Viewing 6 posts - 16 through 21 (of 21 total)
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  • #273239
    Anonymous
    Inactive

    Can someone official weigh in as to whether this rule requires looking at?
    Even it’s looked at and deemed to be fine the way it is. That’s ok.

    I don’t expect any immediate decision.

    For now we should play with RAW. But if this needs to be changed because the intent was something different, then I’d like to know that work is being done.

    Thanks everyone for your input. I know I end up in the minority with my rulings. So it’s comforting knowing I’m not the only one seeing it may be a mistake.

    #273240
    Anonymous
    Inactive

    I guess I didn’t feel the need to chime in, because (to me) the wording is clear. On wand or weapon, the effect would kick in on weapon attacks MADE WITH THAT WEAPON (don’t want people thinking “I have a fire rune in my greatsword, so all my unarmed attacks (kicking) would get the flame damage”) and to spells cast appropriate to the element. (Of course, you still need 1 hand free to cast the non-Psionic spells).

    e.g. If you have a fine flame rune on a hand axe, you would get +1 fire damage to attacks made with that weapon and +1 damage if you cast elemental bolt (fire).

    #273242
    frootsnax
    Participant

    I guess I didn’t feel the need to chime in, because (to me) the wording is clear. On wand or weapon, the effect would kick in on weapon attacks MADE WITH THAT WEAPON (don’t want people thinking “I have a fire rune in my greatsword, so all my unarmed attacks (kicking) would get the flame damage”) and to spells cast appropriate to the element. (Of course, you still need 1 hand free to cast the non-Psionic spells).

    e.g. If you have a fine flame rune on a hand axe, you would get +1 fire damage to attacks made with that weapon and +1 damage if you cast elemental bolt (fire).
    And if you flip it so the rune is on a wand?…

    #273243
    Anonymous
    Inactive

    Presumably the same thing. You get +1 elemental damage to appropriate spells and to attacks to whack people with your wand (probably a bad idea).

    #273244
    Anonymous
    Inactive

    … to attacks to whack people with your wand (probably a bad idea).

    Considering the rule is the wand will break if used as a weapon, tis a bad idea indeed \":lol:\"

    #273249
    Anonymous
    Inactive

    I’ve always (and still do) interpreted it as these runes on a Wand affects only damage from spells, and these runes on a Weapon affect only damage from the weapon. The book just tries to save space by listing both in one.

    Reading the “Special” part of the description Sorcery Rune seems to clarify this. See Forged in Magic (ARPG), Vol. I., p. 10:

    Special: A weapon inscribed with both this Rune and an elemental Rune allows the weapon’s wielder to apply the effects of the elemental Runes to spells that deal damage, effectively making this weapon into a wand for this purpose. If spell’s damage type matches that of the elemental Rune, the normal weapon effect of the Rune is applied.. If it does not match, the wielder may still apply the effect, but doing so increases spell’s Strain by 1.

    If placing those runes on a weapon meant that their damage would work on spells cast, then this “Special” rule for the Sorcery rune would be mostly redundant and unnecessary (except for that last sentence). The key is the line that says, “making this weapon into a wand“?).

    Thus, even though the FiM book literally says,

    Wand & Weapon: […] The damage bonus applies to any spell that causes special type damage as well all weapon attacks.
    • Fine: +1 special type damage
    • Exceptional: +2 special type damage
    • Legendary: +3 special type damage

    it seems to really mean:

    Wand: […] The damage bonus applies to any spell that causes special type damage.
    • Fine: +1 special type damage
    • Exceptional: +2 special type damage
    • Legendary: +3 special type damage
    Weapon: […] The damage bonus applies to all weapon attacks.
    • Fine: +1 special type damage
    • Exceptional: +2 special type damage
    • Legendary: +3 special type damage

    Regardless of whether the final official decision is that elemental runes on weapons always affect spells or just when alongside a Sorcery rune, this seems to be worth addressing in the next ARPG FAQ/Errata.

Viewing 6 posts - 16 through 21 (of 21 total)
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