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- June 9, 2014 at 12:09 pm #151294AnonymousInactive
Anyone have a good angle for a pigman villain? I’m trying to come up with a good story and special quality for one that will turn up in the next chapter of our campaign.
The setting is a west German village, likely in the Palatinate. I’m thinking an initiate priest or young lord who became the target of some scandal and was humiliated and run out by the locals. He’s made a lair in a long abandoned village within a days walk of his old home. He’s been around for awhile. His latest victims would have been invading French soldiers, but he might usually prey on hunters. The local legend says he haunts the place, but the details are vague. I figure his usual prey would be hunters and foolish folks who travel too close to his den.
I’m want to stay away from the Meatbones legend and do something different. Any ideas?
TomJune 9, 2014 at 5:56 pm #262888AnonymousInactiveAnd here is a conversion of Pigman from the Grand Tome of Adversaries:
Typical Pigman (Villain)
Fear Rating: 0
Hell’s Favor: 3
Pace: 3
Initiative: 5d
Melee: Battle Axe 8d(DM +6; maiming strike)
Fists 10d (DM +3)
Ranged: Thrown Hatchet 5d (DM +2)
Defenses: Avoidance: 3; Discipline: 5; Fortitude 2
Armor: 3 (Armor Power)
Health Track: 10/10/10
Talents: Attack Focus (Battle Axe), Attack Focus (Hatchet), Brutal Charge, Limitless Rage, Pugilist, Shattering Attack, Slam, Sweep
Skills:
10d: Unarmed (Wrestling)
9d: Melee (Battle Axe)
7d: Athletics (Climb)
6d: Notice
5d: Ranged (Hatchet), Reflexes
Fundamental Price/Power: Maiming Strike (Weakness – Laughter)
Additional Powers/Prices:
Armor (Obvious Appearance)
Rampage (Offensive Limitation – Battle Axe)
Debilitating Aura (Atmospheric Disturbance) - AuthorPosts
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