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- October 28, 2015 at 9:09 pm #152037AnonymousInactive
Does a static bonus to all might roll stack with a static bonus to damage on a might based weapon? It seems like they are different, but since they both wind up applying to the same roll I wasn’t sure. An example is form of the primal self giving a +2 bonus to all might rolls, and weapon spec IV giving +2 to all damage rolls. Do they stack?
October 28, 2015 at 9:33 pm #270119frootsnaxParticipantYes in this case because one is a spell and the other a talent. If both sources had been talents (or both spells) then the answer would be no. (The might rolls vs damage rolls (with a might based weapon) is irrelevant. They overlap and don’t stack).
IIRC the sources are: talents, combat maneuvers, items, spells & runes. Away from my books. Someone please correct me if I got that list wrong.
October 28, 2015 at 9:37 pm #270120AnonymousInactiveWM4 says specifically DAMAGE rolls, and Primal Self says specifically MIGHT rolls. As such, they do not add to the same thing, so they would stack. After all, WM4 can apply just as well to a Quick Weapon (like a Short Sword) and give the same bonus to either Quicknesss or Might since it is a bonus applied to the weapon.
Edit: Eric, Primal Self is a BL Talent, not a spell.
October 28, 2015 at 10:10 pm #270121frootsnaxParticipantIf they’re both talents I don’t think they stack.
It’s true that one covers a wider range of circumstances. But it’s the same source granting a static bonus. They should overlap and not stack.
October 28, 2015 at 10:22 pm #270122AnonymousInactiveI dispute that owing to the fact that while they are static bonuses, they are not being applied to the same thing. One is applying to damage rolls, and other might rolls. While Might rolls are often used in damage rolls, they are themselves not damage and therefore a different target of a static bonus.
October 29, 2015 at 1:06 am #270124AnonymousInactiveI dispute that owing to the fact that while they are static bonuses, they are not being applied to the same thing. One is applying to damage rolls, and other might rolls. While Might rolls are often used in damage rolls, they are themselves not damage and therefore a different target of a static bonus.
I tend to agreeing with this, since we know that a might die bump, and a weapon damage die bump are different things. It seems that a might static bonus should also be different than a damage static bonus, and thus stack. But I thought there was definitely room for confusion, thus asking the question.
October 29, 2015 at 3:53 am #270125frootsnaxParticipantwith respect I disagree with that.
There are different “pools” you can get bonuses from (static or otherwise) … talents, spells yadda yadda. Bonuses from within the same source don’t stack unless noted somewhere.
I get the idea that a bonus to might rolls (including might damage) and a bonus to (all) damage are different, partially overlapping circles of a potential ven diagram.
IMO I don’t think that matters. I think you just get the most advantageous bonus within the source (in this case talents).
By the logic of the “its different” argument one could also advance an argument that that a talent which gave a bonus to any roll involving a sword could also stack with the above. Or a talent that gave a gnome a bonus to when using his or her left hand … they are different things. (might rolls, damage rolls, using a sword for something rolls, left handed gnome rolls…) I am admittedly being a little tongue in cheek here, but even if you don’t agree with me I think you see where I’m going. Different bonuses within a source gets messy & complicated & and maybe invites cheese weaseling. And leads to debates on what really counts as different.
The most advantageous bonus within a pool is clear and easy to administer.
In the early days of the news rules system, on the old dead boards that crashed, there was an argument about combining Smite Infidel (bonus die based on Charisma) with some other talent that also gave a bonus die to damage off of a different stat. The argument split the community fairly evenly…and Pedro even initially posted that because they were different stats the bonuses were “different” and would then stack. But everyone eventually backtracked from that position when we took a harder look at what it would be like to potentially have 8 stacking bonus dice per “source” … a nightmare. Now its just your biggest bonus dice.
I don’t think your arguments are crazy, but I’m also not following that interpretation at tables I judge. I am fine with other judges going the other way. If its a big issue for some builds it would be nice if the campaign staff wants to weigh in.
October 29, 2015 at 2:08 pm #270128AnonymousInactiveA weapon damage roll utilizing (Might) is a Might roll. As such, they do NOT stack (assuming same source type).
November 2, 2015 at 11:34 am #270159AnonymousInactiveReal life logic: A strong man works better with a sharper weapon so they should stack as affecting different things.
November 2, 2015 at 11:44 am #270161frootsnaxParticipantReal life logic: A strong man works better with a sharper weapon so they should stack as affecting different things.
Yes, they would stack. The (fine/exceptional) weapon is from a different stacking “pool.”
November 3, 2015 at 9:46 pm #270176AnonymousInactiveA weapon damage roll utilizing (Might) is a Might roll. As such, they do NOT stack (assuming same source type).
Additional clarification then, in the spell, “Bestial Form,” where it says, “Special (val’Dellenov): If you cast this spell while under the effects of The Primal Self Bloodline Talent, you gain a +2 bonus to damage and all Might and Quickness Action Skill Rolls.” This is redundant, right? Since a +2 bonus to all might and quickness action skill rolls will already give the aforementioned +2 to damage. Unless it is meant to indicate (which seems odd, but could go with the wording) that you get +2 on damage other than those based on might and quickness – like spells.
November 3, 2015 at 9:50 pm #270177AnonymousInactiveBestial Form = Spell
Primal Self = TalentNovember 4, 2015 at 2:44 am #270184AnonymousInactiveBestial Form = Spell
Primal Self = TalentYes, but if bestial form is cast when one is under the effect of primal self, one gets both a +2 on damage, and a +2 on might and quickness action skills rolls from the bestial form spell. Since +2 on damage is redundant to +2 on might/quickness action skill rolls (if it is a weapon), and both are from the spell, isn’t that redundant? Why say +2 on damage, and then say +2 on might/action skill roles, unless the spell also gives a +2 on damage from spells cast (which seems to be what it is saying, but I find that hard to believe considering the nature of the spell) – or in case a bonus on damage were different than a bonus on might/quickness action skills roles (which campaign staff has said it isn’t). Thus the request for clarification.
November 4, 2015 at 4:29 am #270186AnonymousInactive“Might Action Skill Rolls” are not the same as damage rolls. Action Rolls are 2d10+(attribute)+(skill bonus); damage rolls could be any combination specific by the action undertaken.
You can spend Fate on Action Rolls but not damage rolls.
+2 damage and +2 Might rolls (note; not Might Action Skill Rolls) may stack if different sources.
When in this form you gain a +2 bonus to all Vitality, Might, and Quickness rolls. Also, you gain a +2 bonus to all Perception Action Skill Rolls and a Speed: 4 natural melee attack that deals d8 (Mi) damage.
Source: Talent; Type: Static; applied to all (Vi)(Mi)(Qu) rolls of any sort.Tier IV: You deal an additional +2 bonus damage when
attacking with your mastered weapon.
Source: Talent; Type: Static; applied to damage rolls.Effect: For the remainder of the Scene you gain d6 (Mi) natural attacks (claws and bite), a Pace of 50’, Natural AR of 6, and increase all your physical attributes to d12, while decreasing your discipline defense by 1 and all of your mental attributes to d6.
Your also gain 2 of the following traits chosen at the time of casting: Crush, Monstrous Charge, Owl Eyed, Ravenous, Stealthy (Tier 1), or Wolf Pack Tactics (pg. 212).
While under the effects of this spell, all of your equipment melds into your new form (becoming unusable for the duration of this ability).
Special (val’Dellenov): If you cast this spell while under the effects of The Primal Self Bloodline Talent, you gain a +2 bonus to damage and all Might and Quickness Action Skill Rolls.
Source: Spell; Bonus: Static — Note that the Special changes the Source of the bonus!
** d6 (d12)+2 unarmed damage is pretty good; d8 (d12)+2 with Iron Fists or d8 (d12)+4 with Unarmed Weapon Mastery IV (Talent/Static). Add +1 from Wolf Pack Tactics (Trait/Static).For the sake of completeness:
Weapons: Weapons of Fine quality deal an additional point of damage. Exceptional weapons also have excellent balance, lowering the weapon’s base Speed by 1 (to a
minimum of 3) in addition to dealing 1 extra point of damage with every hit.
Source: Item; Type: Static; applied to damage rolls.Two Talent sources, one Spell (+bonus Trait) and one Item. Apply stacking as appropriate
November 4, 2015 at 12:44 pm #270187AnonymousInactiveSource: Spell; Bonus: Static — Note that the Special changes the Source of the bonus!
Where do you see that the special changes the source, it still appears to be spell.
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