Viewing 15 posts - 1 through 15 (of 37 total)
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  • #150968
    Anonymous
    Inactive

    The rule itself is fine. I’d just suggest that we point out Adaptation: Arcane Accuracy as was done with the bow ruling and quick hands talent. I know Arcane Accuracy is a talent I missed several times going through the books as I don’t think of it as an adaptation talent.

    #259700
    Anonymous
    Inactive

    The rule itself is fine. I’d just suggest that we point out Adaptation: Arcane Accuracy as was done with the bow ruling and quick hands talent. I know Arcane Accuracy is a talent I missed several times going through the books as I don’t think of it as an adaptation talent.

    :O)

    Write up the Q and I’ll give you the A

    #259707
    Anonymous
    Inactive

    Q: Ranged attackers have the martial technique Precise Aim to aid in firing into melee. How can I reduce penalties for casting spells into melee?
    A: The talent Adaptation: Arcane Accuracy.

    My comment was more so about just adding the suggestion of dealing with the negative effects of the ruling, as was done with Quick hands on the casting while using a bow question.

    #259709
    Anonymous
    Inactive

    Q: Ranged attackers have the martial technique Precise Aim to aid in firing into melee. How can I reduce penalties for casting spells into melee?
    A: The talent Adaptation: Arcane Accuracy.

    My comment was more so about just adding the suggestion of dealing with the negative effects of the ruling, as was done with Quick hands on the casting while using a bow question.

    well thank you.. the more we can help players the better!

    #259787
    Anonymous
    Inactive

    As written Adaptation: Arcane Accuracy requires Ranged (Marksman). Why not say any Ranged skill? For example, there’s just no good reason a Ss’ressen Shaman would have ‘Marksman’, since they can’t have flintlocks (legally).

    #259801
    Anonymous
    Inactive

    I find the Ranged skill unnecessary as a requirement for this talent. Most casters would never utilize it and it becomes a wasted skill point which in this system are pretty precious. I think it should be removed as a requirement.

    I want to go a bit farther into this particular ruling however with the generic -4 penalty to all spells cast into melee. Its clear in many places this was not the intent and that only avoidance spells were subject to the -4 penalty for casting into melee as the only two talents in the books that reduce this penalty only reduce it for avoidance spells…

    Another example that points to this is:

    Q: In relation to Misdirect Fire Spell (CoH)
    does a “Ranged Attack” also count ranged
    spells?

    A: yes as long as that spell attacks your
    Avoidance.

    I think that if you are going to do a blanket statement that all spells cast into melee are at a -4 penalty you need to allow for a talent that will reduce them all when fired into melee and not just avoidance. Or stick with the original plan and just have avoidance spells effected by the cast into melee penalty.

    My first opinion was non psychical spells being cast into melee shouldn’t be able to strike an unintended target. Which would negate any penalty for most discipline spells and some fort spells. However i believe that you need a uninterrupted line of effect for most if not all spells.

    It also brings up another fun point… do casters get tactical edge for having more allies surrounding enemy’s in melee it would seem to contradict things a bit… anyways food for thought.

    ~Tony

    #259806
    Anonymous
    Inactive

    I find the Ranged skill unnecessary as a requirement for this talent. Most casters would never utilize it and it becomes a wasted skill point which in this system are pretty precious. I think it should be removed as a requirement.

    I think this was included to represent the very similar ‘skills’ needed to aim a gun (or crossbow) and point a spell not to hit. I’d personally be fine restricting it to Ranged (Any), but I personally like the flavour that the addition of this skill adds. It makes perfect sense to me in game as being trained in ranged implies your aim is good, but being trained in Arcanum means you can cast spells. They are not in any way similar, so you can’t just say that a regular Arcanum is sufficient.

    I want to go a bit farther into this particular ruling however with the generic -4 penalty to all spells cast into melee. Its clear in many places this was not the intent and that only avoidance spells were subject to the -4 penalty for casting into melee as the only two talents in the books that reduce this penalty only reduce it for avoidance spells…

    I believe it is listed as Avoidance and Fortitude. There was a discussion about this elsewhere on the forums. . .

    My first opinion was non psychical spells being cast into melee shouldn’t be able to strike an unintended target. Which would negate any penalty for most discipline spells and some fort spells. However i believe that you need a uninterrupted line of effect for most if not all spells.

    You still have to aim a Castigate which targets discipline, and it isn’t a ‘physical spell’ because you are aiming the spell at a specific person. I like the idea of ALL ranged spells taking the penalty (and this is from an Elemental Bolt, Castigate, etc caster) for simplicity, with various talents to counteract this issue.

    #259809
    Anonymous
    Inactive

    You still have to aim a Castigate which targets discipline, and it isn’t a ‘physical spell’ because you are aiming the spell at a specific person. I like the idea of ALL ranged spells taking the penalty (and this is from an Elemental Bolt, Castigate, etc caster) for simplicity, with various talents to counteract this issue.

    I agree. I like the simplicity of all spells suffering the -4 into melee. I also agree that, if this is the case, then there needs to be adaptations for Fort and Disc spells (or change Arcane Accuracy to work on any defense but I’m not as fond of that fix).

    #259814
    Anonymous
    Inactive

    Explain to me why Blessed Devotions doesn’t have ranged marksman as a requirement to it then?

    Also as of this proposed FAQ it is listed as all three spell types not just Avoidance and Fortitude.

    Q: Is there a penalty for casting spells into
    melee?

    A: Yes, casting spells into melee incur a -4
    penalty to the casters attack roll, regardless of
    the targeted defense. Ranged spells are
    considered ranged attacks and are covered
    under Cover rules on page 305 (and clarified in
    errata below)

    #259816
    Anonymous
    Inactive

    Arcane =/= Divine?

    In universe, Divine spells operate using slightly different physics than Arcane, so that might be the source. Also, please remember that Divine cannot be combined so maybe this was their olive-branch?

    #259836
    Anonymous
    Inactive

    Divine spells operate using different physics? Not going to buy into that one Cody \":)\"

    You even said above you have to Aim Castigate which is a divine spell. And if you think it was included to represent the very similar skills needed to aim a gun or crossbow then it should apply to the divine talent as well.

    I think that the olive-branch was that Blessed devotions is a much better talent… 1 talent removes the entire penalty with no Adaption costs.

    The other Tiers of Arcane Accuracy are nice though but those adaption costs add up and so do taking it three times as a talent.

    Personally I would like to see the ranged marksman req removed from Arcane Accuracy and if the -4 penalty effects all spell types then i would like to see the two talents Arcane Accuracy and Blessed devotions cover all three types of spells.

    Just to clarify this is coming from a Sarishan who can take either talent and apply it to her spells…

    ~Tony

    #259905
    Anonymous
    Inactive

    Personally I would like to see the ranged marksman req removed from Arcane Accuracy and if the -4 penalty effects all spell types then i would like to see the two talents Arcane Accuracy and Blessed devotions cover all three types of spells.The Marksman req bothered me too. How about ranged any? Why would an elorii or Yhing Hir have ranged Marksman? This pretty much bars any Shaman or Elder caster from this talent.

    #259926
    frootsnax
    Participant

    Arcane =/= Divine?

    In universe, Divine spells operate using slightly different physics than Arcane, so that might be the source. Also, please remember that Divine cannot be combined so maybe this was their olive-branch?

    Yeah. Though my understanding is that once the Arcanum has been manipulated its all the same “energy” flying around I do remember it as kinda that. Here is what I remember from the old forum:

    When the fast play and then the original core book came out everyone created advanced spells. Then someone said … “wait a minute. If the Cants are by rote how the heck do we change them on the fly to create our “new” advanced spells? That’s not by rote.” A huge debate followed and much electronic ink was expended.

    One position (now rejected) said, “Screw it, the rules don’t say I can’t make advanced divine spells so I am …” Another position (now rejected) chimed in and said, “hey you know what, given that divine spells are rote I don’t think you should be able to use adaptation talents with them either…” Insert the South Parks sounds of “RobbleRobbleRobble.” Eventually we got to the point where we are now. You can’t make advanced spells out of the divine stuff, but you can use adaptation talents.

    *BUT MEAN WHILE* Codex of Heroes was being finalized … and lo, it looks like someone wrote up Blessed Devotions so it wasn’t an adaptation talent (so even if the old forum reached a consensus or Henry decreed that adaptations wouldn’t be allowed with divine spells, then there would still be a way to fire them (divine spells) into combat without a -4 penalty).

    I don’t always like the wonky parts of the game, but I do like this. Possibly there once was a cants version of Arcane Accuracy … I like to think its been lost over the ages. Blessed Devotions is either a similar means to the same end or a software patch of some sort to cover for the deficiency.

    #259970
    Anonymous
    Inactive

    *BUT MEAN WHILE* Codex of Heroes was being finalized … and lo, it looks like someone wrote up Blessed Devotions so it wasn’t an adaptation talent (so even if the old forum reached a consensus or Henry decreed that adaptations wouldn’t be allowed with divine spells, then there would still be a way to fire them (divine spells) into combat without a -4 penalty).
    .

    ya that person was me…

    Blessed Devotions represent small benedictions which are said before or after the Cant

    you can expect to see more talents like it in the future..

    now you have me curious about the “wonky parts of the game”… start a topic under the Rules and Rulings, I would like to hear what you have to say

    #259971
    Anonymous
    Inactive

    Personally I would like to see the ranged marksman req removed from Arcane Accuracy and if the -4 penalty effects all spell types then i would like to see the two talents Arcane Accuracy and Blessed devotions cover all three types of spells.The Marksman req bothered me too. How about ranged any? Why would an elorii or Yhing Hir have ranged Marksman? This pretty much bars any Shaman or Elder caster from this talent.

    has been errata’d to Range (any)

Viewing 15 posts - 1 through 15 (of 37 total)
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