Viewing 5 posts - 16 through 20 (of 20 total)
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  • #273879
    Anonymous
    Inactive

    Armorr Proficiency is granted by their starting nation, so if you are from Coryan you won’t gain proficiency. I should stress, however, that wearing armour covers your camouflaging scales.
    I dont have the book in front of me now, but I don’t recall it explicitly stating that camouflaging scales doesnt work while wearing armor.

    Edit:

    Camouflaging Scales
    [Foundation, Racial]
    The Ghost Scale ss’ressen are well known for their ability to
    blend into their surroundings.
    Requirement: Ghost Scale ss’ressen
    Benefit: With a moment of concentration (a Simple
    skill action), your scales change hue to match the colors
    around you, granting you a Die Bump to your Quickness
    when performing a Stealth: Hide (Qu) Action Skill
    Roll. Also, if you are naked and standing still after
    matching colors of the area around you, you gain an
    additional +3 bonus to your Stealth: Hide (Qu) Action
    Skill Roll and do not require concealment to hide.

    The secondary benefit doesn’t work, while not naked.

    I’ve got another question, why is it that ARG seems to not actually give the races many of their described abilities? It seems to me that most players have to buy their various racial powers with their talents or what not, rather than just having them. Is this intentional in the games design or just something that happened? I mean, sseressen have to “purchase” their own claws via a talent, despite the fact that they most certainly have them and should really just know how to use them considering they all try to kill each other shortly after birth.

    #273880
    Anonymous
    Inactive

    I cannot speak to the intention when the rules were originally made as I was not involved with them, but a large portion of it I think was to allow players to play at least somewhat ‘unnatural’ versions of their race.

    Speaking as more of a modern rules apologist (:P), in terms of Ss’ressen do recall that the ss’ressen races are the product of selective breeding, which has created a wide variety of baseline strains. It is from here where Biological Adaptions occur. I do seem to recall that reptillian genes in the real world are a bit more. . . editable than mammals, which could also explain it, but that goes beyond my understanding of genetics (I am primarily an organic chemist and biochemist by trade, not a geneticist).

    Other races have their special abilities granted typically by metaphysical powers like Infernal Heritage, Val Bloodlines, and the like, so they operate by more strange forces.

    #274068
    Anonymous
    Inactive

    I cannot speak to the intention when the rules were originally made as I was not involved with them, but a large portion of it I think was to allow players to play at least somewhat ‘unnatural’ versions of their race.

    Speaking as more of a modern rules apologist (:P), in terms of Ss’ressen do recall that the ss’ressen races are the product of selective breeding, which has created a wide variety of baseline strains. It is from here where Biological Adaptions occur. I do seem to recall that reptillian genes in the real world are a bit more. . . editable than mammals, which could also explain it, but that goes beyond my understanding of genetics (I am primarily an organic chemist and biochemist by trade, not a geneticist).

    Other races have their special abilities granted typically by metaphysical powers like Infernal Heritage, Val Bloodlines, and the like, so they operate by more strange forces.

    So anyway, I almost forgot to come back and update this. Basically I’ve done a 360 on the character. I don’t want to just remake a old character. So my ghost scale is pushing towards path of the tooth and claw. Mixing in assassin for fun and of course just because its cool.

    He has now officially lived the majority of his life in Milandir, specifically Mil Takara. He, unlike most of his people wanted to see the open sky and see the many peoples that call this land home.. While also.. lining his pockets with whatever was in their pockets.. eating their house pets and of course being heroic. Exiled from Milandir he made his way to the pirate isles, to further see the peoples of this world, and tastes their many flavors.

    I’m enjoying the role playing aspect of the character and the mechanics of his build thus far. I’m fairly happy with peripheral vision and what I can do with it at times. Its quite fun actually, lol.

    As a new player its been a bit rough going from typical DnD, to A:RG, as the two systems don’t entirely mirror each other. For one, while I enjoy waylay and murderous precision, I honestly miss sneak attack and how often it came into play during DnD games.

    Waylay is a small bump on damage when I can get it, but working my stealth options into combats is difficult. Most box text for the vast majority of the encounters just assumes you want to stand in a line like your all avengers about to face each other down, lol. I of course do my best, usually annoying my Dm, lol. Though i’m happy I finally noticed that a tail bracer is not only a weapon that uses the unarmed skill, its also flexible! Which means tail tripping for the win.

    #274079
    Anonymous
    Inactive

    The Black Talons don’t really like you (how much hasn’t been hashed out, but I note one runs with BEAST so it certainly isn’t shoot on sight).

    Even if it WERE shoot on sight, they’d have to find me first. Ridiculously high hide for the win!

    Besides, I converted to the Fire Dragon, so we good.

    #274095
    Anonymous
    Inactive

    The Black Talons don’t really like you (how much hasn’t been hashed out, but I note one runs with BEAST so it certainly isn’t shoot on sight).

    Even if it WERE shoot on sight, they’d have to find me first. Ridiculously high hide for the win!

    Besides, I converted to the Fire Dragon, so we good.

    But.. Herka the Rock Johnson loves you! Its heat gave you your very form! The Fire Dragon is a lie, ask the Ashen Hide!

Viewing 5 posts - 16 through 20 (of 20 total)
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