’d allow that as a judge … only to have the 12 bandits/Inquisitors/Giant Dragon-Bears that were chasing him attack from the rear, *and look* they didn’t know he had a twin either… \":twisted:\" Boy they sure look pissed. I wonder what you -oh i mean your evil twin -did to them?

    hahah thats to funny…would love to see that guys face then

    on a more serious note might i propose a fate use idea of allowing an ability that has limited number of uses per mod,scene.day..etc, to be usable one additional time with the use of a fate point or one that would allow to gain the single use a a talent or ability that you would not normally have access to at that time

    #259734
    drafit
    Participant

    Eric,

    In your very witty example above, you could and should do just that – in a Home game; I certainly would.

    For a Shared Campaign, that doesn’t work for everyone.

    The abuses of “Doing the Impossible” have been ridiculous and unfortunately, widespread enough to merit this exclusion in the Shared Campaign.

    Home games, of course, can do as they wish.

    #259735
    Anonymous
    Inactive

    :shaking fist at paul:

    I understand the text to mean that you can auto-succeed ONLY in the case of resisting the effects of a flaw, not just any action skill roll. Bloodthirsty, Haunted by Nightmares, Miserly and Phobia are the only things affected at the moment.

    dang it you beat me to that punch on that one paul… i was in the process of looking those up myself

    #259859
    Anonymous
    Inactive

    :shaking fist at paul:

    I understand the text to mean that you can auto-succeed ONLY in the case of resisting the effects of a flaw, not just any action skill roll. Bloodthirsty, Haunted by Nightmares, Miserly and Phobia are the only things affected at the moment.

    dang it you beat me to that punch on that one paul… i was in the process of looking those up myself

    we are looking for a way to bring doing the impossible back, but in a limited way…

    we need to make sure that people keep to the spirit of the rule by giving it a cleaner description.

    no promises though

    #259902
    Anonymous
    Inactive

    we are looking for a way to bring doing the impossible back, but in a limited way…

    we need to make sure that people keep to the spirit of the rule by giving it a cleaner description.

    no promises though

    fair enough i do realize then need for a much clear distinction as to what it can and can’t do to prevent things that are by nature just way to out there even for fate to have a hand in

    #259921
    frootsnax
    Participant

    we are looking for a way to bring doing the impossible back, but in a limited way…

    we need to make sure that people keep to the spirit of the rule by giving it a cleaner description.

    no promises though

    Maybe a judge seminar at Origins or another big show? To talk about some of the crazy things players have tried and how the campaign wants judges to address them? Or tips from experienced judges on what is appropriate to fudge in a module and what is not? And/or how to handle people who somehow break the implied “social contract” at the table?

    #259957
    Anonymous
    Inactive

    I certainly understand the need to curtail “Due the Impossible”. However, one use of Do the impossible that has not been abusive is to gain one time access to a talent that the PC otherwise qualifies to obtain. Can this be added as a specific stated option under fate?

    #259963
    Anonymous
    Inactive

    I like the idea of limiting ‘do the impossible’ as some of the things I’ve seen/heard people do with that are just ridiculous. But that is much more of an issue of a game master allows.

    But I’d also like to keep this in the game in some form because it can also be really fun and useful on occasion. Maybe some more clear/strict guidelines are needed.

    #259966
    Anonymous
    Inactive

    I certainly understand the need to curtail “Due the Impossible”. However, one use of Do the impossible that has not been abusive is to gain one time access to a talent that the PC otherwise qualifies to obtain. Can this be added as a specific stated option under fate?

    Yes, This!

    #259987
    Anonymous
    Inactive

    So if we were to go with a version where a player can spend a fate point (or two if we are doing this as a modified version of ‘Doing the Impossible’) to gain access to a talent he/she qualifies for, as a Chronicler, am I now responsible to check the rule books the player’s character sheet as to confirm that the qualification is met? If so, this has the potential to slow down game play. I would rather see this axed that going through the trouble.

Viewing 15 posts - 1 through 15 (of 37 total)
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