Makers of Award-winning Role Playing Games Forums Arcanis: The Shattered Empires Arcanis: Rules & Rulings a few mechanics questions that came up last night…

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  • #150321
    Anonymous
    Inactive
  • With the 2 tick ready weapon action, can you ready more than one weapon? The wording is vague – it explicitly says you can only ready a single weapon when doing so as part of a cautious advance but is not explicit on taking the separate 2 tick action. Does Quick Draw change the answer at all?[/*:m]
  • For creating Advanced Combat Maneuvers, you use the speed of the slower maneuver and add the speed of the faster maneuver as extra recovery. Does the recovery of the faster maneuver get added as well? I couldn’t find anywhere that specified this (rulebook or errata).[/*:m]
  • Can you combine multiple trivial actions with another action? For example, could I incidental move 5′, command a companion (with the talent making it trivial), quick draw 2 weapons, and Sweeping Strike for a total of speed+6 (or thereabouts)?[/*:m]
#252460
Anonymous
Inactive
  • With the 2 tick ready weapon action, can you ready more than one weapon? The wording is vague – it explicitly says you can only ready a single weapon when doing so as part of a cautious advance but is not explicit on taking the separate 2 tick action. Does Quick Draw change the answer at all?

    My Read is that you can only draw a single weapon/shield as part of a 2 tick ready action. If you have Quickdraw (ta), you can change that to a Trivial (1 Tick) action, meaning it can be combined with another action, so you can get TWO weapons out as a 2 tick action with Quickdraw (ta). To clarify, both ‘draws’ become 1 tick, and since a Trivial Action can be combined with another action, 1 Tick + Trivial = 2 Ticks.

    [/*:m]

  • For creating Advanced Combat Maneuvers, you use the speed of the slower maneuver and add the speed of the faster maneuver as extra recovery. Does the recovery of the faster maneuver get added as well? I couldn’t find anywhere that specified this (rulebook or errata).
  • If you were combining a Technique which had +3(3) with one with +2(2) the final speed/recovery would be +3(5). The faster movements recovery disappears into the ether.

    [/*:m]

  • Can you combine multiple trivial actions with another action? For example, could I incidental move 5′, command a companion (with the talent making it trivial), quick draw 2 weapons, and Sweeping Strike for a total of speed+6 (or thereabouts)?[/*:m]
  • No. Incidental can be combined with any action, but you can only add a single Trivial Action to another action. As such, you can incidental 5′, quick draw a single weapon, and make an attack.

  • #252461
    Anonymous
    Inactive
  • Can you combine multiple trivial actions with another action? For example, could I incidental move 5′, command a companion (with the talent making it trivial), quick draw 2 weapons, and Sweeping Strike for a total of speed+6 (or thereabouts)?

    No. Incidental can be combined with any action, but you can only add a single Trivial Action to another action. As such, you can incidental 5′, quick draw a single weapon, and make an attack.

    Can you combine a trivial action with another trivial action as the full action (so say quick draw 2 weapons as a 2 tick action)? Then next action, incidental move, command companion, and attack.

  • #252462
    Anonymous
    Inactive

    A trivial action is an action, as specified above. As such, you can combine. As such, you may Quickdraw, Quickdraw another weapon for 2 ticks.

    #252468
    Anonymous
    Inactive

    There couple of questions that came up over the convention this weekend that I wanted to ask.

    1) When using two weapon fighting using the talent, is it possible to separate your incidental movement allowance before, after and during the two attacks. For example, can I attack with my primary weapon, advance my clock 1 tick, then incidental 5′ and attack with IFC hand, then 5′ again? The rules for incidental seem general enough to allow thus.

    [EDIT] After referring to the Errata, it is mentioned Two-Weapon Fighting is considered 2 Actions. Given that ruling, is then possible to take Incidental Movement with both attacks since they are separate actions? Example: Incidental 10′, take your first attack, incidental 10′, take your second attack? It would seem that is the case if they are indeed 2 actions.

    2) Is there an implicit rule that spells which affect a sect do not work in mindless creatures, such as murders and undead? Is it also limited to humanoids? For instance, Forced Reverance lists a Special (Restriction) to that effect. Channeling does not. If a spell mentioning religious sect is always implicitly limited to humanoids following a sect, it should be added to the magic section general rules. Some sect spells (Dictum) mention intelligence required but not humanoids.

    #252491
    Anonymous
    Inactive

    I believe the definition of sects and religion found under smite heretic, is the definitive set of rules regarding sects.

    At tables I run, channeling does not affect: animals, or anything with the bestial intellect flaw, swarms(in theory it could but i haven’t seen one yet), if it does not have the faculty to worship, then its not affected.

    its a good spell but its not supposed to be the best damage spell

    #252493
    Anonymous
    Inactive

    I’m cool with that. I just would like a single, comprehensive definition for it. The main differences seem to be humanoids or not.

    John

    #252498
    Anonymous
    Inactive

    well if you can think of a humanoid that does not have the ability to worship, i would be interested.

    however, there are probably some non humanoids that also have the ability to worship, such as ilhuan (they are classified as vermin), i would argue that anything with greater than bestial intellect( with the exception of murders) can worship something

    #252499
    Anonymous
    Inactive

    well if you can think of a humanoid that does not have the ability to worship, i would be interested.

    however, there are probably some non humanoids that also have the ability to worship, such as ilhuan (they are classified as vermin), i would argue that anything with greater than bestial intellect( with the exception of murders) can worship something

    That is all I’m asking. Sometimes when Sect is referenced, the limitation is “Intelligent humanoid” (Forced Reverence) and sometimes it’s just “Intelligent” (Censure Heretics, Smite Heretic).

    I’m guessing it’s just supposed to be “Intelligent” since the infernal cults are listed.

    ===

    Different note, what are your thoughts on my question around TWF? If TWF is considered 2 actions, does it make sense to take separate Incidental Movement for both attacks, up to 20′ (10′ for both attacks)?

    John

    #252500
    Anonymous
    Inactive

    Different note, what are your thoughts on my question around TWF? If TWF is considered 2 actions, does it make sense to take separate Incidental Movement for both attacks, up to 20′ (10′ for both attacks)?

    If I was GMing, I’d rule you could only incidental once (5′ or 10′) somewhere in the TWF action.

    #252503
    Anonymous
    Inactive

    Different note, what are your thoughts on my question around TWF? If TWF is considered 2 actions, does it make sense to take separate Incidental Movement for both attacks, up to 20′ (10′ for both attacks)?

    If I was GMing, I’d rule you could only incidental once (5′ or 10′) somewhere in the TWF action.

    I know TWF is a bit of a ‘strange beast’ but it is confusing and arbitrary for TWF to be treated as 1 Action or 2 Actions, whichever is least advantageous at the time. It’s treated as 2 Actions so that things like Wall of Steel are useless with it, but then it treated as 1 Action for things like Incidental Movement. It also has no explicit “Speed (Recovery)” for combining it with other maneuvers, so it makes it confusing to use. Granted, I tend to use +2 (0) for purposes of computing an Advanced Maneuver.

    John

    #252505
    Anonymous
    Inactive

    The Basic version of TWF definitely looks like a single maneuver to me. The improved maneuver (Spinning Strikes) also looks like a single maneuver to me. Therefore, the talent version of TWF seems obviously like a single maneuver to me (though I agree it would be nice to have the standard maneuver writeup treatment for it so it was clear it is +2(0) and such).

    #252506
    Anonymous
    Inactive

    The Basic version of TWF definitely looks like a single maneuver to me. The improved maneuver (Spinning Strikes) also looks like a single maneuver to me. Therefore, the talent version of TWF seems obviously like a single maneuver to me (though I agree it would be nice to have the standard maneuver writeup treatment for it so it was clear it is +2(0) and such).

    It generally is a single maneuver. However, in the errata, it’s defined as 2 actions. That’s the confusing part.

    John

    #252508
    Anonymous
    Inactive

    The Basic version of TWF definitely looks like a single maneuver to me. The improved maneuver (Spinning Strikes) also looks like a single maneuver to me. Therefore, the talent version of TWF seems obviously like a single maneuver to me (though I agree it would be nice to have the standard maneuver writeup treatment for it so it was clear it is +2(0) and such).

    It generally is a single maneuver. However, in the errata, it’s defined as 2 actions. That’s the confusing part.

    John

    That is odd. I missed that in the errata. I’m sure there’s a reason for the distinction but I can’t see why they would call TWF 2 actions instead of 1.

    #252510
    Anonymous
    Inactive

    The Basic version of TWF definitely looks like a single maneuver to me. The improved maneuver (Spinning Strikes) also looks like a single maneuver to me. Therefore, the talent version of TWF seems obviously like a single maneuver to me (though I agree it would be nice to have the standard maneuver writeup treatment for it so it was clear it is +2(0) and such).

    It generally is a single maneuver. However, in the errata, it’s defined as 2 actions. That’s the confusing part.

    John

    That is odd. I missed that in the errata. I’m sure there’s a reason for the distinction but I can’t see why they would call TWF 2 actions instead of 1.

    One of the reasons was to prevent use with Wall of Steel and other defense actions that last “until your next action”.

    John

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