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- March 21, 2014 at 12:02 am #151004AnonymousInactive
With the Advanced Spell change to combining damage effects,
when combining two damaging spells which deal (Primary) damage, you only roll one (Primary) but gain a +2 bonus to your damage roll
The oddball rule for only one die exploding in an Advanced Martial Technique also needs a review.
Example (high level, but shows a long term issue, being a T5 is not the point):
Tick 1: Unbalancing Attack
wait for recovery to clear
Tick X: Moment of Prescience; Effect: Weapon (Qu) ++ (Pr) + (Qu) + (In)
ALL FOUR attributes are eligible to explode, as its only a Base Category Man.Tick 1: Unbalancing Attack
wait for recovery to clear
Tick X: Moment of Prescience+Mighty Throw; Effect: Weapon+5 (Qu) ++ (Pr) + (Qu) + (In)
Only ONE attribute die can explode.Q&A: How do you determine which die can explode? If it is after you roll, there is a mechanical advantage over advanced spells. If it is before, balance with the new Advanced Spell rules is (mostly) maintained.
Additional suggestion: Bonus attribute die for all Martial Techniques and Spells have the brackets removed (so they don’t explode).
A sub-reason is that in online play, the die parsers can’t deal with that rule exception.
March 21, 2014 at 2:52 am #260422AnonymousInactiveWith the Advanced Spell change to combining damage effects,
when combining two damaging spells which deal (Primary) damage, you only roll one (Primary) but gain a +2 bonus to your damage roll
The oddball rule for only one die exploding in an Advanced Martial Technique also needs a review.
Example (high level, but shows a long term issue, being a T5 is not the point):
Tick 1: Unbalancing Attack
wait for recovery to clear
Tick X: Moment of Prescience; Effect: Weapon (Qu) ++ (Pr) + (Qu) + (In)
ALL FOUR attributes are eligible to explode, as its only a Base Category Man.Tick 1: Unbalancing Attack
wait for recovery to clear
Tick X: Moment of Prescience+Mighty Throw; Effect: Weapon+5 (Qu) ++ (Pr) + (Qu) + (In)
Only ONE attribute die can explode.Q&A: How do you determine which die can explode? If it is after you roll, there is a mechanical advantage over advanced spells. If it is before, balance with the new Advanced Spell rules is (mostly) maintained.
Additional suggestion: Bonus attribute die for all Martial Techniques and Spells have the brackets removed (so they don’t explode).
A sub-reason is that in online play, the die parsers can’t deal with that rule exception.
I have already been thinking applying something like this to Advanced Maneuvers/Tricks.
the main issue is the fact that all weapon attacks have an attribute die, even if the rule was applied you would still have to deal with.. at least.. 2 attribute die
March 21, 2014 at 3:20 am #260430AnonymousInactiveIf only the (Primary) or the (Weapon Attribute) die can explode and no attribute die given by a Martial Technique or Spell can explode, then there aren’t more than one exploding die to deal with, regardless of the way stacking rules get involved.
No weapon gives extra attribute die without a LMT or Spell being involved in the process.
March 21, 2014 at 3:26 am #260431AnonymousInactiveIf only the (Primary) or the (Weapon Attribute) die can explode and no attribute die given by a Martial Technique or Spell can explode, then there aren’t more than one exploding die to deal with, regardless of the way stacking rules get involved.
Except the only way to get (Primary) to any spell attack is to cast a spell with (Primary)
Unlike a weapon which, in essence, has it’s own (Primary) in the form of an attribute die
No weapon gives extra attribute die without a LMT or Spell being involved in the process.
Correct but something like Moment of Prescience would have you rolling 3 attribute die…
March 21, 2014 at 4:38 am #260444AnonymousInactiveEffects: The effects of both maneuvers are combined. Single Target maneuver effects are applied to all Targets when combined with a multiple Target maneuver. If two maneuvers which grant (Attribute) die are combined the new maneuver only retains one of its attribute die (player’s choice) at a +2 bonus. If one of the maneuvers granted multiple attribute die increase the bonus to +6
This change is too much the other direction, I think. Having multiple bonus die is one of the ‘schticks’ of LMT. (Also, since its a ‘replace text’ item, you’ve missed the Push restriction)
(Primary) die is specific to spells and having (Primary)(Primary)+damage die was an issue. The underlying mechanic of LMT interacting with the Weapon (Mi) or Weapon (Qu) base damage isn’t, and shifts the advantage to spellcasting more than currently.
Base maneuvers Attribute die granted by a manoeuver do not explode.
Advanced ManeuversEffects: The effects of both maneuvers are combined. Single Target maneuver effects are applied to all Targets when combined with a multiple Target maneuver. Attribute die granted by a maneuver do not explode.
Also, you may not combine maneuvers with a Push speed.
March 21, 2014 at 4:58 am #260454AnonymousInactiveI agree that the attribute dice for martial techniques are (mostly) fine the way they are and don’t need to be down-graded to +2 or +6. The only thing that needs fixing is the exploding base vs advanced difference (assuming the base maneuver gives multiple attribute dice).
March 21, 2014 at 5:20 am #260462AnonymousInactiveI agree that the attribute dice for martial techniques are (mostly) fine the way they are and don’t need to be down-graded to +2 or +6. The only thing that needs fixing is the exploding base vs advanced difference (assuming the base maneuver gives multiple attribute dice).
What about just stating that any attribute die granted through a maneuver can not explode?
Just make it unerversal
March 21, 2014 at 5:45 am #260464AnonymousInactiveWhich is my original proposal.
March 21, 2014 at 12:02 pm #260471AnonymousInactiveI agree that the attribute dice for martial techniques are (mostly) fine the way they are and don’t need to be down-graded to +2 or +6. The only thing that needs fixing is the exploding base vs advanced difference (assuming the base maneuver gives multiple attribute dice).
What about just stating that any attribute die granted through a maneuver can not explode?
Just make it unerversal
Doesn’t this break the ‘general rule’ of Attribute Dice exploding?
The average damage on a regular dX is (X/2 +.5). The average damage on a regular exploding dX is roughly (X/2 + 1.5) with a bit more for lower die types (d4/d6). Is the extra point of damage potential from the multiple exploding die that problematic given infrequently adding additional attribute dice occurs until higher tiers?
John
March 21, 2014 at 1:17 pm #260486AnonymousInactiveI agree that the attribute dice for martial techniques are (mostly) fine the way they are and don’t need to be down-graded to +2 or +6. The only thing that needs fixing is the exploding base vs advanced difference (assuming the base maneuver gives multiple attribute dice).
What about just stating that any attribute die granted through a maneuver can not explode?
Just make it unerversal
Doesn’t this break the ‘general rule’ of Attribute Dice exploding?
The average damage on a regular dX is (X/2 +.5). The average damage on a regular exploding dX is roughly (X/2 + 1.5) with a bit more for lower die types (d4/d6). Is the extra point of damage potential from the multiple exploding die that problematic given infrequently adding additional attribute dice occurs until higher tiers?
Except when you combine two maneuvers which currently grant an attribute die..
you can, currently, end up rolling 3 attribute die.. at higher tiers you can do 4
I do agree though.. I rather not lose the “attribute die always explode” as it’s one of the core rules built into the system.
I see no “clean” way do to it other then some static damage modifier in place of additional attribute die.
March 21, 2014 at 1:36 pm #260491AnonymousInactiveCan you roll and allow all Attribute Dice to explode and just choose the highest roll among them with the others just being the ‘die’ max?
For instance say you’re making an attack with:
d8 (Weapon) + d10 (Strength) + d6 (Insight) + d8 (Quickness)
You roll:
7 (Weapon)
10 (Strength) – Exploding roll (4) = Total 14
6 (Insight) – Exploding roll (6) – 2nd Exploding Roll (3) = Total 15
5 (Quickness)You ‘keep’ the 15 from Insight, then add 7 from Weapon, 10 from Strength, and 5 from Quickness?
John
March 21, 2014 at 1:42 pm #260493AnonymousInactiveCan you roll and allow all Attribute Dice to explode and just choose the highest roll among them with the others just being the ‘die’ max?
For instance say you’re making an attack with:
d8 (Weapon) + d10 (Strength) + d6 (Insight) + d8 (Quickness)
You roll:
7 (Weapon)
10 (Strength) – Exploding roll (4) = Total 14
6 (Insight) – Exploding roll (6) – 2nd Exploding Roll (3) = Total 15
5 (Quickness)You ‘keep’ the 15 from Insight, then add 7 from Weapon, 10 from Strength, and 5 from Quickness?
John
Wait a second, don’t we have a rule that only 1 die can explode when rolling multiple action die?
:::thinks::::
I need to dig into my book later today
EDIT: never mind, I looked.. it’s a note in my pdf… an idea I had.. nothing I ever implemented
March 21, 2014 at 1:55 pm #260495AnonymousInactiveIt’s basically saying the same thing but you get to roll all exploding dice to see which one you want to keep. Since we’re only allowing 1 to explode, it makes sense to at least pick the highest exploding die.
Now, the question is, would this apply the same when you are rolling multiple Attribute Dice for a normal attack (as some very strong enemies do)?
John
March 21, 2014 at 2:54 pm #260500AnonymousInactiveIt’s basically saying the same thing but you get to roll all exploding dice to see which one you want to keep. Since we’re only allowing 1 to explode, it makes sense to at least pick the highest exploding die.
Now, the question is, would this apply the same when you are rolling multiple Attribute Dice for a normal attack (as some very strong enemies do)?
John
Thinking about making it a general rule.. if you roll multiple attribute die, only one can explode…
Add it to the general rule on attribute die and remove the question in the current FAQ
March 21, 2014 at 2:59 pm #260502AnonymousInactiveThinking about making it a general rule.. if you roll multiple attribute die, only one can explode…
Add it to the general rule on attribute die and remove the question in the current FAQ
Better explanation? Is it determined before or after die are rolled?
This is one of my problems with the existing A:MT rule on multiple attribute die, it doesn’t explain very well or give an example.
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