Makers of Award-winning Role Playing Games › Forums › Legends of Arcanis Organized Play Campaign › Legends of Arcanis Campaign Spoilers › 2 questions about HP2-03 Ancient Battles Unfinished scene 3?
- This topic has 18 replies, 8 voices, and was last updated 11 years ago by Anonymous.
- AuthorPosts
- April 25, 2015 at 9:13 pm #267529AnonymousInactive
And welcome to a Battle Interactive.
These are meant to be tougher than normal battles and the threat of death is meant to be there. However, as far as I know, no one died at the BI and I believe, no one did at your either. So at the end of the day, the encounters did what they were suppose to do: create a tough challenge for your Heroes.
Take heart however, this was the last BI released for home play.
Yep. In general, I like BIs (this is my 3rd played (if you count Arcaniscon this year as a BI) and 1 GMd). Except for this year’s Arcaniscon, it seems that there is always 1 scene I really dislike (archer “swarm” on bridges at Origins last year and this one (so far) in HP2-03).
I think my huge complaint with this one is it is completely irrelevant what your stats are. Defenses don’t matter and AR is ignored. Basically the entire scene comes down to do you have enough healing to keep the group up long enough. Killing them isn’t even that relevant. Also, if you don’t have a blunt weapon or aoe attack spells, you effectively can’t do any damage to them anyway.
I still have mixed feelings about no more home play BIs.
April 25, 2015 at 10:06 pm #267530AnonymousInactiveWelcome to Arcanis, where it pays to be a jack of all trades
. It was actually because of all the problems I’ve had in other games why I built my character(s) to be able to stand up to multiple types of threats, and swarms/murders specifically. In other games making a focused character is almost essential, but in Arcanis generalists are key I have found.April 25, 2015 at 11:07 pm #267532drafitParticipantHello Cody,
In other games making a focused character is almost essential, but in Arcanis generalists are key I have found.
That was my design philosophy from the beginning. When we first started on this road, I told Peter and the rest of the team that I wanted every single Hero to be able to stand on their own two feet. In fact, I think my exact words were, “Each party member should be able to be the main character in a story”. meaning that you could pluck any one Hero out of a party and they would be competent enough to not only survive, but to rise above any challenge the story might provide.
So yes – specialization is not rewarded for a reason. There are plenty of games where hyper-specialization is necessary for a positive conclusion, but I wanted players to be able to create three dimensional Heroes.
So there you have it.
As you say, “Welcome to Arcanis!”
April 25, 2015 at 11:21 pm #267534AnonymousInactiveI gotta say, I love discussions like this. They always give me fresh ideas to jot down for opponents to future mods. (This one, in particular, gave me 2 new Murder ideas). I bounce them off some of the powers that be, and the greatest compliment I get is “What the hell is wrong with you?”

- AuthorPosts
- The forum ‘Legends of Arcanis Campaign Spoilers’ is closed to new topics and replies.