Viewing 12 posts - 16 through 27 (of 27 total)
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  • #253288
    Anonymous
    Inactive

    The most important part of character creation is the Character concept, and Looking back at that character concept when deciding on things to take. Delbert was a rebuild when CoH came out to take advantage of the Holmgang fighting style, but I remained true to my character concept of “Milandisian knight, and a character who’s actions are patterned after my grandpa)

    As long as the concept fits within the rules and is effective within the rules.

    John

    #253289
    Anonymous
    Inactive

    I think we’ve gotten off topic so I’m going to reign in my responses on character concepts.

    John

    #253297
    Anonymous
    Inactive

    if we aren’t talking about character concept and optimization, then we are talking about advanced maneuvers with push, and what rules do or don’t support that. My argument, that they are combine able into advanced maneuvers because they seem to fit in to the existing rules and there are rules that specifically disallow this normally (riposte p 270 can only be combines with other pushs).

    There are very few push type maneuvers that this would be allowed for but it makes for a very interesting corollary for push spells. (It makes a lot of spells particularly appealing if you can use them in reactions to something else and tack on some added damage)

    #253313
    Anonymous
    Inactive

    Pedro ruled in the older threads you CAN NOT combine a push maneuver with a any other, unless the maneuver says otherwise.

    #253316
    Anonymous
    Inactive

    then why are they even base maneuvers?

    so if your correct Devin the only maneuver that could be combined is riposte, and it has nothing it can combine with.

    #253319
    Anonymous
    Inactive

    then why are they even base maneuvers?

    so if your correct Devin the only maneuver that could be combined is riposte, and it has nothing it can combine with.

    I think what he meant was “Cannot be combined with anything other than another push maneuver”. I don’t recall it being any other maneuver.

    John

    #253323
    Anonymous
    Inactive

    my question still stands, is that if only one push maneuver says that, there isn’t anything else for it to combine with because the other Base push maneuvers aren’t combineable by the test of that rule.

    Also I would challenge you to find something to combine with Riposte that makes sense

    #253324
    Anonymous
    Inactive

    For succinctness and clarity, the way I remember it (and would recommend it) is:

    A Base Push maneuver may only be combined with another Base Push maneuver. Now, I’m also willing to bet that all Push maneuvers were intended to be Advanced to avoid this anyways. I only see 2 (3 if you count Riposte) Push maneuvers that are Base: Quick Set and Trail of Bodies.

    The reason Riposte has a Special is because it starts off as Advanced and then becomes Base, so it clarifies what that means. I think it’s fair to extrapolate from that. You can’t really combine any of the 3 Push maneuvers with one another as their triggers are all different: Get Charged, Vanquish a Foe, and Missed by a melee attack.

    However, when looking at the Push maneuvers, the ability to combine them with a non-Push could be problematic. Sure, I haven’t looked at every combination but Trail of Bodies in particular could be read in a number of ways. It says you can use this maneuver under Recovery, so does that apply if you use it as an Advanced maneuver?

    John

    #253329
    Anonymous
    Inactive

    You missed Rend (CoH) But that just goes to highlight your point of there being exceedingly few Push maneuvers (there are however more Push spells but thats going to be an advanced discussion)

    I cant see how you would combine any of the Base push maneuvers, considering the would inherit the same triggers , and you not likely to be charged while holding a spear and vanquish someone at the same time ( I would posit that those two criteria are mutually exclusive) and all of the criteria for Push maneuvers are like wise exclusive and don’t make sense when combined.

    I think that any of those (including Riposte) should be able to combine with non push maneuvers that seems to be supported by the Base maneuver tag, we just need a bit of guidance.

    #253382
    frootsnax
    Participant

    There may be more push maneuvers at a future point. Make submissions.

    I do not believe it was the intention of the rules to combine push maneuvers with non-push maneuvers. Pedro could come on board and destroy this potion with a post, but there is nothing to suggest how you would officially go about it. Josh’s idea is interesting, and might be a great house rule. But there’s nothing I read in A:RPG that suggests this was intended.

    #253634
    Anonymous
    Inactive

    add the following sentence to the end of the
    Effects entry:
    When creating an advanced martial maneuver that grants multiple attribute dice, only one die may explode. Also you may not combine maneuvers with a Push speed.

    found that in the errata, while looking for something else

    Whoopsie im wrong (ish) it still leaves us with outanything useful to combine with riposte

    #253637
    Anonymous
    Inactive

    it still leaves us with outanything useful to combine with riposteTrue.

    It can only be combined with Quick Set and Trail of Bones.

Viewing 12 posts - 16 through 27 (of 27 total)
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