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  • #152117
    Anonymous
    Inactive

    On and off there has been discussions about how to “fix” the marshal archetype to make it more attractive and bring it in line with Divine, and Expert in perceived power. I was thinking on this afternoon, and I realized -why- it seems the other three archetypes are more powerful, and subsequently more attractive. Then it hit me. The reason Arcane and Divine are perceived as more powerful, is -spell casting-. I know not a big realization. But why is spell casting so powerful? It is because, for Arcane/Divine spell casting talent, you get a buy one get five discount.

    The marshal character must buy each of his abilities on a one-talent, one technique basis. But spell casters pay one talent and get five spells. If you think about it…. That is huge!

    I argue that the ‘simple fix’ for the marshal archtype is to the marshal character the same talent-ability economy that Divine and Arcane casters have with a single new talent.

    Marshal Mastery (Limited – Marshal Archetype only, Tiered)

    You learn five marshal techniques of your choice, each of which are of your current tier or lower. You must meet the prerequisites of each marshal technique so chosen.

    Compared to the spellcasting talents this provides the same talent-ability economy without substantially changing the nature of any of the archetype’s. As with “Learn Spell” you can buy still more martial techniques with “Learn Martial Technique”. Also, experts, divine, and arcane can still ‘dabble’ in combat methods under current rules as there is no special access for LMT.

    Thoughts? Comments?

    #270847
    Anonymous
    Inactive

    I think 5 is too many and am not sure that Martial needs a change.

    Martial already gets “two combat talents” and “two martial techniques” as advancement options.

    Based on all the characters I’ve made (well over a dozen for myself plus over half a dozen for other people), I think the archetypes are (at least for the way I build characters):

  • Expert – by far the most versatile archetype (but you do generally give up one rank in combat or arcanum skills vs another archetype)[/*:m]
  • Martial – Advanced Armor Training is huge and two different advancement options giving two combat-related talents is nice as well[/*:m]
  • Arcane – I only use Arcane if I want an Elder or Eldritch caster or, more rarely, a full Psionic caster from creation[/*:m]
  • Divine – I have never built a Divine archetype character that I didn’t like better as an Expert[/*:m]

    At most, I would change the Martial advancement option from two martial techniques to three.

#270848
Anonymous
Inactive

Five is definitely too much (there aren’t that many LMT compared to available spells).

an extra LMT in the advancement would be nice. I know I struggle to get all the LMT I would like, as I am trying to advance spellcasting at the same time.

The (poor options) balance issues with the Divine advancements are a bigger problem that needs addressing first.

#270849
Anonymous
Inactive

I play two martial characters and have never felt underpowered or limited. The casting classes certainly gain more flexibility with their spell options (compared to the number of martial techniques most martial characters have), but combined with weapon tricks, I think it is reasonable.

I’ve never personally felt there was a need to ‘fix’ the martial archetype.

#270852
Anonymous
Inactive

Wow. I was concerned too many folks felt the other way. Givem how quickly i got both responses and what appears to be concensous, I guess things really are fine as they are.

#270853
Anonymous
Inactive

My secondary is a Martial, and the only thing ‘holding him back’ in mods I’ve found is that the few times I’ve played him he is half a tier below the table. Even then, he acquits himself well.

#270854
frootsnax
Participant

While we’re kibitzing about archetypes again…

I think it’s Arcane that is underpowered and needs fixing. Maybe if the Arcane archetype casters got to subtract 1 strain from the spells they cast we’d see more. As it is IME most true casters are actually built from the expert archetype.

Expert is probably the archetype I see the most. Not sure if it’s too powerful or not. Tukufu is essentially a true caster (psion) with the expert archetype. Talents are really (really) tight. My path choices are critical mechanically. Skills are beautiful.

Martial is fine IMO.

Divine, like arcane maybe needs some help. Though I like divine more than arcane (get a rank of melee at creation, I like generally social skills more than knowledge skills, and some very cool devout talents). Might make sense to link (some? Many?) devout talents to the archetype. Divine does suffer that it’s a lot easier to back doors into its mojo through: Initiate of the gods, Templar & Sword Saint

#270857
frootsnax
Participant

I do agree that ASC and DSC are the most powerful talents in the game by a landslide.

Against that, 2 things.

One: generally magic only does tactical things in A:RPG. That puts it on closer parity with swinging a sword.

Two: it’s really really hard to have anything looking like “efficient clock management” by just spell casting. Most people IME don’t want to play a “pure” caster. In practice you also need to be able to “swing a sword” (or otherwise DO something with a weapon).

Net result? I don’t see an over abundance of “wizards” even though the talent is super awesome.

#270858
frootsnax
Participant

I cringe a little to write this since Tukufu relies on it for his build, but the Experts ability to take the “adaptable” talent at step 1 of creation is a dirt cheap “work around” to escape the biggest drawback of the archetype … The inability to take combat or arcanum skills in the archetype phase of character creation.

I think if this one thing were changed we’d see a crash in the population of PC experts.

I believe Expert is currently the most popular choice of archetype in the player base.

#270860
Anonymous
Inactive

Right now, I’m actively playing 3 characters.

Ss’kethis is Ssressen Expert/Templar
G’hyu’thyh is Kio Martial/Templar
Eryk is val’Holryn Martial/Undisciplined Psion
unnamed (new char in home game) is Arcane (Eldritch)/Veteran of Altherian War

Other characters I made for myself and 2 other people in the home game are:
Undir Expert/Shaman Initiate
val’Ossan Martial/Undisciplined Psion
Ssressen Martial/Templar
Elorii Expert/Soldier of Retribution – heading to Tal Kannath
Elorii Arcane/Soldier of Retribution – alt version of previous
val’Emman Expert/Undisciplined Psion
val’Emman Arcane/Templar – alt version of the previous
Ghost Scale Expert/Shaman Initiate

So, out of my active characters and ones I just created for people, that’s:
Archetype: 5 Expert, 4 Martial, and 3 Arcane
Background: 4 Templar, 3 Undisciplined Psion, 2 Shaman Initiate, 3 other military

Clearly, I heavily favor hybrid caster/physical combat in characters I create.

I think the biggest thing that hurts Arcane and, especially, Divine Archetypes is how easy it is to get Divine Spell Casting or Arcane Spell Casting (except Eldritch and Elder) by taking a simple Background (although Undisciplined Psion has some additional restrictions that slow it down some).

#270861
Anonymous
Inactive

I agree an Expert’s ability to take Adaptable during step 1 is very useful to avoid falling behind. However, I don’t see it as a problem because it is a tradeoff – it uses a talent (something Expert tends to always be short on) to offset lower skills.

#270862
Anonymous
Inactive

From my perspective Arcane does not need a fix. Though perhaps as Eric pointed out the ability to use adaptable to go around the disadvantage of expert is where this is comming from.

HOWEVER, given the variation of opinions I am leaning to the idea that nothing needs to be fixed. My reasoning for the change in position is that -IF- we all like something different then statistically speaking they all must be pretty close to even.

#270863
Anonymous
Inactive

I agree an Expert’s ability to take Adaptable during step 1 is very useful to avoid falling behind. However, I don’t see it as a problem because it is a tradeoff – it uses a talent (something Expert tends to always be short on) to offset lower skills.

EXPERTS SHORT ON TALENTS? Dude I’ve got so many Acturis took Linguist four times. Maybe if your experts are short on talents it is because you are trying too hard to mimic another archetype?

#270866
Anonymous
Inactive

I agree that Expert is the most popular archetype, because it is so flexible. I don’t think it is overpowered because it is never better than the other archetypes in their area of expertise though. I think martial is the next most popular, and is generally good because the truth is, it is the damage dealer of the archetypes. Spells are great for AoE, but nothing beats a martial for dishing out the damage on the big, bad, guy. I am truly worried when I am not traveling with at least one martial character in the party.

Divine is the next most popular, though I don’t think it is that much more powerful than arcane, I think there are just so many interesting different things (priest, 12 diff types of holy champions, etc) to try with divine casters, and I think divine combines the best with melee (smite, bless weapon, etc) that most of the caster/melee combinations are divine, and some of these take the divine archetype because of it.

I think the arcane is given the short-end of the preference, though I don’t know if that means they are necessarily under powered, or if it just because their design isn’t as rich as the divine is. The one thing about the arcane that I find odd is that if you want to be a truly arcane super caster – i.e. psionics and another arcane, you have to go expert, because when you take your primary advancement group (casting, deceit, stealth) you specifically only get one casting skill advanced. Therefore as a expert you can advance both casting skills three times over three ranks, but as an arcane specialist, you can only advance one 3 times, and the other twice. That seems wrong considering that both are arcane. I think that should be fixed, because I don’t think there should be any time that being an arcane caster should be easier/better as an expert than as a arcane archetype. I think the best fix would be to just say that one gets a rank in any arcane casting they have when they take that rank choice, but I’m open to other alternatives.

(and possibly have the two lore skills you get at archtype creation be two lore or arcanum skills to allow for ranks that early)

#270867
Anonymous
Inactive

The issue with Divine and Arcane skills was that their Archetype skills were split into two advancements. (This is the reason Continued Training wound up banned).

Eventually, for the next edition (long way away!) if the advancements are re-combined it solves a lot of secondary issues.

Viewing 15 posts - 1 through 15 (of 43 total)
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