I found two pieces of errata for Forged in Magic 2:
Inscribe Rune talent does not give the cost to create or transfer a rune (like Arcane Alchemist does). Forged in Magic 1 only gives the costs to have someone else do it.[/*:m]The “Special (Additional Crafting Requirements)” example is wrong. It should not require Divine Spell Casting – it should require Spell Casting (either Arcane or Divine), worship Illiir, and access to Devout talents (using a Blessed Rune does not require DSC).[/*:m]