Makers of Award-winning Role Playing Games › Forums › Arcanis: The Shattered Empires › Arcanis: Rules & Rulings › Smite Heretic Strain and Recovery?
- This topic has 3 replies, 4 voices, and was last updated 11 years ago by frootsnax.
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- September 9, 2015 at 12:48 am #151992AnonymousInactive
The spell’s speed is added to the weapon’s Speed as the Strain is added to (and takes place after) any recovery time acquired.
The first part (about the speed) is clear enough.
However, what does the second part mean? Does it mean that the Strain becomes both Strain and Recovery (and that the Strain is unusually delayed until Recovery is gone)? That’s how I’m reading it but it seems very harsh. For example, would a normal attack with a Gladius be Speed 7, Recovery 3, Strain (delayed) 3 and a Mighty Swing with a Gladius be Speed 8, Recovery 6, Strain (delayed) 3?
September 9, 2015 at 12:59 am #269654AnonymousInactiveYep!
Messy spell, but considering the alpha strike damage, more than justified.
September 9, 2015 at 3:07 am #269655AnonymousInactiveIt definitely has the potential for a large alpha strike but still really harsh. A Mighty Smite gives you an effective Strain of 9 for purposes of 0ing it out (but only 3 if you wanted to cast through it). Then again, a Mighty Smite Smite would be Speed weapon+4, +pIn to hit, and damage weapon+(Mi)+d6+d4+(Ch)+5 (very likely to cause massive damage) but Recovery 6 and (delayed) Strain 3 (and uses a once per scene ability).
September 9, 2015 at 5:46 am #269657frootsnaxParticipantwhat I usually see is that the spell goes off and someone then uses a Fate point to wipe the recovery or strain.
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