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- January 3, 2014 at 3:26 pm #254503AnonymousInactive
I think Sleg may need to adjust his attributes and skills slightly.
According to his build sheet, I see the following for attributes:
Base Race Background Huge Advancement 1.4 Final (Listed) Mi 7 1 1 9 9 Pr 6 1 1 8 8 Qu 5 1 6 5 Vi 3 3 5 Ch 3 3 3 In 4 4 5 Lo 3 3 3 Re 3 3 3And in Step 2, I see that Unarmed was trained twice. I’m not 100% certain of this, but I believe that you must choose 3 separate skills.
And in step 7 (Skills) Sleg has 7 skill points to assign, but only six skills are listed. Additionally, see my comment about Unarmed, above. And I don’t see where Thrown is trained prior to step 7. I’m not sure if this is actually a problem, though, because training a trained skill by 1 or an untrained skill by 1 still only costs one. It’s the fact that only 6 skills are listed combined with the problem with Unarmed that make me unsure of whether or not this is accurate. In total, I think the skills may need some tweaking.
Scott
January 3, 2014 at 3:52 pm #254504AnonymousInactiveTook a look at Vikisan val’Dellenov…
– It looks like he has a +2 to all defenses factored into the character sheet, but it’s not listed as one of his advancements on the build sheet.
– Step 7: I believe that Vukisan has 6 points to spend (3+1+2) but has actually spent 7. (The +2 to Mettle should cost 3, not 2. That’s probably where the mistake comes from.)
– By my calculations, Melee (Unarmed) should be a 4, not a 5.
Scott
January 3, 2014 at 4:23 pm #254506AnonymousInactiveAnd in Step 2, I see that Unarmed was trained twice. I’m not 100% certain of this, but I believe that you must choose 3 separate skills.
I noticed that as well but didn’t say anything because his char sheet lists Unarmed 4 and he has 4 if you only count one of the unarmed entries in Step 2 (Steps 2, 5, 7, and Advance 1.2 iirc).
January 3, 2014 at 5:02 pm #254507AnonymousInactiveWindseeker:
(If I’m right, correcting most of these mistakes will benefit your character.)– According to the build sheet, you only spent 37 out of 40 points on attributes. Also, after adding in the two advancement options, I think you have some adjustments that you need to make…
Base Race Background Advancements Final (Listed) Mi 5 5 5 Pr 5 5 5 Qu 7 1 8 8 Vi 4 1 1 6 5 Ch 4 1 5 4 In 4 1 5 4 Lo 4 3 4 Re 3 1 4 3– Step 7: Spent 8 points, but only have 7.
– Skills: I think I see a few mistakes, here…
Battle - Should be 5, not 3. Melee (Unbalanced) - Should be 2, not 0. Mettle - Should be 2, not 0. Heal - Should be 0, not 2. Linguistics - Should be 2, not 0. Perception - Should be 2, not 3.(However, this will change a bit if you have to remove a skill due to overspending on step 7.)
Scott
January 3, 2014 at 6:01 pm #254510AnonymousInactiveStz’ra:
– By my count, you spent 42 points on attributes.
– Skills: You left Wilderness Lore (2) off of the character sheet.
Scott
January 3, 2014 at 6:26 pm #254511AnonymousInactiveI think Sleg may need to adjust his attributes and skills slightly.
According to his build sheet, I see the following for attributes:
Base Race Background Huge Advancement 1.4 Final (Listed) Mi 7 1 1 9 9 Pr 6 1 1 8 8 Qu 5 1 6 5 Vi 3 3 5 Ch 3 3 3 In 4 4 5 Lo 3 3 3 Re 3 3 3And in Step 2, I see that Unarmed was trained twice. I’m not 100% certain of this, but I believe that you must choose 3 separate skills.
And in step 7 (Skills) Sleg has 7 skill points to assign, but only six skills are listed. Additionally, see my comment about Unarmed, above. And I don’t see where Thrown is trained prior to step 7. I’m not sure if this is actually a problem, though, because training a trained skill by 1 or an untrained skill by 1 still only costs one. It’s the fact that only 6 skills are listed combined with the problem with Unarmed that make me unsure of whether or not this is accurate. In total, I think the skills may need some tweaking.
Scott
ok i’m working on fixing that… but was wondering if the Gladiator Background is ok for Him… as i’ve been told that my be an issue by a friend… wanted to clear that up before i start working on him as revised….
January 3, 2014 at 6:34 pm #254512AnonymousInactiveHolger Stahlberg
– Skills: I’m not seeing where three skill points are coming from. By my count…
Battle should be 2, not 3.
Mettle should be 3, not 4.
Athletics should be 3, not 4.– Avoidance: I don’t see where the extra +2 is coming from. (You have a bonus of +4 listed in the modifier box. I believe that this should be a +2.)
– Armor: Milandesian Gothic Curiass costs 10 GC as the base cost. Plus the additional 1/3 of the armor’s cost for Custom-fit armor (Huge talent.) I believe that the limit is 5 GC plus starting gold/equipment.
Scott
January 3, 2014 at 6:45 pm #254513AnonymousInactiveok i’m working on fixing that… but was wondering if the Gladiator Background is ok for Him… as i’ve been told that my be an issue by a friend… wanted to clear that up before i start working on him as revised….
Yeah…. That might be an issue. Black Talon S’sressen are supposed to be from Milandir (the Sulfur Marsh.) But the Former Gladiator background specifies that the Nationality must be, “Almeric, Coryani Empire or Hinterlands.” So that might be a problem. Ghost Scale S’sressen can be from Almeric, Coryan or Milandir (as well as Abessios), though. So maybe Ghost scale would work? (Although I don’t remember if Ghost Scale S’sressen are campaign legal.)
Scott
January 3, 2014 at 6:53 pm #254514AnonymousInactiveGhost Scales = Campaign Legal.
Ashen Hides = NOT Legal.January 3, 2014 at 6:58 pm #254515AnonymousInactiveGhost Scales = Campaign Legal.
Ashen Hides = NOT Legal.Which has always bugged me. The Ashen Hides reside in Canceri but, from what I’ve read, don’t seem to be part of Canceri – they’re pretty much separate in the same way Dwarf enclaves are separate from the nation where they physically reside (but that doesn’t change the fact that they’re not campaign legal)…
January 3, 2014 at 7:02 pm #254516AnonymousInactiveHolger Stahlberg
– Skills: I’m not seeing where three skill points are coming from. By my count…
Battle should be 2, not 3.
Mettle should be 3, not 4.
Athletics should be 3, not 4.– Avoidance: I don’t see where the extra +2 is coming from. (You have a bonus of +4 listed in the modifier box. I believe that this should be a +2.)
– Armor: Milandesian Gothic Curiass costs 10 GC as the base cost. Plus the additional 1/3 of the armor’s cost for Custom-fit armor (Huge talent.) I believe that the limit is 5 GC plus starting gold/equipment.
Scott
Battle, Mettle, and Athletics are from Seasoned Veteran. Milandisian Gothic Curiass is free from the background. Aviodance: +2 to all defenses advancement, +1 from human, and +1 from Defensive rune
January 3, 2014 at 7:12 pm #254517AnonymousInactiveBattle, Mettle, and Athletics are from Seasoned Veteran. Milandisian Gothic Curiass is free from the background. Aviodance: +2 to all defenses advancement, +1 from human, and +1 from Defensive rune
Ah, I see that, now. Thank you.Wow, what a background! (Ooh! I want to play a, “genome”! My avoidance would be unbeatable!)

ScottJanuary 4, 2014 at 8:54 pm #254535AnonymousInactiveWorking with scott alpen, will have an update by tuesday
January 4, 2014 at 9:06 pm #254536AnonymousInactiveWorking with scott alpen, will have an update by tuesday
Good deal. I would hate to see anyone who put effort in to get booted without having a chance to fix problems.
January 4, 2014 at 10:31 pm #254538AnonymousInactivewith the short spear they cost 1.5gp per which is based on 3sc x 50.
he put the pathes on there as a reminder for future leveling ideas. they have not been added in anyway to the character. the is also going to rebuild the character as he is unable to have a katar if he is not from asbesios. with the 6gc he could purchase up to 4 of them for a total of 6gc.as to runes they will not make much of a diffrence for some builds. as you can see on my build for Cassies i purchased a Strength rune as 1 additional point of damage will not make much of a difference.
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