Viewing 5 posts - 1 through 5 (of 5 total)
  • Author
    Posts
  • #151531
    Anonymous
    Inactive

    So for next game session, I’m cooking up some big wild boars to harass the cadre. I’m taking my cues from 1st Ed. I figure these are in the process of official conversion, so I wanted to get a couple of questions out there:

    1) can animals still exceed the standard threat rating rules? First Ed capped threat ratings at 4, but bear’s had a threat of 5. Or was that a typo?

    2) I’m giving the boars attacks with tusks +2/+4, and the Brutal Charge talent. Any idea how one might give them a “gore” special attack?

    Here’s the current stat block:
    Wild Boar (Hogzilla) (3)
    Threat Rating: 4
    Pace: 4
    Special Attacks: Tusks +2/+4 (Gore?)
    Talents: Brutal Charge
    Skills: 8d: Notice, Endurance; 4d: Stealth

    Tom

    #265126
    Anonymous
    Inactive

    At threat rating 4, I’d probably increase the attack to +4/+4

    Or maybe +3 with that brutal charge.

    Gore would probably just be another type of attack, or simply replace Tusks with Gore as it is mostly the same thing.

    #265130
    Anonymous
    Inactive

    Yeah, I’ve pretty much scrapped “gore” as a special attack at this point. I am, however, considering giving boars +2 damage per bonus success on an attack roll. Might be the seed of a new minion talent.

    Boars being what they are, I don’t see these beasts as working in bands. So I feel it’s important to make them somewhat potent as individuals. I can certainly reduce them to threat 3, but I’d certainly want them, individually, rolling 7+ dice for attacks and damage. I want them to hit fast and hard, but go down without a lot of fuss. The encounter is meant to be more of a shock that paves the way for the baddies who will be the real focus of the adventure.

    Tom

    #265163
    Anonymous
    Inactive

    Since they are a more solitary creature, perhaps making them a low end lieutenant might be a good choice.

    #265168
    Anonymous
    Inactive

    I considered that, but that just makes for a longer combat and a bigger stat block. Besides, this is a nice exercise in building minions. But yes, if there was going to be more to the encounter, I’d definitely make them lieutenants or throw in a super pig lieutenant for the other boars to rally around.

    Thanks for the feedback, Clint.

    Tom

Viewing 5 posts - 1 through 5 (of 5 total)
  • The forum ‘Witch Hunter: Grand Master’s Refuge’ is closed to new topics and replies.