Viewing 10 posts - 16 through 25 (of 25 total)
  • Author
    Posts
  • #267587
    Anonymous
    Inactive

    From my perspective there are 3 keys to a final decision.

    1. It’s one option on a Tier I spell
    2. Keep it simple
    3. Avoid broken combos

    As such I would say that someone under the effect of the spell has their maximum woulds increased. The primary benefit is in avoiding being vanquished by wounds. Some characters have low defenses / AR so it could be used to help keep that PC up.

    There are times when an NPC has been vanquished by wounds or is in danger of it. The benediction would help the NPC as well. I can think of at least one mod where that would come in very handy.

    When the spell ends the wound goes away and all real damage taken is still present resulting in vanquishing if necessary. I would allow the spell to be maintained from scene to scene if the plan is to get a critically wounded ally to appropriate healing so that a character isn’t put in jeopardy at the turning of a page.

    This approach eliminates endless wounds, avoids errata (though probably still an FAQ) and seems in line with the power of the spell.

    With a sweep of his hat,

    Paul

    #267592
    Anonymous
    Inactive

    From my perspective there are 3 keys to a final decision.

    1. It’s one option on a Tier I spell
    2. Keep it simple
    3. Avoid broken combos

    As such I would say that someone under the effect of the spell has their maximum woulds increased. The primary benefit is in avoiding being vanquished by wounds. Some characters have low defenses / AR so it could be used to help keep that PC up.

    +1

    I like the solution for all the reasons given and it seems to fit with the flavor of Anshar.

    John

    #267593
    Anonymous
    Inactive

    I don’t think the Anshar Benediction would be used outside of a BI even with the more generous “phantom wound” interpretation. The other benefits, on average, will be far more useful.

    In a BI, it would be extremely useful as a “phantom wound”. However, in some scenes, I don’t think it would be possible to keep it up for everyone in the group. In my experience, it seems like wounds in BIs are most often dealt in batches in certain encounters.

    If it simply raises the max wounds, the only time I can ever see it being used is if someone is down to 1 wound left in a BI. On the other hand, it’s entirely possible they would just want to risk dropping and have someone cast Stabilize on them (healing 1-2 wounds).

    It is 1 option of a tier 1 spell (so shouldn’t be too powerful) but, to me, all options need to be useful (of course, some of the others (Fire Dragon) are only situationally marginally useful).

    In any case, it would be good to get an official ruling so everyone knows how it’s supposed to work.

    #267595
    Anonymous
    Inactive


    In any case, it would be good to get an official ruling so everyone knows how it’s supposed to work.

    Agreed. Hopefully Pedro, Matt or someone else official will chime in.

    With a sweep of his hat,

    Paul

    #267597
    Anonymous
    Inactive

    I don’t think the Anshar Benediction would be used outside of a BI even with the more generous “phantom wound” interpretation. The other benefits, on average, will be far more useful.

    In a BI, it would be extremely useful as a “phantom wound”. However, in some scenes, I don’t think it would be possible to keep it up for everyone in the group. In my experience, it seems like wounds in BIs are most often dealt in batches in certain encounters.

    If it simply raises the max wounds, the only time I can ever see it being used is if someone is down to 1 wound left in a BI. On the other hand, it’s entirely possible they would just want to risk dropping and have someone cast Stabilize on them (healing 1-2 wounds).

    It is 1 option of a tier 1 spell (so shouldn’t be too powerful) but, to me, all options need to be useful (of course, some of the others (Fire Dragon) are only situationally marginally useful).

    In any case, it would be good to get an official ruling so everyone knows how it’s supposed to work.

    I agree across the board. I think even with the phantom wound interpretation this benediction is average power in modules, but in a BI it is extremely valuable. And I think that’s OK, since it’s only really shining in rare occasions (BI’s). If it just ups your maximum, then in some ways its just briefly delaying the healing of your wounds by mend wounds, and it’s hard to run when the spell expires. With that interpretation, it’s just better to get a benediction to up your fortitude or AV to hope to either not be hit, or to not take a wound when you do. Personally, I think it is better to let this usually mediocre ability have its day to shine.

    But I agree, we’ve pretty much talked it to death and all we can hope for is an official ruling.

    #267609
    Anonymous
    Inactive

    Campaign staff and PCI have both been closely following this thread. Like many of you, we have several thoughts and perspectives on the subject. We are waiting to have conversation on it before issuing a ruling. I just wanted everyone to know that you are not being ignored.

    #267611
    Anonymous
    Inactive

    Thanks for letting us know that it is being thought about Matt.

    #267759
    Anonymous
    Inactive

    Benediction of Anshar-Official Ruling.
    The Anshar-specific option of Benediction of the Gods gives a single bonus Wound that is granted in addition to a Heroes passive Vigor. As such, if a Hero has a passive Vigor of 3, they now have 4 Wounds. This Wound is not a “phantom” Wound and Wound damage (and the associated penalty) is still calculated as normal. If a Hero who normally has 3 Wounds who is under the effects of this spell suffers 3 Wound damage, they are Vanquished via Wounds when this spell ends (due to suffered all 3 Wounds). Suffering 4 Wounds in the same example would mean that the Hero is immediately killed when the spell ends (but the player would, obviously, still have the option of spending a Fate point to save the Hero as per the Gritty Rules:Permanent Injury on page 186 of the Codex of Heroes).

    #267761
    Anonymous
    Inactive

    Thanks Matt. Can this be added to the FAQ? Also, I’d recommend putting it on the campaign site under news so that event organizers see it even if they’re not on the forums.

    With a sweep of his hat,

    Paul

    #267762
    Anonymous
    Inactive

    It is already down to go into FAQ. I will look into adding it to news.

Viewing 10 posts - 16 through 25 (of 25 total)
  • The forum ‘Arcanis: Rules & Rulings’ is closed to new topics and replies.