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- This topic has 2 replies, 3 voices, and was last updated 7 years, 8 months ago by Anonymous.
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- October 8, 2018 at 12:15 am #152920AnonymousInactive
Hi
Just been doing a bit of a re-read and found a ruling that demanding actions are interruptible.
This means that when a hero does a devastating attack it is not resolved until the clock has moved 6 ticks and it can be interrupted if the hero is attacked before those ticks are up.
But my question is, how does this work for Team attack. this is a demanding action that needs to be done on the same tick of 1 tick after the initial attack. Does that mean that the damage is not added until after the 6 ticks and when can followup team attacks be made?
For example
Tick 2 – John hit zombie for 6 points. (not a wound)
Tick 3 – Brendan hits zombie with team attack for 12 points (wound)
Does zombie drop on Tick 3 or Tick 9Example 2
Tick 2 – John hit zombie for 6 points. (not a wound)
Tick 3 – Brendan hits zombie with team attack for 12 points (Not a wound)When can a follow up team attack (using Brendan’s damage) be made. Tick 4 or tick 10(after demanding action resolved)
Cheers
October 8, 2018 at 4:59 am #276677AnonymousInactivePedro answered for Errata:
viewtopic.php?f=24&t=2334
The text on page 37 should say “many Demanding Actions are interruptible” with Demanding non-combat skill checks always being interruptibleOctober 8, 2018 at 10:44 pm #276680AnonymousInactiveThanks.
Goodle Fu failed to find the old thread

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