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- This topic has 13 replies, 5 voices, and was last updated 12 years ago by Anonymous.
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- April 13, 2014 at 9:44 pm #151161AnonymousInactive
Can’t seem to find this in the text. Do they all begin at 0?
April 13, 2014 at 10:19 pm #261661AnonymousInactiveTrue Faith starts at 1, 2 if you take the Pios talent.
Each session, you start with a number of hero points equal to your Trie Faith.
Characters start with no damnation unless they have a flaw that gives them a point.April 14, 2014 at 4:05 am #261664AnonymousInactiveThank you very much.
April 14, 2014 at 3:11 pm #261676AnonymousInactiveSo, I’m making a test character, and considering 1 True Faith to start, 1 Damnation (from Damned) and 1 Hero Point at the start of play, with a Vengeful Character, he will descend into Damnation very quickly if he gets into combat, which he most likely will. Depending on how a character is built is appears to be quite easy (and tempting, which I guess is the point) to create a character that will burn in the fires of hell very quickly…
April 14, 2014 at 6:12 pm #261678AnonymousInactiveHow quickly the character descends into the Abyss is really up to the player. Other than GM fiat, damnation is really only incurred by activating one’s Vice. And since you can spend damnation just like hero points, and Vices provide nice juicy bonuses, there is always temptation. My players haven’t really given into that temptation – but they are still in the investigation stage of a couple of big mysteries. Once the bodies start dropping, that may change.
One big disincentive, monsters use your damnation to activate a lot of their powers. As long as you have a point of damnation, you’re a target.
Tom
April 14, 2014 at 7:59 pm #261680AnonymousInactiveIf it didn’t pay off in the short term – nobody would get into hot water.
April 14, 2014 at 11:32 pm #261685AnonymousInactiveI think we had a few GMs activating those powers whether or not anyone had Damnation. I was wondering how we ended up so beat up in a few of those fights…
April 15, 2014 at 5:28 pm #261703AnonymousInactiveHow quickly the character descends into the Abyss is really up to the player. Other than GM fiat, damnation is really only incurred by activating one’s Vice.
I may need to read the book again, but I got the sense that the player does not get to choose when the Vice is activated (due to the fact that you can pay a Hero Point to stop a Vice from activating). So my hunter that is Vengeful will need to spend a Hero Point every time he strikes a fiend after it strikes him or Vengeful activates and he gains 1 Damnation…
April 15, 2014 at 5:45 pm #261706AnonymousInactiveIt cuts both ways.
To be clear, there are two entirely different scenarios that relate to your Vice. The first is a straight game-mechanical exchange – you activate your Vice power, gain its benefits (which usually involve manipulating a dice pool in some fashion) and also immediately gain a Damnation point. There is no other consequence and the game continues. The second is a pure role-playing scenario. If the Game Master presents you with a situation in which giving in to your character’s Vice will put you, other people (especially innocents), or the mission at risk, and the choice is significant from a story standpoint, then you are rewarded with a Hero Point for giving in to the temptation and thereby complicating the story. Giving in to your Vice has to make things tangibly worse if it is to be worthy of a Hero Point. Of course, as with so many other things in the game, what exactly constitutes “worse” is a matter to be negotiated between you and the Grand Master, but an example will hopefully clarify what we mean.
April 15, 2014 at 5:50 pm #261707AnonymousInactiveI understand that passage. I’m still not clear on whether the Vengeful character get’s to choose whether or not to gain the bonus, and thus the point of Damnation. The way I read it, you don’t get to choose, and in fact have to pay a Hero Point if you don’t want to get the bonus, and thus the Damnation.
April 15, 2014 at 6:09 pm #261709AnonymousInactiveActivating a Vice is *always* a choice. I’ve never seen or read anything that states otherwise.
Not sure where in Vengeful you are reading that you have to spend a hero point NOT to receive the bonus. Just that when you damage a creature that has previously done you harm, you can choose to boost your damage pool for one measly damnation point.

Tom
April 15, 2014 at 6:13 pm #261710AnonymousInactiveIn the description of the use of Hero Points, from memory mind as I don’t have my book with me, it states that one of the uses of Hero Points is not prevent the activation of a Vice, which leads me to believe that you do not have a choice but to use Vengeful. I’ll read the section again when I get home from work to be certain.
April 15, 2014 at 6:21 pm #261711AnonymousInactiveOh right. Because the GM can be a love and activate that vice for you.
If you don’t resist, you get a Hero Point for your trouble (which can later be used to buy off the damnation point). If the player wants to resist, it costs him/her a hero point.I don’t generally do that as a GM, mostly because I haven’t had a session where the hero points are flying thick. It seems to lose its effectiveness when you remove all choice from the equation. It’s a good option to have handy, though, when dealing with players who refuse to get their hands dirty.
Tom
April 15, 2014 at 9:23 pm #261715AnonymousInactiveOkay, clearly I have to read the vice section again, but that makes me feel better.
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