Viewing 14 posts - 1 through 14 (of 14 total)
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  • #153022
    Anonymous
    Inactive

    Hi

    Just a question for the ARG ruleset

    If a character is a pugilist, specializing in unarmed combat is there an option for the acquisition of weapon runes.

    There is the option of gauntlet, etc but that will take more training in a new weapon so I was looking to see if there is an option of someone just using his fists.

    In FiM it mentions that Fine or Exceptional clothing can be used for Armor runes. Is there a ruling for the use of gloves for the same effect?

    #277206
    Anonymous
    Inactive

    Hi

    Just a question for the ARG ruleset

    If a character is a pugilist, specializing in unarmed combat is there an option for the acquisition of weapon runes.

    There is the option of gauntlet, etc but that will take more training in a new weapon so I was looking to see if there is an option of someone just using his fists.

    In FiM it mentions that Fine or Exceptional clothing can be used for Armor runes. Is there a ruling for the use of gloves for the same effect?
    I’m nobody official, but I tried building something similar. I didn’t find any character-customization options that helped much. Item-wise, FiM page 17 details the Bands of Iron Might, which will do the trick most directly. I haven’t seen a way for an ARG PC to acquire those in the adventures I’ve played, but I’ve missed a lot.

    Good luck!

    #277209
    Anonymous
    Inactive

    Just a question for the ARG ruleset

    If a character is a pugilist, specializing in unarmed combat is there an option for the acquisition of weapon runes.

    There is the option of gauntlet, etc but that will take more training in a new weapon so I was looking to see if there is an option of someone just using his fists.

    In FiM it mentions that Fine or Exceptional clothing can be used for Armor runes. Is there a ruling for the use of gloves for the same effect?

    Not someone official, but gloves count as clothing and therefore high quality gloves arguably would count. Now, that said, You only gain the benefit of one “set” of armor, so if you’re wearing gloves that have runes on them you can’t also take advantage of an armor rune on your tunic for example. You shouldn’t arguably be able to mix and match armor runes based on how you want to dress for the day. Perhaps I’m wrong. That’s something Pedro or Matt would need to chime in on.

    #277210
    Anonymous
    Inactive

    I was looking more at what could be used for weapon runes

    There are a couple of magical gloves in FiM that specifically state that weapon runes can be added but can you do the same for non-magical gloves?

    #277211
    frootsnax
    Participant

    My personal opinions, no one official:

    Yes. You can put weapon runes on gloves. Just as you can put weapon runes on a gauntlet.

    Hat said he thinks gloves count as part of the clothing you are wearing. While I respect Hat’s opinions I am not totally sure this one is right. My thinking runs along the lines of gauntlets are listed as weapons (and can have their own runes), even though they come as part of a suit of (heavy) armor.

    A conservative approach would be to treat weapon runes on gloves as part of the set of runes you can put on one item of armor/clothing.

    Again. Just my thoughts. You may need to check with local judges and look for consensus.

    #277212
    Anonymous
    Inactive

    There is the option of gauntlet, etc but that will take more training in a new weapon so I was looking to see if there is an option of someone just using his fists.

    What additional training do they require? They run off the unarmed combat skill. If you want the weapon tricks, you need to take proficiency with them, but without the proficiency it is just like unarmed, unless you plan on dramatically increasing your unarmed damage by buffs (claws of the beast or body of the warrior, etc) which either might preclude gauntlets or just not scale up with the damage of the spell.

    #277213
    Anonymous
    Inactive

    Hi mate.

    Yes I was talking about Weapon Training and Weapon mastery with worn weapons like Gauntlets.

    I have Pugilist, iron Fist, Training and Mastery (T1 & T2) in unarmed so really don’t want to have to go down the path of doing the same with Gauntlets etc.

    If there is no way to add weapon rune, I will just do without them.

    #277214
    Anonymous
    Inactive

    As stated in Forged in Magic pg.5 armor runes may be placed on appropriate quality garb, not weapon runes.

    #277271
    Anonymous
    Inactive

    Cestus and Gauntlet are what you want to look at for Associating Runes with Unarmed attacks

    #277272
    Anonymous
    Inactive

    Hi Josh

    As mentioned before, I am not really interested in heading down the path of cestus or Gauntlets as I will need to take weapon training and weapon mastery talents for them that I already have for unarmed.

    Its no biggy, I just thought I would see if there is a option for the Pugilist.

    Cheers

    #277322
    Anonymous
    Inactive

    No worries, my character is a highly effective pugilist. But my chief weapons for being awesome is body of the warrior and shape change (and suprise.. no my 4 chief weapons are….ty python)

    Imagine, highly advanced body of the warrior, shapechange for 15 foot reach, combined with whirlwind strikes and vital strike.
    (It gets even more rediculous paired with a priest that is willing to cast vindication on the party

    But, magic might be becoming more available in the ARG campaign, bands of irons might are becoming an option, and the ring of shocking something might be viable as well (but that would lead to additional stacking questions about virtual runes on magic items stacking with runes on weapons

    #277326
    Anonymous
    Inactive

    I also fight using unarmed and have Body of the Warrior, but I am trained with a gauntlet because baring any magic I often find it difficult for the unarmed damage die from Body of the Warrior to exceed the helpfulness of having a fervidite gauntlet. That (usually) +3 damage from the gauntlet turns the d4 damage die into approximately the equivalent of a d10 unarmed from Body of the Warrior – and that’s without adding in the lost action/strain of often having to cast Body of the Warrior (or getting a much lower bump from it by combining it with Shape Change to make it a Binding).

    I’ve found being trained in the Gauntlet to be very useful as grasp the blade can occasionally be cool, and mighty swing is amazing – especially as it replaces your prowess for the attack roll with your might.

    And all that is without taking into account the possibility of putting a damaging rune (frost/fire/necrotic) that would essentially drive your average damage up by one die, a rune like an avalanche rune that would help buff one big hit, or putting a exceptional rune to allow you to attack ghostly creatures, or a celerity rune to reduce your recovery from combat maneuvers.

    #277457
    Anonymous
    Inactive

    As stated in Forged in Magic pg.5 armor runes may be placed on appropriate quality garb, not weapon runes.

    Item quality is no longer a thing and Forged In Magic – Reforged says nothing about allowing runes on clothing (gloves/shirts). I think this is an oversight as it means a Sorc won’t ever be using an Armour Rune, and an unarmed fighter won’t ever be using a Weapon Rune, but that is rules as written.

    #277458
    frootsnax
    Participant

    As stated in Forged in Magic pg.5 armor runes may be placed on appropriate quality garb, not weapon runes.

    Item quality is no longer a thing and Forged In Magic – Reforged says nothing about allowing runes on clothing (gloves/shirts). I think this is an oversight as it means a Sorc won’t ever be using an Armour Rune, and an unarmed fighter won’t ever be using a Weapon Rune, but that is rules as written.This is where having two different rule sets & catalogues of Books creates some confusion. In the ARP rule set there is a Forged in Magic (and a Forged in Magic 2…). Its these books that are being quoted. Item quality is a big deal in the ARP rule set. Reforged is for the 5E ruleset. And I believe that you are correct that there isn’t anything said about unarmed fighters etc etc… That said there is nothing to stop a module writer from added non-standard (but hopefully balanced0 loot to an adventure.

Viewing 14 posts - 1 through 14 (of 14 total)
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