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- This topic has 3 replies, 3 voices, and was last updated 12 years, 10 months ago by Anonymous.
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- December 31, 2013 at 1:13 am #150487AnonymousInactive
Josh’s Arcanis math spreadsheet
so if folks dont mind taking a look at this and tell me if they see any errors, I’m going to keep working on this sheet for other techniques if people are interested
December 31, 2013 at 2:25 am #254327AnonymousInactiveSo I looked this over. Your top bank of numbers matches my spreadsheet exactly assuming 100% Hit Chance, so I’m going to go out on a limb and say we’re both correct.
I’m not sure quite what you’re trying to show in the bottom bank for Spinning Strikes.
John
December 31, 2013 at 2:34 am #254328AnonymousInactiveSo it looks like you’re trying to compute average damage from Spinning Strikes.
If so, I see a few things that need to be looked at:
1) You’re computing average damage for the “Speed” portion but not the “Recovery”. If you wait until Recovery is done (easiest calculation), then you need to divide your damage by Speed + Recovery and you get your average damage for repeating Spinning Strikes over and over. If you don’t wait for Recovery, then your next attack will be most likely a basic attack, and you’d want to compute the damage for that with its speed. This would give you average damage for Spinning Strikes + Basic over and over.
2) Spinning Strikes also adds Passive Quickness + 1 to the offhand attack, which I don’t see added in for your sheet.
John
December 31, 2013 at 6:32 am #254332AnonymousInactiveadded an arbitrary passive quickness ( 4 +1 )
labeled the differnt spread sheets to better display what they are representing
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