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  • #150920
    Anonymous
    Inactive

    Functionally, diseases and poisons are useless over the long term, especially once Heroes reach Tier III. Though they may plague large populations, the two spells of Cure Affliction and Cleanse the Blood are essentially no-cost insta-cures, all easily castable by any Divine spellcaster (Tier I and Tier III respectively). Is there some way to make diseases and pestilence actually a threat, given this? Am I missing something in my assessment? I’m interested in all your constructive thoughts on this matter.

    #259449
    Anonymous
    Inactive

    Well, Cure Affliction is for natural diseases only.

    However, you bring up a good point, once Tier III Cleanse the Blood is the answer. I suppose not knowing you were diseased is always a way around it. However, in all game systems, there’s always a cure for those things later on.

    John

    #259459
    Anonymous
    Inactive

    there is something I have been working on for chroniclers…

    Deceases will have a defense value which must be surpassed by the caster, the spell will also be errata’d to state a person may only be the target of the spell once per day…..

    also plan in increasing the casting time to 30 min

    #259460
    Anonymous
    Inactive

    Sounds like good changes. Will the same changes be made for Poisons?

    John

    #259461
    Anonymous
    Inactive

    Sounds like good changes. Will the same changes be made for Poisons?

    John

    Poisons will have a defense, and each “miss” speeds the poison up \":)\"

    I’m evil that way

Viewing 5 posts - 1 through 5 (of 5 total)
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