Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #151992
    Anonymous
    Inactive

    The spell’s speed is added to the weapon’s Speed as the Strain is added to (and takes place after) any recovery time acquired.

    The first part (about the speed) is clear enough.

    However, what does the second part mean? Does it mean that the Strain becomes both Strain and Recovery (and that the Strain is unusually delayed until Recovery is gone)? That’s how I’m reading it but it seems very harsh. For example, would a normal attack with a Gladius be Speed 7, Recovery 3, Strain (delayed) 3 and a Mighty Swing with a Gladius be Speed 8, Recovery 6, Strain (delayed) 3?

    #269654
    Anonymous
    Inactive

    Yep!

    Messy spell, but considering the alpha strike damage, more than justified.

    #269655
    Anonymous
    Inactive

    It definitely has the potential for a large alpha strike but still really harsh. A Mighty Smite gives you an effective Strain of 9 for purposes of 0ing it out (but only 3 if you wanted to cast through it). Then again, a Mighty Smite Smite would be Speed weapon+4, +pIn to hit, and damage weapon+(Mi)+d6+d4+(Ch)+5 (very likely to cause massive damage) but Recovery 6 and (delayed) Strain 3 (and uses a once per scene ability).

    #269657
    frootsnax
    Participant

    what I usually see is that the spell goes off and someone then uses a Fate point to wipe the recovery or strain.

Viewing 4 posts - 1 through 4 (of 4 total)
  • The forum ‘Arcanis: Rules & Rulings’ is closed to new topics and replies.