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- September 9, 2014 at 12:05 pm #151486AnonymousInactive
What is the reasoning behind the Revelations Campaign? Do the player characters’ actions play an importance part with how the campaign series will be written? I know that when a game session ends the DM fills out the campaign papers and sends them out but what happens as a result of that?
I like the idea of a living world (RPG), but not sure how it all comes together.
P.S. Just ordered my WH 2 book and will be running a LONG campaign, at my local game store. I would like a flyer promoting WH2 and on it an area for my telephone number for interested playing a means of contact. Already I have 5 players, mostly from my Cthulhu and Dungeon Crawl Classic groups, but could start a second group if enough are interested in playing. Anyone have such a flyer I can copy?

September 11, 2014 at 1:03 pm #264825AnonymousInactiveThe main reson for the campaign is to have an easy way for you and your friends to get together and play some Witch Hunter.
That said, Paradigm has a tradition of letting their players affect world canon.
As we move into Year 2, I am going to work on having more opportunities for players to affect the overarching plot of a story arc or even the entire bit as there are some characters the PCs have met in the campaign that are much more than what they think.
September 11, 2014 at 2:50 pm #264829AnonymousInactiveMrHemlock and I have worked something out. The results have been posted here.
Tom
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