Viewing 9 posts - 1 through 9 (of 9 total)
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  • #150917
    Anonymous
    Inactive

    Sorry for not being able to stay completely up with all of the discussions, but I noticed these:

    1) The answer to the Gladiator weapons in the Background section got deleted.

    2) I do not believe there is anything in the books or errata that officially says that Divine casters can use holy symbols as wands. (New Topic)

    3) Free Strikes & Recovery: the answer says look at (Page:XX) of the Errata doc. (That answer is currently on pg.11)

    4) The Fortify Ward answer is unclear. (At least based on my understanding of the spell/talent). The AR from the Talent apples to attacks to the Ward. Once the Ward is shattered, remaining damage is applied to the Hero (who reduces based on his own AR). Is this correct? Otherwise, people with AR5 and Ar5 from the Ward will be giving the Ward AR10. (or is that the intention?)

    5) Spirit Bane Rune on Shield answer: But I can buy 2 copies of the Rune to get both effects, correct?

    6) Unless there is a story reason to limit it (to just the Val’Dellenovs), can we please add felines to acceptable animals for Loyal Companion? i have never understood that omission. (I know this is a new topic, just thought of it as I was looking through).

    7) should the Slashing Disarm trick gain the same benefit as disarm foe?

    8)Trap and Cut: That answer is in the Errata Twice (both before and after shattering/deadeye shot)

    9) The Skyward errata entry needs boldface to stand out. i almost missed it. Also, I thought we said ok to trivial or simple actions along with the movement. (Without specifying that, some judges will not allow since the errata says only move actions)

    10) Arcane Strike: I still think wording it as “This maneuver has a speed of” leaves room for the interpretation that that is the maneuver cost and weapon speed gets added to that. I believe it should read “This attack (including the speed of the weapon and this maneuver) has a speed equal….”

    11) Misdirect Fire: not sure if it needs a change, but with the errata as-is, a Hero could not misdirect a ranged arrow/thrown weapon that is using Unbalancing Attack (since it targets Discipine). Just thought I would mention it.

    12) Order of the Phoenix: why are we letting Almericans join a Milandisian Knightly order?

    13) Codex of Heroes pg.108. The Neck Snapper trick is listed for Unarmed, but does not list Tier. I would just add a (Tier 5) notation after “Unarmed”.

    #259371
    Anonymous
    Inactive

    12) Order of the Phoenix: why are we letting Almericans join a Milandisian Knightly order?

    The same reason we let them join the Legions?

    #259374
    Anonymous
    Inactive

    12) Order of the Phoenix: why are we letting Almericans join a Milandisian Knightly order?

    The same reason we let them join the Legions?

    I was unaware that Almericans could join Coryani legions…I know those Almericans with the Coryani history had their own legion structures, though.

    #259386
    Anonymous
    Inactive

    Ah. I see what you are saying. The Alemerics should have their own knightly structure.

    #259392
    Anonymous
    Inactive

    in essence anyone who becomes a member of the order becomes a willing subject of the crown…

    that’s something we need to spell out in the path

    #259433
    Anonymous
    Inactive

    1) The answer to the Gladiator weapons in the Background section got deleted.

    Fixed

    3) Free Strikes & Recovery: the answer says look at (Page:XX) of the Errata doc. (That answer is currently on pg.11)

    Will be filled in when I include the errata into the full errata document

    4) The Fortify Ward answer is unclear. (At least based on my understanding of the spell/talent). The AR from the Talent apples to attacks to the Ward. Once the Ward is shattered, remaining damage is applied to the Hero (who reduces based on his own AR). Is this correct? Otherwise, people with AR5 and Ar5 from the Ward will be giving the Ward AR10. (or is that the intention?)

    Yes.. attacks that hit the Ward have their damage reduced by the AR.. then they need to bypass the AR of the person within the ward..

    Once the ward absorbed X damage.. it pops

    5) Spirit Bane Rune on Shield answer: But I can buy 2 copies of the Rune to get both effects, correct?

    Nope.. they are the same rune.. you need to apply it as attack or defense when it’s inscribed

    6) Unless there is a story reason to limit it (to just the Val’Dellenovs), can we please add felines to acceptable animals for Loyal Companion? i have never understood that omission. (I know this is a new topic, just thought of it as I was looking through).

    Will be expanded upon a later date.. I want all the stats to be updated and available.

    7) should the Slashing Disarm trick gain the same benefit as disarm foe?

    Good Catch, done.

    8)Trap and Cut: That answer is in the Errata Twice (both before and after shattering/deadeye shot)

    Fixed

    9) The Skyward errata entry needs boldface to stand out. i almost missed it. Also, I thought we said ok to trivial or simple actions along with the movement. (Without specifying that, some judges will not allow since the errata says only move actions)

    Will do when it’s layed out in the final format

    10) Arcane Strike: I still think wording it as “This maneuver has a speed of” leaves room for the interpretation that that is the maneuver cost and weapon speed gets added to that. I believe it should read “This attack (including the speed of the weapon and this maneuver) has a speed equal….”

    Done

    11) Misdirect Fire: not sure if it needs a change, but with the errata as-is, a Hero could not misdirect a ranged arrow/thrown weapon that is using Unbalancing Attack (since it targets Discipine). Just thought I would mention it.

    I’m good with that… its not the ends all be all..

    1 12) Order of the Phoenix: why are we letting Almericans join a Milandisian Knightly order?

    Will add a note about members becoming subjects of the crown of Milandir

    13) Codex of Heroes pg.108. The Neck Snapper trick is listed for Unarmed, but does not list Tier. I would just add a (Tier 5) notation after “Unarmed”.

    Hu?!?

    #259435
    Anonymous
    Inactive

    13) I think he means there’s no entry for Necksnapper when you look at the Unarmed Weapon and its list of tricks to know what tier an Unarmed weapon gets the trick.

    John

    #259441
    Anonymous
    Inactive

    13) I think he means there’s no entry for Necksnapper when you look at the Unarmed Weapon and its list of tricks to know what tier an Unarmed weapon gets the trick.

    John

    Exactly

    #259463
    Anonymous
    Inactive

    Done.. errata’d the trick and added that it’s Tier V

Viewing 9 posts - 1 through 9 (of 9 total)
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