Here’s a question for Eric or anyone else in the know. Why the change in the difficulty ratings between editions? It isn’t a big difference, but having played for awhile now I’m thinking of scaling back to the old difficulty numbers. I just want an idea of the design logic before I do it. We’re things too easy in 1st Ed?
We just stretched out the numbers and added some descriptions. In 2E there are a lot more ways to gain more dice, and you can focus on areas and drastically increase the success potential of each die.