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- This topic has 3 replies, 4 voices, and was last updated 8 years, 4 months ago by Anonymous.
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- January 28, 2018 at 10:05 pm #152771AnonymousInactive
Bulk is applied as a penalty to the wearer’s Avoidance defense as well as all Action Skill Rolls which require Might or Quickness.
Per the rulebook Might is raw strength and Quickness is reflexes and foot speed.
Applying a penalty due to Bulk to Avoidance and Quickness makes sense but from what I see of Might not as much. It seems Prowess (physical coordination and dexterity would make more sense).
Was there ever an unofficial/official ruling on this? Thoughts from EIC’s who have been running RC for a while?
Cheers,
BarryJanuary 29, 2018 at 6:27 am #275958AnonymousInactiveHi
These are just my thoughts
Bulk is partly to do with weight and the distribution of said weight
Skills that use might are ones like Athletics that incorporate Jump and swim.
My experience from wearing armor (use it be in a reenactment group I have I actually fought in armor) is that even if you have two suits that weigh the same (take for instant a Chain mail shirt vs a set of boiled leather Mongolian scale), the leather is bulker and definitely harder to jump (and I would imagine swim, but never tried that) as you don’t have the same range of movement.
As I said, Just my thoughts and observations from on on official
January 30, 2018 at 3:14 am #275959AnonymousInactiveVery good points. I was not thinking of the athletics side of Might but of raw strength.
Thanks for the response!
January 30, 2018 at 1:02 pm #275960AnonymousInactiveTaking a ‘Unique Device’ as mundane armour is a big help for non-Supers. Removes the Bulk penalty on most armour types (and gives an AR boost as well!)
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