Makers of Award-winning Role Playing Games › Forums › Arcanis: The Shattered Empires › Arcanis: Rules & Rulings › experts
- This topic has 30 replies, 11 voices, and was last updated 12 years ago by Anonymous.
- AuthorPosts
- January 24, 2014 at 10:23 pm #150608AnonymousInactive
where is the rule that says experts can ignore talent requirements when selecting their archtype talents?
January 24, 2014 at 10:51 pm #255708AnonymousInactiveAll Archetype talents ignore prereqs. Not sure where stated.
Exceptions Limited, Racial and Tier. Not sure where stated. (This one might be unwritten).
Edited to add limited
January 24, 2014 at 10:58 pm #255709AnonymousInactivePage 170 under “Requirements”
January 24, 2014 at 11:04 pm #255711AnonymousInactiveso an expert could take :
Campaigner (marshal archtype or military background)
Church education (Almeric, Altherian, Caneri, Coryani, or Milandisian)
Disciplined (requires resolve 6)
Loyal Companion (Animal Affinity (ta), Beast Lore)
Prestidigitation Any Lore skill (3 ranks)
Encyclopedic Memory (Knowledge (any) (9 ranks),Eclectic Knowledge (ta))That still seems powerful to me but…. ok I begin to see why there is a preponderance of experts in the campaign
John, that is a good block of text to remember. I think Devin’s statement builds on that.
Thanks!
January 24, 2014 at 11:08 pm #255712AnonymousInactiveWhen a Talent is taken, you must meet all stated requirements, except when the Talent is acquired through an Archetype, Background, or Path.
with the exception of Limited, Racial and out of Tier Talents
January 24, 2014 at 11:32 pm #255714AnonymousInactiveWell it’s not just Experts, it’s any Archetype phase.
Martial Characters with a Might of 2 can take Sweeping Strike.
John
January 24, 2014 at 11:35 pm #255715AnonymousInactivePedro had clarified a few things you couldn’t ignore are:
Race
Tier
Limited
Archetype (I believe it was stated you can’t bypass Archetype requirements)I think you *can* bypass:
Background Requirements (You haven’t chosen one yet)
Other Talent Requirements (You haven’t chosen any yet)
Skill Requirements (You haven’t chosen but a few as of yet)
Nation (I’m not sure this one was ever discussed on the last boards)So yes, you could take Campaigner (Due to the background), Prestidigitation (This is a popular choice and was specifically given the green light by PCI), as well as the others with skill or talent requirements you listed.
John
January 24, 2014 at 11:37 pm #255716AnonymousInactiveThat still seems powerful to me but…. ok I begin to see why there is a preponderance of experts in the campaign
Thanks!
I really doubt that’s the reason. I know most Experts take “Adaptable” as one of their 2 Talents to be able to learn 2 skills they couldn’t normally learn (Usually a Combat and/or Arcanum). That leaves 1 talent which you can bypass requirements for most builds.
Encyclopedic Memory isn’t going to do you much good at character generation since it only comes into play with 10 Ranks in a Knowledge Skill.
John
January 24, 2014 at 11:53 pm #255717AnonymousInactiveExperts are the “multi-class” specialist, where you want to do more than one thing well (usually a combination of spellcasting and combat skills).
The other Archetypes can do one thing well but fall behind on their secondary role by 1 skill rank per tier (which does matter after a couple of tiers).
January 25, 2014 at 12:01 am #255718AnonymousInactiveactually encyclopedic memory is precisely the talent I want, and it starts giving benefit when your main knowledege skill is at 6 ranks , not 10
January 25, 2014 at 12:09 am #255720AnonymousInactiveJosh
You’re good to go then! You’re right, I was remembering the example that mentioned 15 ranks gave you a +10 for other knowledge skills.John
January 25, 2014 at 12:11 am #255721AnonymousInactiveExperts are the “multi-class” specialist, where you want to do more than one thing well (usually a combination of spellcasting and combat skills).
The other Archetypes can do one thing well but fall behind on their secondary role by 1 skill rank per tier (which does matter after a couple of tiers).
Generally the expert isn’t going to be as good at either choice as someone specializing in it. An experts arcanum is usually going to be 1-2 points behind a cater and his choice of maneuvers is usually less than a warrior, and his weapon skills are usually 1-2 points behind. However you are right in that they can be a little worse than a specialist in several areas.
John
January 25, 2014 at 12:43 am #255725AnonymousInactiveWell since we have gone pretty far afailed from the main topic, I think Experts make better divine casters than characters created with the divine archtype, it just limits the backgrounds you can take.
I think Expert gives too much in the way of skill points martial gives a total of 5 , and arcane give a total of 5 and divine 4
Expert is 6 and you can put them almost anywhere ( more selections than any other archtype)
AND expert you get 2 skill talents that pretty much skip most requirements to take them. with the interaction on how adaptable works …. yeah its REALLY goodJanuary 25, 2014 at 1:02 am #255726AnonymousInactiveIf you want to be mainly a fighter, Martial is better for weapon and armor proficiencies and maneuvers and if you do want to be a primary caster, the others are actually better in terms of getting good spells faster and being able to have more variety of what you do with that magic.
John
January 25, 2014 at 1:47 am #255729AnonymousInactiveI differ in opinion, like i said
- AuthorPosts
- The forum ‘Arcanis: Rules & Rulings’ is closed to new topics and replies.