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| Advanced Spell - Speed/Strain https://paradigmconcepts.com/forums/viewtopic.php?f=58&t=990 |
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| Author: | Harliquinn [ Wed Mar 19, 2014 12:00 pm ] |
| Post subject: | Advanced Spell - Speed/Strain |
Quote: Speed & Strain: Reviewing both the speed and strain values of the both base spells; apply the highest value as the spell’s Speed +1 and the second highest value as the spells Strain +1. I still believe this is not a good way to combine the spells. In many cases you could combine 2 spells designed to be very quick but also designed to strain you more. As an example, combining 2 spells that have Speed: 1 (6) into an advanced spell would give you a spell of 7 (7), making an interruptible spell out of 2 spells designed to be quickly cast. A better solution that keeps the spirit of the 2 spells is: Quote: Speed & Strain: The Speed of the advanced spell is the highest speed cost of either base spell +1. The Strain of the advanced spell is the highest strain cost of either base spell +1. John |
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| Author: | SamhainIA [ Wed Mar 19, 2014 12:40 pm ] |
| Post subject: | Re: Advanced Spell - Speed/Strain |
Harliquinn wrote: Quote: Speed & Strain: The Speed of the advanced spell is the highest speed cost of either base spell +1. The Strain of the advanced spell is the highest strain cost of either base spell +1. I like this solution better |
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| Author: | PCI_StatMonkey [ Wed Mar 19, 2014 1:22 pm ] |
| Post subject: | Re: Advanced Spell - Speed/Strain |
I had thought of that originally it quickly made advancing base spells completely obsolete.... combining and advanced spell and advancing a base spell should both be a viable option... Combine a few spells your way and advance some spells.. you will see you get a lot more bang for your buck when you combine things the way you propose. |
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| Author: | SamhainIA [ Wed Mar 19, 2014 1:24 pm ] |
| Post subject: | Re: Advanced Spell - Speed/Strain |
Pedro I know it , but we keep rehashing all the differnt ways to do this and i think taking the 2 worst numbers out of the mix not the most effective, because you end up with things that were orginally strain as speed and it just doesnt make sense |
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| Author: | mith [ Wed Mar 19, 2014 1:34 pm ] |
| Post subject: | Re: Advanced Spell - Speed/Strain |
PCI_StatMonkey wrote: it quickly made advancing base spells completely obsolete.... I respectfully disagree... The proposed method makes combined spells obsolete... |
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| Author: | Harliquinn [ Wed Mar 19, 2014 1:36 pm ] |
| Post subject: | Re: Advanced Spell - Speed/Strain |
Why did we move away from Highest Speed + 1/2 Lowest Speed and Highest Strain + 1/2 Lowest Strain? John |
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| Author: | SamhainIA [ Wed Mar 19, 2014 1:39 pm ] |
| Post subject: | Re: Advanced Spell - Speed/Strain |
@devin dunno I liked the last iteration of: Use the slowest Spell’s Speed cost and apply the faster Spell’s Speed or Strain (whichever is higher) cost as additional Strain. In cases which both spells possess the same Speed, use the spell with the highest Strain as your Base Spell. |
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| Author: | PCI_StatMonkey [ Wed Mar 19, 2014 3:34 pm ] |
| Post subject: | Re: Advanced Spell - Speed/Strain |
mith wrote: PCI_StatMonkey wrote: it quickly made advancing base spells completely obsolete.... I respectfully disagree... The proposed method makes combined spells obsolete... Some combinations, yes.. some combinations just got a kick in the head... while other combinations work very well... what it does is limit the mixing of slow spells with slow spells or spells with super high strain (which was meant to curtail some mixes in the first place) I have also been considering taking away the final +1 to each so it's just the highest speed/strain (maybe swamping the highest value to strain) |
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| Author: | SamhainIA [ Wed Mar 19, 2014 3:36 pm ] |
| Post subject: | Re: Advanced Spell - Speed/Strain |
your gonna have to expand on that some more there pedro |
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| Author: | PCI_StatMonkey [ Wed Mar 19, 2014 3:38 pm ] |
| Post subject: | Re: Advanced Spell - Speed/Strain |
Current version (updated) Quote: Speed & Strain: Reviewing both the speed and strain values of the both base spells; apply the highest value as the spell’s Strain and the second highest value as the spells Speed
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