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- This topic has 6 replies, 6 voices, and was last updated 12 years, 6 months ago by Anonymous.
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- April 14, 2014 at 10:00 pm #151164AnonymousInactive
2nd Advanced spell using the proposed errata changed that will (soon to) be released, just to test out the mechanics. Here too the spell has been worded to with added flavor.
Mental Fatigue
Cloud Mind & Mind Lock
Tradition: Control (Elder, Tier 1)
Category: Advanced
CTN: 24
Speed(Strain): 4(+5)
Range: 30′ (1 Target)
Duration: Instant (Special – Cloud Mind component: Scene. See Below)
Defense: Discipline
Descripion: You inflict your target with a mental fatigue, casing them to feel mentally drained as well as break their focus to perceive.
Effect: The target of this spell gains Strain 4 and Recovery 2, which is added to any Strain and/or Recovery the target may already have. The target also suffers a -1 to all Perception rolls till end of Scene.
Adaptation: Increase the CTN by 4 and Speed by 1 to increase the Strain applied by +4 (for a total of 8 Strain).
Adaptation: Increase the CTN by 2 to increase the spell’s range by 30′. This adaptation may be applied multiple times.
Adaptation: Incease the CTN by 3 and Speed by 1 to change the range to 30′(10′ radius).
Adaptation: Increase the CTN by 6 and Speed by 1 to change the range to 30′ (2 targets).
Adaptation: Increase the CTN by 4, Speed by 2, and Strain by 2 to increase the penalty by -1. This adaptation may be applied twice (for a total penalty of -3).Enjoy,
April 15, 2014 at 1:12 am #261686AnonymousInactiveSpeed costs are wrong. Should be:
Speed (Strain): 4 (+5)
Workings: 2 (+6) and 4 (+3). Slower spell [4 (+3)] add faster spell as additional Strain [2 (+6)].
One of those odd spell combinations that are actually faster, as Cloud Mind is really fast, but has a high Strain cost.
Should really be 4 (+9), as I typoed the original wording suggestion and it was never re-clarified to match the current Martial Technique errata.
April 15, 2014 at 2:13 am #261690AnonymousInactiveSpeed costs are wrong. Should be:
Speed (Strain): 4 (+5)
Workings: 2 (+6) and 4 (+3). Slower spell [4 (+3)] add faster spell as additional Strain [2 (+6)].
One of those odd spell combinations that are actually faster, as Cloud Mind is really fast, but has a high Strain cost.
Should really be 4 (+9), as I typoed the original wording suggestion and it was never re-clarified to match the current Martial Technique errata.
Either the new ruling is worded oddly or one of us is misinterpreting it. I swore it said take faster spell’s speed as strain (not add it to slower spell’s current strain).
Update: Yep. It’s faster spell’s speed added as additional Strain. Correcting it above and thx for pointing that out.
April 15, 2014 at 1:03 pm #261694AnonymousInactiveyou cant combine Cloud mind and mind lock the duration is not the same, (instant and Scene)
April 15, 2014 at 2:37 pm #261698AnonymousInactiveCorrect, both spells need the same duration…
maybe I should pull that out of the top paragraph and make it it’s own bullet point?
but it’s a cool idea for a new spell or adaptation talent… hummmmmmm
April 15, 2014 at 2:39 pm #261699AnonymousInactiveCorrect, both spells need the same duration…
maybe I should pull that out of the top paragraph and make it it’s own bullet point?
but it’s a cool idea for a new spell or adaptation talent… hummmmmmm
I’d be careful about that as an adaptation, though an instantaneous – make a roll to not fall as you slip on ice under your feet before it goes away could be amusing.
Kind regards,
Paul
April 15, 2014 at 2:40 pm #261700AnonymousInactiveCorrect, both spells need the same duration…
maybe I should pull that out of the top paragraph and make it it’s own bullet point?
but it’s a cool idea for a new spell or adaptation talent… hummmmmmm
I’d be careful about that as an adaptation, though an instantaneous – make a roll to not fall as you slip on ice under your feet before it goes away could be amusing.
Kind regards,
Paul
yes it’s something I NEED to seriously consider… and playtest the hell out of
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