Viewing 15 posts - 1 through 15 (of 19 total)
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  • #151534
    Anonymous
    Inactive

    Hello everyone,

    Just an FYI that the Cthulhu: Strange Aeons Kickstarter goes LIVE today (Oct. 28th) at Noon EST.

    As always, thank you for your support!

    #265087
    drafit
    Participant

    The Cthulhu: Strange Aeons Kickstarter is now LIVE!

    https://www.kickstarter.com/projects/14 … aying-game

    #265095
    Anonymous
    Inactive

    Well I got to wait in my next paycheck Henry, but I can see kicking 90 bucks toward this project. Maybe more but that’s what I can afford for now. Looks really cool too bad I got to wait until 2016, but that’s the breaks. \":(\" Good luck with this.

    #265101
    drafit
    Participant

    Hello,

    I put 2016 for the release date given that every single KS I have ever run or backed has been a bit late, I figured I would give some extra room for it to be published.

    I’m sure not too many people will complain if it gets sent out early. \":-)\"

    BTW – You do know that even if you pledge today, you won’t be charged until December 2nd?

    Thank you for your (future) support.

    #265102
    Anonymous
    Inactive

    Just to be clear do you need a copy of the CoC 7th ed rules to play this or will the rules be incorporated in the PCI books?

    #265103
    drafit
    Participant

    Hello Michael,

    We can’t copy the entirety of the rules in C:SA, but small summaries of the basics will be included. However, technically you do need the 7th Edition rules.

    #265104
    Anonymous
    Inactive

    Thanks for clarifying that. As far as I can tell from a quick web search the actual 7th ed rules are not out yet. There are some quick start rules available on the Chaosium site, but that’s all I could find. It sounds like the rules may be out soon though from a quick read of their message board. Have you heard anything you can comment on Henry?

    #265105
    drafit
    Participant

    Hello,

    I was a backer of their 7th Edition CoC Kickstarter and have received numerous updates. Among them is one saying saying that the final PDFs would be out in a week or two, with the books following as soon as they arrive from the printer.

    So yes, the new rules will be out by the time C:SA is available.

    #265119
    Anonymous
    Inactive

    Thanks Henry. I think I’ll see about picking up a print edition of the new rules when they come out.

    #265154
    drafit
    Participant

    Hello everyone,

    Update #3 of the Cthulhu: Strange Aeons KS with the outline of the Investigator’s Guide is now up

    https://www.kickstarter.com/projects/14 … ts/1036040

    #265159
    Anonymous
    Inactive

    Not sure if it fits, but as I was reading the book outline I kept thinking that I could take the movie Prometheus and with a few tweaks turn it into a C:SA adventure. I also noticed the reference to Synths, does that mean we can play or have as NPCs “androids” like David from Prometheus, Ashe from Aliens, or Bishop from Alien (hope I got the last two right from memory)? Anyhow this looks like it could be a really cool game.

    #265160
    drafit
    Participant

    Those movies certainly were an inspiration and such characters are possible, should your Keeper wish to use those rules.

    #265161
    Anonymous
    Inactive

    Since there’s good chance I will run the game you can bet Synths will be there. \":twisted:\" Be interested to see how they are affected by the sanity rules as opposed to normal humans.

    #265164
    Anonymous
    Inactive

    Ha, just read the flash fiction so I see how they’re affected. And it ain’t pretty \";)\" Man I want to play/run this game. I could do this with Eclipse Phase, but the CoC system sounds easier to wrap my head around. Even though I suspect/fear many of the aspects of the Eclipse Phase “future” will come to pass. \":(\"

    #265173
    drafit
    Participant

    Update #4 with some concept art from the very talented Richard Pace is live for the Cthulhu: Strange Aeons Kickstarter

    https://www.kickstarter.com/projects/14 … ts/1037159

Viewing 15 posts - 1 through 15 (of 19 total)
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