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- July 10, 2016 at 2:52 pm #152344AnonymousInactive
Hey all,
I had a player bring something to my attention that I had never noticed before.
The Fire, Frost, and Lightning runes in the Forged in Magic states:Wand & Weapon:… The damage bonus applies to any spell that causes fire/cold/electricity damage as well all weapon attacks.
My player fights with a weapon and casts arcane spells. So he read the rules to mean that when has that rune activated on his sword he gains the bonus to damage to his weapon attacks and the proper elemental spells he casts.
But because the wand doesn’t have any rules to be used as a weapon. I thought it meant that when the rune was in a weapon you got the bonus to damage on weapon attacks, and when it was on a wand you get the bonus to damage on the proper elemental spells. Also the caster is not casting the spell through their weapon so the bonus damage to the spell wouldn’t count. (I think.)
Is he reading this correctly, and all casters should be putting elemental runes in weapons instead of wands because you get the bonus in both situations?
July 10, 2016 at 3:10 pm #273210AnonymousInactiveAs written, I think it’s pretty clear your player is correct (I had missed that as well but I don’t really have any elemental casters). If that was the intent or not, I can’t say.
July 10, 2016 at 5:15 pm #273211frootsnaxParticipantWhile I can think of some corner cases (runestaff, permanent runes, Arcimious Primus fighting style) you generally do not cast spells through weapons. I think its pretty clear despite the wording that the rune on your wand (only) works on spells and the rune on your weapon (only) works on your physical attacks.
I think your player needs to buys another rune…
July 11, 2016 at 12:24 am #273212AnonymousInactiveWhile I can think of some corner cases (runestaff, permanent runes, Arcimious Primus fighting style) you generally do not cast spells through weapons. I think its pretty clear despite the wording that the rune on your wand (only) works on spells and the rune on your weapon (only) works on your physical attacks.
I think your player needs to buys another rune…
I agree that that is very likely the intent. However, I’m curious why you think it’s “pretty clear” that how it works is contrary to the very clear English of the effect description?
I’m surprised this hasn’t come up in any errata discussions before.
July 11, 2016 at 3:22 am #273213AnonymousInactiveInteresting. I’ve never had cause to look at the wording before, as haven’t had a PC with both an elemental rune and ability to cast elemental spells.
July 11, 2016 at 5:16 am #273214AnonymousInactiveInteresting. I’ve never had cause to look at the wording before, as haven’t had a PC with both an elemental rune and ability to cast elemental spells.
Same here. I’m sure I read it before but I tend to do more of the buffing type caster rather than elemental (though I’ll likely try building another Elorii Elder caster with the revised Sorcerous Pacts). I did do an elder battle Mage in a home game but he had a rune staff so it didn’t matter for that character (not that I played him long enough to get runes).
July 11, 2016 at 3:07 pm #273215AnonymousInactiveI’m glad to see I wasn’t the only person surprised by this.
So I think we agree the rules as written is that by putting an elemental rune in weapon a caster gets the damage to their proper elemental spells.
But the original intent may have been something different.Should some kind of errata be done for this?
July 11, 2016 at 11:17 pm #273216AnonymousInactiveThe language is plain and clear, so I don’t see any errata need; its just a surprise to everyone that it wasn’t noticed before.
July 12, 2016 at 12:05 am #273217AnonymousInactiveShould some kind of errata be done for this?
It depends what the intent was. If the intent matches the wording then obviously not. If the intent was weapon affect weapon damage and wands affect spell damage (and neither affects the other type of damage) then, yes, there should be errata. However, until we heard from someone official, nobody can say if errata is warranted or not.
July 12, 2016 at 1:48 am #273218frootsnaxParticipantProbably yes there should be errata.
When I read that my impression is that this is bad writing and the author mashed the effects of wands and weapons together…perhaps since wands and weapons are listed together as one category in that section of FiM. Despite the fact the language is clear, interpreting it RAW (A) makes a wand rune superfluous (since I’m getting a damage boost to spells AND a weapon boost…why would I have a wand for these runes??? – no caster here, no wands on me!) … and (2) it’s out of line with the power levels of other runes…combining two benefits like this is usually the domain of a permanent rune. And (3) It doesn’t make sense to me in game why the rune on you axe/sword helps you cast spells (and even less sense why your wand helps you whack people with your axe/sword).
I get rules disputes like this wrong half the time so I am hardly a definitive voice on the matter, but I suspect strongly that RAW in this cases is wrong.
July 12, 2016 at 4:36 am #273220AnonymousInactiveI agree the intent was probably not what is actually said in the book. However, I seem to fairly frequently get these rules rulings guesses wrong as well.
It just occurred to me that the RAW do say that a rune on a wand helps you whack things better. That at least should be errata’d as I know someone official has said (likely on the old defunct forums) that you must actually hit someone with the weapon with the elemental rune on it to get the extra damage.
July 12, 2016 at 7:37 pm #273222AnonymousInactiveLet me start by saying I’m no one official.
As far as the rune goes, I think the intent is very clear. In the same sentence it states “The damage bonus applies to any spell that causes fire damage as well as all weapon attacks.”
In terms of some of the concerns raised about power levels and the usefulness of wands, let me share my perspective.
1. Why have a wand when you can have a weapon? – A wand counts as a free hand for spell casting, a weapon does not. With a wand you can also wield a shield or a weapon in your other hand. With a weapon it must be free unless it’s psionics. With the exception of a few heritage spells, there are not elemental effects that this would benefit. There is definitely an opportunity cost. There are also other runes that have far different effects if placed on a wand than a rune, so being able to combine all of them on a single item can be an advantage. It also allows the caster to effectively double to number of wand/weapon runes available by having the wand as well as having two different elemental effects active – 1 per wand/weapon.
2. Isn’t it overpowered? – This ties in closely with the previous question. Bonuses between the two items don’t stack and there are opportunity costs both in rune slots and free hands if solely viewed from a weapon perspective. To gain the benefit of the rune, the rune must be active and you can only have one energy type active at a time per RAW. “Several Runes sheath Wands and weapons in elemental energy. An item may be sheathed in only one form of elemental energy at a time.” – FiM
There was a question about it being more like a permanent rune with multiple benefits. Permanent runes provide two separate benefits simultaneously or certainly the opportunity to do so. To me at least this doesn’t feel like the same level of benefit.With a sweep of his hat,
Paul
July 12, 2016 at 11:04 pm #273224AnonymousInactiveRune Staffs allow the user to use that quarterstaff like a Wand. Any runes on said staff provides the benefit of a Wand or a Weapon (pending on how the caster is utilizing the staff at the time) at no speed cost to the user (with the exception of activating the rune).
So why use a wand when you can have a weapon? Because in the case of Rune Staffs you have both-in-one. And, there are cases where a Rune does have a different effect on a Weapon vs. being used as a Wand (Rune of Air and Stone for example), or Permanently inscribed runes, one gets the best of both worlds. Regarding Fire, Frost, and Lightning? No reason for any user (caster or not) to use this on a wand.
July 13, 2016 at 3:50 am #273225AnonymousInactiveI really wish they’d make runestaffs available in the campaign. Per the book, any caster can make one for 2Gc (except they can’t in the campaign). I’d be more likely to play an arcane caster if these were available.
July 13, 2016 at 4:18 am #273227AnonymousInactiveI really wish they’d make runestaffs available in the campaign. Per the book, any caster can make one for 2Gc (except they can’t in the campaign). I’d be more likely to play an arcane caster if these were available.
There’s a lot of things the new Campaign Guide should fix (badly overdue).
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