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  • #152145
    Anonymous
    Inactive

    Hello,

    I have a question that has to do with the history listed in the new Blessed Lands book and a Val’Abebi character.
    In the history section of the Blessed Lands book it says how you need X requirements for your character to know certain facts, usually it’s X ranks in a knowledge skill.
    Well I have a val’Abebi character with the bloodline (I forget the name, I don’t have the book with me at the moment) that allows me to make any knowledge check untrained with a bonus equal to my bloodrank. I’m purposly taking as few knowledge skills as possible, and taking all the bloodline talents, so that I have a high bloodrank to do most knowledge checks untrained.
    How does this tie into these requirements of the Blessed Lands book? Would my character be treated as having my bloodrank worth of ranks in all knowledges and thus will know some of history mentioned in the book? Or do I specifically have to take knowledge (history) (or the specific knowledge skill) to be able to know those? Or should the DM allow me a roll each time such knowledge would be valuable since it is untrained?
    How much does my val’Abebi character know about the history of the Blessed Lands and First City?

    Thanks,

    #271189
    Anonymous
    Inactive

    Ranks in a Knowledge Skill represents formalized training and education in a field.

    The val’Abebi Bloodline talent (Wisdom of the Ages) specifically states that you are untrained, but gain a bonus on active skill rolls.

    In this case, your val’Abebi would NOT know this information automatically, but should it come up in the mod Althares would grant you the information you wish in divine revelation or you hear the ‘whispers of your ancestors’. For this you would make an active (if untrained) skill roll with a big bonus, but because you have not actively studied the material you would not qualify under the rules of this book.

    Sometimes book learning has its advantages \";)\"

    #271192
    Anonymous
    Inactive

    So I don’t automatically know it, but I will have the opprotunity for Altheres to give me the knowledge.
    Fair enough, and that makes sense now.

    Thanks!

    #271193
    Anonymous
    Inactive

    We need to include SOME bonuses for the people who have burned Ranks to train their skills. Talent bonuses (like the Bloodline ability) reflect a character being a prodigy of sorts, able to instinctively know how to do something better, but not fundamental understanding in a given field. I might be able to pick up a trumpet and play it beautifully in a fully improvised way, but that doesn’t give me the ability to read music or understand the pseudo-Italian of musical notation.

    #271199
    Anonymous
    Inactive

    We need to include SOME bonuses for the people who have burned Ranks to train their skills. Talent bonuses (like the Bloodline ability) reflect a character being a prodigy of sorts, able to instinctively know how to do something better, but not fundamental understanding in a given field. I might be able to pick up a trumpet and play it beautifully in a fully improvised way, but that doesn’t give me the ability to read music or understand the pseudo-Italian of musical notation.

    Yes, but the same question applies to the bonus from Encyclopic knowledge, which does reflect extensive learning. If you have a +6 bonus to your untrained knowledge myths and legends because you have an 11 knowledge history, do you know something that requires 6 ranks in myths and legends or not? From the intent of the talent, I would think so, since it reflects your wide breath of research and incredible memory, but according to the base interpretation it shouldn’t. If it doesn’t, it significantly reduces the value of the talent since there is no roll associated with whether you know or not.

    #271201
    Anonymous
    Inactive

    If you do not have the listed number of RANKS in the given specialty, you do not know the information.

    #271202
    drafit
    Participant

    Hello,

    Cody is correct.

    I added these threshold knowledge ranks because for many years, I kept being asked, “Does my character know this?” Now you have a benchmark to see if your character does or not.

    If it comes up as an issue in an adventure, a roll will be called for and then you can add all applicable bonues, etc. But as a rule of thumb, this is what’s needed for your character to know the information.

    Pretty straight forward.

    #271203
    Anonymous
    Inactive

    Hey even the dim witted get a lucky guess. But that does not mean they can rationally articulate why they are right. Think of it this way. With north south east and west as orinal points. There is a one in four chance to guess the sun rises in the east. But the educated know that illiirs chariot travels east to west. As for that whole arcanis travels around a star theory…. That’s heresy.

    #271217
    Anonymous
    Inactive

    Like toodeep, I would have expected Encyclopedic Knowledge to apply to things like this. What is the logic for it not applying? To me at least, Encyclopedic Knowledge represents a wide breadth of knowledge in many topics (the breadth being represented by the -5 which is enough to make really obscure knowledge unknown without the actual skill).

    #271219
    Anonymous
    Inactive

    The answer is simple: Because you are not trained in that, and therefore do not know it.

    Remember, an active Skill Roll can represent you remembering something you smelled a decade ago and never thought of. It is the random chance in life, the sudden epiphanies that hit us all at times. Encyclopedic Knowledge, like Wisdom of the Ages, represents your ability to recall these random, passing facts.

    Skill Ranks, on the other hand, represent trained, learned expertise in a given field. In terms of Knowledges specifically, you have made it your vocation (or, at least, an avid hobby) to know this information and the skills relevant to it.

    Either way: NO, talents and other situational talent-based (or non Skill Rank based) bonuses do NOT count as prerequisites for the learning of this knowledge. Should an appropriate knowledge check come up in an adventure, these talents will help you make the check (think of it of finally putting 2 and 2 together to get 4 after decades of never thinking about it before), but they do not give you the right or ability to know this information in character beforehand.

    #271220
    drafit
    Participant

    What is the logic for it not applying?

    I believe this has already been explained, but once again:

    The Encyclopedic Knowledge Talent states: Benefit:
    “You gain a bonus to all untrained Knowledge Action Skill Rolls..”

    There is no Action Roll involved, merely a benchmark. Either you meet the Requirement or not. No Action Roll involed.

    Since there’s not an Action roll, the Talent benefit is not triggered.

    #271221
    Anonymous
    Inactive

    Because Encyclopedic Memory is a representation of what you may have picked up. Your knowledge in a single field gives you a better chance (hence, the dice roll) of knowing a tidbit of information than someone completely untrained in a field of study. The thresholds presented in the Blessed Lands book are represented as what a dedicated scholar has specifically learned and knows (no dice roll needed) in that field of study. To assume that someone with an Encyclopedic Memory who has only studied Trade should automatically know about the Second War of Extinction just does not make sense. But, in studying Trade practices of Ssethregoran races, they may (roll) have heard something about it.

    #271222
    Anonymous
    Inactive

    Wow…trifecta of independent answers within 10 min if each other….lol.

    #271223
    Anonymous
    Inactive

    Like toodeep, I would have expected Encyclopedic Knowledge to apply to things like this. What is the logic for it not applying? To me at least, Encyclopedic Knowledge represents a wide breadth of knowledge in many topics (the breadth being represented by the -5 which is enough to make really obscure knowledge unknown without the actual skill).

    I considered the same thing and went back and looked at the Talent. The Talent and others like it that grant bonuses to untrained skill rolls significantly increases the likelihood that at some point the character has encountered some snippet, passage or note somehow dealing with the topic. You may remember something overheard or a passing reference relevant enough to pull out a key detail.

    The information presented in the Blessed Lands book is collated for the convenience of us the audience, but does not represent an equivalent tome within the world for easy reference. There’s no “Blood Wars – How We Did It” anthology to reference. The knowledge represents the accumulated knowledge gleaned from the study of a wide range of sources over a long period of time. An untrained skill roll represents a check to see if the PC happens to remember something very specific on the topic applicable to the problem at hand. Think about the length of snippets within mods for knowledge checks compared against the 39 published pages of detailed history.

    As Henry pointed out, should a piece of knowledge from within the book be important to a story, there would be a skill roll provided at that time with all applicable bonuses applied. You may recall an obscure reference to a second war of extinction (20 ranks required otherwise) against a race known as the Eladru. But the timeframe, length, difficulties in persecuting the war and the role the gates played in it requires a depth of knowledge that SHOULD be reflected in a lifetime of study for an obscure topic without sufficient references in existence to review.

    In terms of the usefulness of the various talents, one of the approaches I’ve seen and used with Knowledge checks is if you have the various feats and your untrained roll would be better than trained, you can do it untrained. You just add one set of bonuses or the other, not both. Basically the untrained roll reflects knowledge gained outside of your core focus. “Well, I’ve spent a lot of time studying the history of the Coryani Empire, but I do recall coming across a treatise on the Second Gift of Althares written by a famous Coryani scholar who wrote…” Taken n that way you get a balance of the two approaches.

    With a sweep of his hat,

    Paul

    #271229
    frootsnax
    Participant

    The ranks make excellent guidelines and I would encourage people to follow them when thinking about what your character knows.

    But you also know what you learn through play which creates all kinds of loopholes and exceptions (or deceptions). Do you claim to know of the Il’Huan War? Well you need to have 7+ points of fame with the ES or the AZ…or you need to be an elorii or a ss’ressen…or 15 ranks of Knowledge (History). OR you have to have met one of the above in play…including any PCs who may have played at a table with you. Of course this assumes they know the truth, have told you the truth and that you find their wild stories credible. It also doesn’t mean other scholars don’t laugh you out of the room if you present obscure facts as history.

    If you have the talents of encyclopedic/eclectic memory I don’t think too many judges are going to object to you potentially claiming at least some “extra” knowledge. If you were hovering one rank short of the knowledge history or myth … I’d probably throw you that bone as a judge. You’ve made a mechanical investment.

    As a judge I don’t see how the ranks would actually be “enforceable” at a table. Player talks about crazy history. I raise my eyebrow and say really. They say … “Hey I traveled with an elori who told me …” I shrug and move on.

    Ultimately the game is a collaborative exercise. Make reasonable choices. Unless the knowledge is vital to your character concept follow the guidelines…

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