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- March 7, 2016 at 5:46 am #152201AnonymousInactive
Want to make sure I am understanding this correctly:
Under talents I see that Runic Tattoo is a limited skill talent.
Under the Runic Warrior path, I see you pick up this talent at the Initiate and Master levels. But nowhere in the path description does it say something along the lines of “this talent is no longer a limited talent for you”. So am I correct in my understanding that currently a character has no way within the game mechanics to pick up more than two Runic Tattoo talents? At least, until some future book is possibly released with a new path with options to pick up more? Or am I missing something here?
March 7, 2016 at 6:04 am #271803AnonymousInactiveYou are correct. Runic Tattoo should read at the end:
Special: Once you acquire this Talent, it is no longer a Limited Talent for you.
March 10, 2016 at 2:33 am #271866AnonymousInactiveIt looks to me like the Runic Warrior is a way for armor-less characters to pay a price in talents (and a Path) instead of money. Anyone who has the money can pay for fine or exceptional noble garb and put runes on it. Tultipetans and Khitanimen who take the path can instead do without the ultra-fancy clothes and put runes on their bodies. Moreover, the talents don’t allow exceptional runes till Tier V, whereas clothing offers that option at a lower (rune-based) tier, albeit at exorbitant price. Is that a correct (albeit simplified) way of looking at it?
March 11, 2016 at 2:00 am #271882AnonymousInactiveIt looks to me like the Runic Warrior is a way for armor-less characters to pay a price in talents (and a Path) instead of money. Anyone who has the money can pay for fine or exceptional noble garb and put runes on it. Tultipetans and Khitanimen who take the path can instead do without the ultra-fancy clothes and put runes on their bodies. Moreover, the talents don’t allow exceptional runes till Tier V, whereas clothing offers that option at a lower (rune-based) tier, albeit at exorbitant price. Is that a correct (albeit simplified) way of looking at it?
I wouldn’t even call it that exorbitant. Iirc, exceptional noble’s garb costs 20 Gc which, to me, is far “cheaper” than 5 talents.
March 11, 2016 at 2:15 am #271884AnonymousInactiveBut far less durable
March 11, 2016 at 2:38 am #271885AnonymousInactiveBut far less durable

But also far less likely to explode, as I recall….
March 18, 2016 at 8:37 pm #271994AnonymousInactiveOne other potential problem I noticed with Runic Warrior is that it requires 6 ranks in each of Knowledge (Arcanum), Knowledge (Metaphysics), and Melee. However, it can be very difficult (impossible?) to gain 6 ranks in those 3 skills before the end of tier 1 but, if you don’t start Runic Warrior in tier 1, you won’t be able to take Runic Tattoo 2 until Tier 3 (and you must make sure to take it before taking Master Runic Warrior or else you can never get Runic Tattoo 5).
March 19, 2016 at 12:57 am #272003AnonymousInactiveWhy not take the talent twice in a tier? I don’t see the problem.
March 19, 2016 at 4:53 am #272007AnonymousInactiveWhy not take the talent twice in a tier? I don’t see the problem.
I’d love to but it’s not allowed by the rules:
Tiered: Tiered Talents possess one to five Tiers. When you first take the Talent, you learn its Tier I ability. Once per subsequent Tier you may take the same Talent again to learn the Talent’s next Tier ability provided your Hero Tier is at least as high.
The problem is the “once per subsequent tier”. The only way around this is to take the talent once and then find a path that grants the talent.
I’d love to see this errata’d as it causes all kinds of issues unless you fully plan out your character from day 1.
March 19, 2016 at 1:56 pm #272009AnonymousInactiveTiered: Tiered Talents possess one to five Tiers. When you first take the Talent, you learn its Tier I ability. Once per subsequent Tier you may take the same Talent again to learn the Talent’s next Tier ability provided your Hero Tier is at least as high.
I’d love to see this errata’d as it causes all kinds of issues unless you fully plan out your character from day 1. Unless there are specific exceptions made for specific tiered talents, I can’t imagine this will change. Early playtesting didn’t have that requirement until we pointed out to Pedro the amount of abuse that a player could do with spellcasting talents. Imagine an expert at Tier IV deciding what to do next and deciding to become a caster. If they already have Prestidigitation and pick a path that opens up spellcasting, over the course of 6 ranks they can move from casting basic universal spells to Tier IV spells (Path, 2 skills at 2 ranks/skill, Any 2 Talents – Sabatical (+1 casting), A(D)SC I, Any 1 Talent – A(D)SC II, Any 1 Talent – A(D)SC III, Any 1 Talent – A(D)SC IV. For that matter, if they’ve taken the long game they could already be maxing out the skill before then removing the need for the skill selection then and depending on background might not even need the Path either. It also makes becoming a full double caster far easier which isn’t a good path either.
Arguably the highest tiered talents represent a lifetime of dedication to that element if it’s an every tier tiered talent (ex. Weapon Mastery, Stealthy, spellcasting).
With a sweep of his hat,
Paul
March 19, 2016 at 3:25 pm #272010AnonymousInactiveThat is fair. I don’t have my book with me, but I believe in this specific example the talent is no longer limited the first time it is obtained, and then it is granted at each tier of the path. This means if it is first taken at T2, then at T3 the character could take the talent prior to the next tier of the path, legally gaining the talent twice in a single tier. Unless I’m missing something.
March 19, 2016 at 8:37 pm #272012AnonymousInactiveA few thoughts:
1. I’d assume this path is more likely for an Expert rather than a Martial, since one of the big benefits of the Martial archetype is the armor talents, which this path doesn’t use.
2. With Khitani not playable, and none of the requisite skills showing up in the Dwarven national skills, and Tultipetan racial skills only offering a single Lore skill that you could burn on one of the Knowledge requirements, even with some crafty character building I think you have to plan on at least one of the three requisite skills being at rank 3 upon character creation.
3. With the Expert archetype it is still possible to hit rank 6 in Tier One with a skill at rank 3 at creation. But you’d have to settle for taking the Path relatively late in the Tier.
Definitely some hurdles and min-maxing you have to get past in order to get the full benefit from this talent/path; I think you’d have to do some serious thinking to determine if it’s worth it for the character you’re trying to build.
March 19, 2016 at 8:44 pm #272013AnonymousInactiveOf course, the hurdles are mostly in Tier One; the latter tiers are pretty straight forward.
IMHO, the biggest benefit to this path is getting the Iron Skin; that’s a huge savings in money compared to buying comparable armor, and even with exceptional armor you’d still have encumbrance, plus this path gets you the legendary rune slot at Tier 5.
Just my two coppers. Which I likely stole. Probably from some Coryani or another…
March 20, 2016 at 10:23 pm #272018AnonymousInactiveThat is fair. I don’t have my book with me, but I believe in this specific example the talent is no longer limited the first time it is obtained, and then it is granted at each tier of the path. This means if it is first taken at T2, then at T3 the character could take the talent prior to the next tier of the path, legally gaining the talent twice in a single tier. Unless I’m missing something.
Its the same issue for Verdant Champion (pa), but is even worse, as the earliest you can get in is T3. So: T3: Path; T4, Talent then Path; T5, Talent then Path.
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