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- This topic has 31 replies, 13 voices, and was last updated 12 years, 2 months ago by Anonymous.
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- June 16, 2014 at 9:26 pm #262948AnonymousInactive
I’d prefer that be errata for the book, rather than something specific to the campaign. I think that the campaign guide should reflect rules which are needed for the specific story being told through the campaign, or possibly restrictions based on its shared nature (e.g. only so many Hero Points may be awarded in an adventure per PC, so that there isn’t a wide disparity based on different GMs’ playstyles).
June 17, 2014 at 1:30 am #262952AnonymousInactiveThere will be better guidelines for Hero Point dispersal. Eric and I had a long talk about errata and there will be that coming as well
June 19, 2014 at 1:32 am #263073AnonymousInactiveFrankly the list is pretty short, but I want to make sure that clarifications are distinct from changes and that the wording is put together in the best manner.
June 23, 2014 at 9:58 pm #263357AnonymousInactiveThere will be better guidelines for Hero Point dispersal. Eric and I had a long talk about errata and there will be that coming as well
For the former, I hope so. I saw three HP given out across three modules.
(( And most of the time, people Were happily playing both vices and virtues to their own detriment and to the general enjoyment of the tables… as an example of a spot where a HP could/should be awarded. ))I’d be keen to learn what the scope of the errata might be. Cleaning up the wording of certain things (to close loopholes or ensure clarity)? Or actual changes to mechanics?
I ask as someone who questions the notion of playing 10 to 15 adventures in order to learn one greater rite (as an example of my general concerns about the point-costs for talents and rites
).Ooh, ooh, and maybe the Aid Another action could be codified?
June 24, 2014 at 1:26 am #263379AnonymousInactiveThere will be better guidelines for Hero Point dispersal. Eric and I had a long talk about errata and there will be that coming as well
I’d be keen to learn what the scope of the errata might be. Cleaning up the wording of certain things (to close loopholes or ensure clarity)?Just a short list of examples:
Clarification (not errata):
Defenses can be reduced to zero
One cannot Wager a resource one does not have (I am kind of annoyed at this question)
Regardless of the TN, once must get 1 success to succeed (stated multiple times in the book)
Spelling out Character Rank in more detail.Errata:
Adding an Assist Ally use for skills
Some language correctionsJune 24, 2014 at 1:39 am #263382AnonymousInactiveUsing a combination of points 1 & 2…can someone with an Avoidance of 1 use a Wager that lowers Avoidance by 2? I assume yes, since otherwise it becomes too nit picky.
John
June 24, 2014 at 3:26 pm #263393AnonymousInactiveUsing a combination of points 1 & 2…can someone with an Avoidance of 1 use a Wager that lowers Avoidance by 2? I assume yes, since otherwise it becomes too nit picky.
John
You can think it is nit picky, but using something you don’t have doesn’t sit right with me.
June 25, 2014 at 6:26 pm #263473AnonymousInactiveAwesome, thanks for the heads up.
-Vic
June 25, 2014 at 10:52 pm #263487AnonymousInactiveI would assume you would need an Avoidance of 2 to wager 2. I’m in the same boat with Eric on this one. If you’re wearing armor that would preclude having the necessary Avoidance to wager, you’ll have to up the Avoidance or decrease the armor.
June 26, 2014 at 1:04 pm #263503AnonymousInactiveThis is a bit different for something like a Stance. A fighting man wears heavy armor so he can stay aggressive in a battle.
June 26, 2014 at 2:01 pm #263505AnonymousInactiveThis is a bit different for something like a Stance. A fighting man wears heavy armor so he can stay aggressive in a battle.
This will make those with heavy armor have more advantages then. Armor already gives good damage reduction at the cost of low Avoidance. If they can also go aggressive and get the bonuses with no further penalties, it might make it the ‘default’ method.
Perhaps any Avoidance under 0 could penalize something else? Maybe every point of your Avoidance you wager below 0 gives the attacker 1 more Die for Damage?
John
June 26, 2014 at 4:19 pm #263508AnonymousInactiveThis will make those with heavy armor have more advantages then. Armor already gives good damage reduction at the cost of low Avoidance. If they can also go aggressive and get the bonuses with no further penalties, it might make it the ‘default’ method.
Yeah, this is starting to confuse me too. If you can’t wager a resource you don’t have, an Aggressive Stance should not be possible if you have an Avoidance that’s been reduced to 1 or less. Unless, in this case, the wager applies to the base Defense before the Armor reduction is considered. By that definition, a character is always able to go Aggressive because even the lowest Avoidance starts at 2 (unless there is a flaw I’m forgetting).
Perhaps any Avoidance under 0 could penalize something else? Maybe every point of your Avoidance you wager below 0 gives the attacker 1 more Die for Damage?
This was my first thought too. Only downside is, the whole thing becomes a wash. There really isn’t a point to wearing good armor if your opponent just bypasses it. So if the intent is for Armor and the Aggressive Stance to compliment each other, this doesn’t work. OTOH, giving the opponent extra dice for his ATTACK roll might.
But you know what? All this speculation and arguing over a handful of words Eric has tossed out is silly. I think we need to see the actual errata/clarification/change (or at least a solid draft) before we start gnashing teeth and poking holes in it.
June 26, 2014 at 5:42 pm #263522AnonymousInactiveYou’re right, the Die should be on the attack. You’re also right we should see it first.
John
June 26, 2014 at 10:39 pm #263540AnonymousInactive… even the lowest Avoidance starts at 2 (unless there is a flaw I’m forgetting).
Feeble Ability, with the other ability set at 2.
As it is, armor ends up a wash pretty quickly. After all, a lower Avoidance means you will be hit more often. Since excess successes on the attack also add to damage, lowering Avoidance also means you are more damaged. The exchange ratio of Armor Value to Armor Penalty for existing armor is not in the armor wearer’s favor. That doesn’t even account for the movement skill penalty associated with Armor Penalty…
June 26, 2014 at 11:32 pm #263549AnonymousInactiveArmor is out of style unless you have a horse to carry you around. It is not an accident that the weapons are light and mobility is key.
I recommend the Smithsonian History of Warfare series if you are interested. Specifically: “Warfare in the Seventeenth Century” by John Childs. It was 1 of the books I read in preparation for the new edition.
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