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  • #150568
    Anonymous
    Inactive

    Hello everyone,

    Given that the Kickstarter is nearng its end and more than a few people have selected special characters, let’s see if we can get these going.

    First off: the val’Vasik.

    As you probably know, I changed the nature of the val’Vasik from what’s written in the Legacy of Damnation book from being scions of Sarish to those of Illiir.

    This was done for two reasons: 1. because there were too many Sarish flavored Vals and 2. To show how information can morph and be twisted over long distances, something that in the modern age is foreign to many.

    Since I’m sure all of you played the Crusade adventure where the Heroes arrive at Bastion and meet the val’Vasik, let’s use that as a starting point in writing them up.

    I don’t think we need any new Paths or Talents, unless you’ve got a good one in mind. I just need a write up like you’d find for any Val in the Core book with Bloodline powers written out.

    Thoughts?

    #255357
    Anonymous
    Inactive

    I dont necessarily see the need for new paths or talents.

    We might want to include Heritage spells like the other val lines.

    Also, starting backgrounds might be a little tricky. While in Bastion, I cannot imagine they would have all the same options that characters in Coryan, Milandir, etc would have the opportunity to take. We might need to go through all the ones in the Core Book and CoH to see which ones would apply.

    #255380
    Anonymous
    Inactive

    For flavour purposes, I think we should keep their Heritage spells fairly low. In fact, we know that the val’Vasiks have only been around for a few centuries (only Henry knows how long exactly), so they may not have any Awakened characters! After all, the majority of awakened Vals have to go through an arduous training regimine to come into their powers, and the Vasiks haven’t had the time to do that, nor do they have a Mentagi as far as we are aware. I guess it is possible that Xabal could train them to do it, but that is up to Henry. That said, if we do make up some Heritage spells, we should make fewer of them (1/tier) to show their ‘youth’ compared to more established families.

    As for Bloodline powers, I think several of them could actually be transferred from Legacy mostly unharmed:

    Touch Not My Children – this was originally a protection from Evil effect, but it works as well for Illiir as Sarish as far as I can tell. Basically make it a 1/day you can affect anyone who is not your ally with a Rebuke effect?

    Echoes of the Master’s Voice – This was a Sound Burst spell, so we can make it to a ranged attack option.

    Harm not My Children – This was a bonus to Saves against Infernal abilities and spells before, so we can have it like a “Gain a +1 to all defences against spells from the Infernal Heritage Source or Dissolution Arcanum,” keeping it in the Illiirite flavour.

    Our Master Bids You Obay – This is the only REAL Sarishan Bloodline power that they have, so it might have to go. It was the ability to Turn/Rebuke an Infernal like a Cleric does undead, and doesn’t REALLY fit within the Illiirite Portfolio. That said, Illiir is ALL about commanding people, so we could retread this talent without much difficulty, though we should probably try to avoid making it too similar to the “Word of Illiir” Bloodline talent that the val’Assante’ get.

    Question for Henry:Do the val’Vasik have any physical traits that would affect their attributes or skills? For example: the val’Emman get Charisma (like all Val) and Quickness because 1) Emman was supposed to be more graceful than her brother, and 2) the Emman seem to have more affinity to the Fire aspect than the Virdan. Similarly, the val’Dellenov gain Charisma or Vigour, because they are tough Amazon women.

    One option I had thought of would be Prowess, to symbolize Illiir’s perfection (better aim), and given by Xabal to aid his children in their eternal fight against the Infernals.

    #255403
    Anonymous
    Inactive

    val’Vasik Racial Traits:

    Attributes: Charisma, Prowess
    Primary Skill: Choose any skill and choose two of Deceit, Etiquette, Persuasion
    • All Val have a Bloodrank. This affects the use of
    certain spells and Talents –typically this Bloodrank is
    equal to the number of Bloodline Talents possessed.
    • Choose a Bloodline Talent
    • A bonus Talent (selected when Talents are chosen)
    • Val gain a +1 bonus to any Interaction Skill check
    made to influence others of lower social standing
    Automatic Languages: Altharin, Infernal, Milandesian

    val’Vasik Bloodline Powers
    Patience of Illiir [Racial]
    Though Xabal was cast down for his losing control, he was once known as the Patience of Illiir, and some of the powers which had earned him that title have been passed on to his children.
    Requirements: Hero Tier I, val’Vasik
    Benefit: You gain a +1 Bonus to all Mettle: Perseverance Action Skill Rolls.
    Bloodrank: If you are a val’Vasik, obtaining this talent increases your racial Bloodrank by 1.

    Touch Not My Children [Racial]
    The forces of evil are reluctant to harm or even touch a descendant of Xabal once their identity is revealed..
    Requirements: Hero Tier I, val’Vasik
    Benefit: Once per day, per Bloodrank, a val’Vasik may, as a Push 2 action, boost any one of their Defenses by +2 against a single attack.
    Bloodrank: If you are a val’Vasik, obtaining this talent increases your racial Bloodrank by 1.

    Echoes of the Master’s Voice [Racial]
    As Xabal once spoke a word to free his followers from the bondage of evil, so can his children speak an echo of that word to produce a shadow of its effects..
    Requirements: Hero Tier II, val’Vasik
    Benefit: Once per day (Speed: 4, Range: 0′(20′ Radius), Duration: Instant) you may emit a piercing scream which causes pain in all around you. Make a Charisma Action Skill Roll, using your Bloodrank as a modifier, against the Fortitude Defence of all creatures within the effects radius. If successfully affect, they suffer d6(Ch) damage. All Infernals, Undead, Silence Touched, and practitioners of the Dissolution Arcanum suffer 2d6(Ch) damage. This power does not affect any creature incapable of hearing, except for Infernals, Undead, Silence Touched, and practitioners of the Dissolution Arcanum, who instead suffer the lesser amount of damage if they are incapable of hearing.
    Bloodrank: If you are a val’Vasik, obtaining this talent increases your racial Bloodrank by 1.

    Harm not my Children [Racial]
    As much as they might wish otherwise, the forces of evil have less power over the val’Vasik than they do over other mortals.
    Requirements: Hero Tier II, val’Vasik
    Benefit: Once per day as a Push 2 Action in response to a targeted attack (not an area effect spell or attack), a val’Vasik may call upon the protection of Xabal, forcing the attacker to make a Resolve Action Skill Roll against the Discipline Defense of the val’Vasik. If the attacker fails their roll, their attack automatically fails as if they missed with their attack roll.
    Bloodrank: If you are a val’Vasik, obtaining this talent increases your racial Bloodrank by 1.

    Fear the King of the Gods [Racial]
    Even though Xabal and his children are no longer in favor with Illiir, the Infernals and other fell creatures still fear the wrath of the King of the Gods.
    Requirements: Hero Tier III, val’Vasik
    Benefit: Once per scene (Speed: 5, Range: 30′ (1 target)) a val’Vasik may force an enemy Infernal, Shade, or Undead to make a Horror check against their Discipline Defense. This power does not affect those the val’Vasik considers to be an ally.
    Bloodrank: If you are a val’Vasik, obtaining this talent increases your racial Bloodrank by 1.

    Discipline of Xabal [Racial]
    Xabal does not tolerate those who are incapable of controlling their baser natures, and greatly rewards those who can live up to his ideal.
    Requirements: Hero Tier IV, val’Vasik
    Benefit: You gain +2 bonus to all Mettle: Stand Firm Action Skill Rolls. Whenever you are subject to a Horror check, you may reduce the severity of a failed check by one step. For example, if you fail a Horror check by 11 you are Helpless instead of Terrified. You may not reduce the severity of a failed Horror check beyond Shaken. Additionally, if you succeed against a Horror Check you gain a +2 to your Discipline Defense against all attacks made by the creature which triggered the Horror Check.
    Bloodrank: If you are a val’Vasik, obtaining this talent increases your racial Bloodrank by 1.

    Searing Light of Illiir [Racial]
    The val’Vasik has become the embodiment of Illiir’s protection of mankind, able to smite all foes that they see..
    Requirements: Hero Tier V, val’Vasik
    Benefit: Once per Scene (Speed: 5, Range: 30′ (20′ Radius), Duration: Instant) you may call down (as a Ranged: Thrown attack)a beam of light from the heavens to deal d10(Ch) stamina damage to all creatures within the power’s radius. All scions of Illiir (ie: Illiirite Valinor, val’Assante’, val’Vasik, etc) are immune to this effect.
    Bloodrank: If you are a val’Vasik, obtaining this talent increases your racial Bloodrank by 1.

    Heritage Spells, the val’Vasik:

    Tier I – Word of Command
    Tier II – Blinded by the Light*
    Tier III – Bestow Curse
    Tier IV – Form of Our Lord*

    Blinded By the Light

    Tradition: Heritage (val’Vasik) [Tier II]
    Category: Base
    CTN: 20
    Speed (Strain): 3 (+4)
    Range: 0’ (10′ radius)
    Duration: Instant
    Defense: Fortitude
    You issue a burst of light, blinding all those around you.
    Effect: All affected targets are Blinded for 6ticks and suffer Push 2.
    Adaptation: You may increase the CTN by 4 and Strain by 2 to increase the duration of the Blindness condition for an additional 3 Ticks.
    Adaptation: You may increase the CTN by 6, Speed and Strain by 1 to increase the radius of this effect by an additional 5′. This adaptation may be applied multiple times.
    Special: Any creature affected by this spell gains a +2 to their Fortitude against all subsequent castings of the spell that scene.
    Form of Our Lord

    Tradition: Heritage (val’Vasik) [Tier IV]
    Category: Advanced
    CTN: 26
    Speed (Strain): 5 (+10)
    Range: Self
    Duration: Special (D)
    You are able to draw on the Valinoric blood flowing through your veins, manifesting a fraction of their size and power.
    Effect:You and all your equipment grow one size category to Large size, imposing a -1 penalty to Avoidance, a +1 Bonus to Fortitude, and a die bump to your Might. This spell remains active for 12 Ticks, upon which time you must make another CTN roll against the original CTN needed to cast the spell, plus a cumulative +2 to the roll for every 6 Ticks beyond the first 12. Once this spell has ended, you are Exhausted for 2 hours due to the strain inflicted upon your body.
    Adaptation: You may increase the CTN by 6 and Strain by 4 to add an additional +2 to all Might-based Action Skill Rolls.
    Adaptation: Increase the CTN by 4 and Speed by 1 to grant yourself an additional 10 Stamina or 1 wound while this spell is active. This Stamina or Wound is immediately lost upon returning to your normal form (NOTE: If this drops the Heroes Stamina or Wounds to 0, they are considered to be Vanquished, with all the normal rules applying to their condition).
    Special: This spell can only increase your size from a Medium-sized creature to a Large-sized creature.

    #255406
    Anonymous
    Inactive

    Okay, I have completed my pass at the val’Vasik bloodline powers. I recycled all four of the canon ones, transferred over the one from the BI, and wrote two new ones of my own. Opinions?

    I don’t think the val’Vasik need any more Backgrounds, but they may do with a Holy Champion order beyond Harbinger of the Dawn. We know from the Statblocks in the BI that they are also fans of the movie “300” in terms of weapons (Spear and Large Shield), which ALMOST fits the Flos de Macto fighting style, but maybe an order which uses those weapons instead of a Gladius?

    Also, after questioning my Fiancee on a good Illiirite spell that we could have for a Heritage Spell, she suggested “Blinded by the Light”, which creates a blast of light to blind individuals (similar to Diminish Senses) within a set radius. This could probably be a Tier I or II spell, but I’m too tired to write up the spell fully right now. . .

    #255411
    Anonymous
    Inactive

    Quick comment on, “Harm not my Children”…

    The text, “forcing the attacker to make a Resolve Action Skill Roll against the Passive Charisma of the val’Vasik.” needs to be changed. A creature’s passive Charisma will be somewhere around 3 or 4. Since it’s only once per day, I suggest that a change to making the Resolve action roll against the val’s discipline defense might be good. At higher tiers, this ability seems like it would be very likely to succeed. But since it’s once per day, that sounds appropriate to me.

    Scott

    #255413
    Anonymous
    Inactive

    Added a selection of Heritage Spells. I only included a single Tier I spell (as opposed the the two “normal” Vals get) to represent their youth. Any suggestions on a better Tier III spell?

    Notes on the choices I made for spells:

    Blinded by the Light – This one was suggested by Amanda, actually. She remembered 1) how weak Flash seemed to be when one of our friends used it, and 2) remembered how much she hated Diminish Senses. As such, most of the blame goes to her \";)\"

    Form of Our Lord – This one represents Xabals ability to grow in size from normal human-size to Uhxbractit-size for his final fight. It is potentially powerful, but I think the downsides and restrictions balance it out somewhat.

    #255420
    Anonymous
    Inactive

    Nice work, Cody. I have a few comments, though…

    Blinded by the Light:
    – From what I can tell, I think the duration is supposed to be Instantaneous. And the blindness is a leftover from the flash that will last for 12 ticks. If you intended it differently, please let me know.
    – I think that 12 ticks might be too much, especially for a tier 2 spell that can be adapted for a longer lasting effect. The majority of fights that I’ve seen last maybe 18 ticks. Many of them end right around 12 ticks. Boss fights usually last a bit longer than most. I think I’d change the effect to last for 6 ticks. I know that Diminish Senses is the spell that this will be compared against, and that it essentially lasts until the end of the fight or dispelled, but A) that spell is already considered overpowered, and B) it targets a single target. Consequently…
    – …I think I’d suggest reducing the radius to 10′.
    As written, one casting of this spell with a decent die roll could effectively end a combat.

    Form of our Lord:
    – Just for safety’s sake, I’d add something like, “This spell has no affect on creatures who are not medium-sized” Otherwise, I could see some small possibility for abuse by the time PCs get to Tier 4.

    Scott

    #255421
    Anonymous
    Inactive

    1) I’m perfectly cool with that! I shall make the changes.

    2) Personally, I don’t think that it will be an issue as it is (at least right now) a val’Vasik Heritage spell, which means that only Medium-sized val’Vasiks can take it. That being said, I’ll reword it to make DAMN sure it is clear \";)\"

    #255422
    Anonymous
    Inactive

    I like what I see,

    Our Master Bids you Obay may be a little weak for a Tier III bloodline power, I suggest you make it a number of targets equal to half the val’s blood rank.

    also

    looking at Discipline of Xabal to capture the flavor text, i suggest that if they succeed against the horror check they should gain some kind of bonus against the source of that check. “and greatly rewards those who can live up to his ideal.” maybe a +1 bonus to all attacks and defenses against the source of the horror check for the rest of the scene, this bonus would have to stack with all other bonuses?

    Blinded by the Light
    I have been thinking of nuffing Diminish Senses in errata, making it’s effect last d10 ticks… with an adaptation to bring it up to d12 ticks.. maybe we should do the same here?

    #255426
    Anonymous
    Inactive

    I like what I see,

    Our Master Bids you Obay may be a little weak for a Tier III bloodline power, I suggest you make it a number of targets equal to half the val’s blood rank.

    I see no issue with this, though maybe the best way is once per Scene/every 2 Bloodranks (rounded down)?

    also

    looking at Discipline of Xabal to capture the flavor text, i suggest that if they succeed against the horror check they should gain some kind of bonus against the source of that check. “and greatly rewards those who can live up to his ideal.” maybe a +1 bonus to all attacks and defenses against the source of the horror check for the rest of the scene, this bonus would have to stack with all other bonuses?

    Works for me!

    Blinded by the Light
    I have been thinking of nuffing Diminish Senses in errata, making it’s effect last d10 ticks… with an adaptation to bring it up to d12 ticks.. maybe we should do the same here?

    I don’t think it is THAT much of an in issue. After all, this is a Tier II spell instead of a Tier I, so the duration is more consistent (6 ticks instead of 1d10 Ticks). Hell, this would almost be good as a Theurgy spell, idealizing consistency vs. greater risk, but greater rewards \":P\"

    #255427
    Anonymous
    Inactive

    I don’t think it is THAT much of an in issue. After all, this is a Tier II spell instead of a Tier I, so the duration is more consistent (6 ticks instead of 1d10 Ticks). Hell, this would almost be good as a Theurgy spell, idealizing consistency vs. greater risk, but greater rewards \":P\"

    You make a good point, keep Blinded to a static # of Ticks but cap it at 12 ticks…

    also I would add a bonus to the target’s defense after the first successful affected by the spell, something else I wanted to add to DS… much like what I did with some control spells (enemy of my enemy)

    #255429
    Anonymous
    Inactive

    Done and done!

    #255431
    Anonymous
    Inactive

    Another question for Henry: Are we assuming the the Bastionites were like the Mother Church, with a separated Pantheon, or are they Pantheonistic? Do we have to make up rules for a Pantheonistic Bastionite Priest? We know that the city has temples (or at least shrines) to the other Gods (presumably excluding Anshar?), with the biggest followings being Illiir, Sarish, Beltine, Saluwe’, and Larissa (Oracular). This implies that they were separate churches, but that was also in the 3.5 days.

    #255434
    Anonymous
    Inactive

    As it was floating through my head. Even if this doesn’t make it in here, it could be used in the future. . .

    Priest of the Pantheon of Man
    While the worship of the Pantheon of Man has splintered among those of the Known Lands, beyond the boarders of the former Coryani Empire many nations still hold to some form of the original worship of the unified Pantheon of Man. While most initiates tend to focus on specific elements of faith, effectively being inducted into the Orders of the various Gods, when they are annointed to their priesthood they give themselves over to the Pantheon as a whole.

    Nationality: Worshiper of the Khitani Kalindrul, Bastion, Blackwand in the League of Princes.

    Initiate Priest of the Pantheon
    Requirements: Initiate of the Gods (Ba), Holy Champion (Pa), or Initiate Itinerate (Pa); Church Education (ta); Knowledge (Religion) and Etiquette as Trained Skills.
    Skills: Etiquette, Knowledge (Religion)
    Talents: Dual Faiths, Inspirational Presence.

    Acolyte Priest of the Pantheon
    Requirements: Priest of the Pantheon (Initiate).
    Skills: Persuasion, Arcanum (Cants)
    Talents: The Old Ways, Lay on Hands.

    Master Priest of the Pantheon
    Requirements: Priest of the Pantheon (Acolyte).
    Skills: Empathy, Knowledge (Religion)
    Talents: United Pantheon*, Smite Infidel.

    United Pantheon [Limited, Devout]
    Requirement: The Old Ways, Tier III.
    Benefit: You may now learn any unique spells from the Diety Tradition belonging to any member of the Pantheon that is espoused by your church. Additionally, for talents or abilities which specifically target or exclude a particular member of the Pantheon (as espoused by your Church), you are treated as being a worshiper of that Diety. For example, if you are targeted by an attack which only harms those who don’t follow Nier, you are treated as following Nier.

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