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  • #152920
    Anonymous
    Inactive

    Hi

    Just been doing a bit of a re-read and found a ruling that demanding actions are interruptible.

    This means that when a hero does a devastating attack it is not resolved until the clock has moved 6 ticks and it can be interrupted if the hero is attacked before those ticks are up.

    But my question is, how does this work for Team attack. this is a demanding action that needs to be done on the same tick of 1 tick after the initial attack. Does that mean that the damage is not added until after the 6 ticks and when can followup team attacks be made?

    For example
    Tick 2 – John hit zombie for 6 points. (not a wound)
    Tick 3 – Brendan hits zombie with team attack for 12 points (wound)
    Does zombie drop on Tick 3 or Tick 9

    Example 2
    Tick 2 – John hit zombie for 6 points. (not a wound)
    Tick 3 – Brendan hits zombie with team attack for 12 points (Not a wound)

    When can a follow up team attack (using Brendan’s damage) be made. Tick 4 or tick 10(after demanding action resolved)

    Cheers

    #276677
    Anonymous
    Inactive

    Pedro answered for Errata:
    viewtopic.php?f=24&t=2334
    The text on page 37 should say “many Demanding Actions are interruptible” with Demanding non-combat skill checks always being interruptible

    #276680
    Anonymous
    Inactive

    Thanks.

    Goodle Fu failed to find the old thread \":)\"

Viewing 3 posts - 1 through 3 (of 3 total)
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