Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #151141
    Anonymous
    Inactive

    I can’t find a use for the reason attribute. There is only one skill attached to it and it is a very specific one.

    #261503
    Anonymous
    Inactive

    I can’t find a use for the reason attribute. There is only one skill attached to it and it is a very specific one.

    Craft (Disable)
    Gunnery
    Necromancy
    Scholarship (Research)
    Speak Language (for deciphering dialects, or codes)

    It features in several Fighting Traditions and as a prerequisite for various Backgrounds and Talents. Also, other forms of Sorcery will be released that may call upon Reason. Finally, it is what one rolls for solving puzzles.

    #261508
    Anonymous
    Inactive

    You don’t always have to use the linked abilities, either. The GM can pretty much call for any combination of skills and abilities that fit the situation. So Reason could come up for a lot of reasons, not just the ones Eric listed. It just depends on what you do in play.

    Tom

    #261524
    Anonymous
    Inactive

    Didn’t realize that Research and Disable were Reason based.

Viewing 4 posts - 1 through 4 (of 4 total)
  • The forum ‘Witch Hunter: Grand Master’s Refuge’ is closed to new topics and replies.