My thinking on order of damage is as follows:
With the base inertial shield spell as it functions as a tower shield, the extra avoidance means that if it hits in that sweet spot, you got the shield up and in the way. Attacks in general that got past the avoidance meant folks got around the shield. With the sundering though I always envisioned it as the cinematic shield is raised and the blow is so powerful it goes right through the shield. Maybe that's just talking to Pedro too much about how he envisions things for the coolness factor.

Because of the way I picture it, the AR of the character does not factor into calculating the excess of passive arcanum. The shield is impacted before ever reaching the character.
With the advanced spell, the spell by definition is expecting to take the brunt of the beating. I picture this as a bit of overlapping fields, with the Ward portion extending from the ground out and around all of the character including the inertial shield. I have it going outside the inertial shield as a single spell the effects are intertwined and one drops the other. Because it's outside the inertial shield or flowing through it, the AR of the Ward applies. The AR of the character again does not.
If the two spells were cast but separately, I would rule that the inertial shield is outside the ward helping the ward not get hit. Each could be taken down separately, or potentially both with a massive hit.
Not saying those are necessarily right, just the way I think about them.
With a sweep of his hat,
Paul