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Ninjago - Matthew "Cole" Larson https://paradigmconcepts.com/forums/viewtopic.php?f=30&t=2734 |
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Author: | Southernskies [ Thu Oct 12, 2017 9:31 pm ] |
Post subject: | Ninjago - Matthew "Cole" Larson |
Inspired by the $5 mini-kit from the supermarket (Lego Set#30426). [url]lego.wikia.com/wiki/Cole[/url] ![]() Name: Matthew Cole Larson Power Source: Skill Hero Archetype: Heavy Character Flaw: Over Protective Pseudonym: Ninja of Earth Tagline: A ninja doesn't save himself Nemesis: Garmadon Mi 8 / d10, Pr 9 / d10, Qu 5 / d8, Vi 5 / d8, Ch 4 / d8, In 4 / d8, Lo 5 / d8, Re 4 / d8 Pace 3 (6 in boat), Initiative 3d10, Burnout (Fo) 20, Avoidance 18, Fortitude 20, Discipline 16, Stamina 59, Wounds 4 AR: Ballistic 1, AR: Energy 0, AR: Melee 2 (in boat; AR: Ballistic 6, AR: Energy 3, AR: Melee 6) Code: Common Attacks Bonus Damage Range Special Rules Ninja-to #1 (d8 Sword) (d10) +6 d10 (d10) Melee Ignore AR:7, vs AR Energy (Force) Ninja-to #2 (d8 Sword) (d10) +6 d10 (d10) Melee Ignore AR:7, vs AR Energy (Force) Unarmed (d10) +4 d4 (d10) Melee Bow (d10) +2 d6 (d8) 10 Swamp Boat Force Beam (d10) +2 d10 (d8) 5 vs AR Energy (Force) Advantages Diehard, Focus {Melee/Swords}, Leadership, Martial Artist, Toughness, Unique Device (2 swords) Disadvantages Fear of Snakes (-2) Skill Sets: Athlete, Spy, Survivalist Skills: Academics {Dance} +3/18, Acrobatics +5/21, Animal Handling +2/16, Athletics +7/23, Drive +3/18, Firearms +1/17, Larceny +2/17, Local Knowledge +1/16, Melee {Swords} +4/20, Outdoorsman +2/17, Perception +6/20, Ranged +2/18, Stealth +3/18, Technology [Basic] +1/16, Technology [Security Systems] +2/17, Urban Survival +3/18, Influence +1/15, Mettle +1/15 Equipment: Bow, 20 Arrows, Infiltrator Pack, Standard First Aid Kit, Heavy Clothing Powers: Celerity 3, Enhanced Attribute/Mi* 3, Enhanced Attribute/Pr* 3 - All Skill Perk and Linked Flaw. A pair of Titanium Ninja-to swords, both with Enhanced Attack (Force) 3 - Removable Item and Linked Flaws. Cole's Stealthy Swamp Boat All Powers have Removable Item and Static Flaws with an External Power Source/Tech and Burnout Threshold of 17. Armor* 5, Chameleon/Hearing 5, Energy Blast (Force) 7, Growth* 5 ['always on'], Speed 5, Surge (Ground) 5, Utility Belt 5 |
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