Makers of Award-winning Role Playing Games › Forums › Arcanis: The Shattered Empires › Arcanis: Rules & Rulings › Do spells with range like 10′ Radius provoke?
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- July 10, 2015 at 10:46 pm #268999AnonymousInactive
For basic spell casting? Nothing besides he gets a Free Strike against you and could in theory knock you out before you get the spell off.
The real fun comes when you hit someone who is trying to perform an Inerruptable Action. If the target takes damage, they must succeed on a Resolve Roll, the TN being 10+damage taken. If fail, their clock is pushed 1 for every 5 damage. If wounded, action immediately ceases in addition to the previous effect.
July 10, 2015 at 11:25 pm #269000AnonymousInactiveWhich is why I am not planning to do any interruptible spells if I can possibly help it. They’re slow enough as it is without adding injury to insult.
July 11, 2015 at 3:52 am #269002AnonymousInactiveI’m trying to take a step back and calmly understand the opposing view (until this conversation came up, I never even considered the possibility that anyone would think they provoke)…
If “0′ (X’ Radius)” and “Self (X’ Radius)” both don’t provoke, what is the logic for having “X’ Radius” provoke? It is still no range and no other non-ranged spells/abilities provoke. Why should the ones I listed (which is the complete list unless I missed something)? I’m interested in both the logical and rules reasons (something beyond “because it doesn’t explicitly say 0′ or Self”) why. As near as I can tell, the spells (and abilities) labeled “X’ Radius” are no more powerful (and sometimes less powerful) than ones labeled “0′ (X’ Radius)” and “Self (X’ Radius)”.
July 11, 2015 at 5:38 pm #269005AnonymousInactivedude your basically saying that “oh just because I use a ranged attack as a melee attack it shouldn’t provoke”
the way that I play this game, and let me stress, that its the way I play the game (and run the game) is that combats should be fast and furious, and a lot of back and forth between players and enemies. and in my philosophy avoiding every single free strike is counter to the way the game was designed to be played.
lets take out a single spell in your “no” category that best illustrates my thoughts, Channeling, A spell that heals people around you and damages people around you also, your contention is that your casting it on your self and not the other people that it affects. and I think that idea is laughable.
I think its been said again and again that the argument of things being more or less powerful across different disciplines is not a valid argument as the game was intentionally designed to be imbalanced in many ways, so your cry of “(some spells) are no more powerful … than (other spells)” falls on deaf ears.
July 11, 2015 at 8:13 pm #269006AnonymousInactiveSorry but your argument doesn’t make ANY sense (to me at least). These are NOT ranged spells. They are pbaoe – no different than any other pbaoe in the game. If they are different then please explain HOW they are different. If all of the other pbaoe abilities didn’t already not provoke then I would agree with you (but since they don’t, I find your arguments laughable).
Also, remember Channeling is likely to harm part of your own party.
As to power level of spells, I wasn’t talking cross-discipline – I was talking comparing any of these spells to similar spells in the same discipline.
July 12, 2015 at 4:46 am #269007AnonymousInactiveRules as written Rebuke, Channeling, and Shield of Enduring Will all provoke.
Just because you think they shouldn’t has no bearing on the truth.There are numerous other spells in the book that just have a range without the words Radius, or 1 target, basically no other description listed. You don’t expect to change the rule on all of them do you?
Here is a short list from going through the book Call of the Hunt, Call of the Wild, Celerity, Construct Guardian, Crimson Feast, Detect Unnatural Creatures, and many more.They all provoke because they are not Self, Melee, or 0′.
Having the word Radius after the range in Rebuke, Channel and Shield of Enduring Will, means nothing to the rules on provoking. Call of the Hunt is a heal/buff spell that works off a Radius as well just like Channeling, and it provokes.
If a caster were to place Black Ice [30′ (5′ Radius)] centered on themselves no one would be saying “hey that doesn’t provoke because they are not sending the spell away from them.” It is considered a ranged spell and therefore provokes.
July 12, 2015 at 5:21 am #269008AnonymousInactiveSigh. If they provoke or not is the entire debate. Just as they don’t not provoke because I don’t think they should, they also don’t provoke simply because you think they should. I was not the only one in the other thread that thought they do not provoke.
All of the spells you list provoke because they are ranged. All of the spells/abilities I listed earlier in this thread are not ranged – they are pbaoe.
Call of the Hunt is an odd duck. I honestly don’t know what to make of that one. It is written up as a normal ranged spell but says it affects all allies in range (I don’t recall seeing any other spell written this way). Given the range of 30′ and the odd way it is written, I would agree this one provokes.
Please explain to me how X’ Radius is different than Self/0′ (X’ Radius). I have yet to see anyone give an answer (beyond “they don’t say 0′ or Self” which seems way more likely to be a simple typo omission than an intentional significant difference (we’re up to 31 pages of Errata/FAQ after all)).
July 12, 2015 at 12:08 pm #269009AnonymousInactivepbaoe??
July 12, 2015 at 2:51 pm #269011AnonymousInactivePoint Blank Area of Effect
July 12, 2015 at 3:06 pm #269013AnonymousInactiveDon’t you just love jargon….not. That’s new one on me. Bet it’s a carryover from computer games since the aoe thing I now recall from WoW along with the infamous “dot” references.
To honest as far as I can recall (based on the “spirit” of gaming), any casting done within melee range of a bad guy is gonna get you smacked. All that hand waving and abracadabra business distracts you from the deadly serious business of defending yourself. Am I wrong in thinking that? Just curious about my thinking here.
July 12, 2015 at 3:32 pm #269014AnonymousInactiveDon’t you just love jargon….not. That’s new one on me. Bet it’s a carryover from computer games since the aoe thing I now recall from WoW along with the infamous “dot” references.
I don’t remember if I ran across it first in computer or tabletop (likely computer). I’ve seen it used in both.
To honest as far as I can recall (based on the “spirit” of gaming), any casting done within melee range of a bad guy is gonna get you smacked. All that hand waving and abracadabra business distracts you from the deadly serious business of defending yourself. Am I wrong in thinking that? Just curious about my thinking here.
There are exceptions. Any spells with range of Self, 0′, or Melee does not provoke free strikes. Logically and spell effect, “X’ Radius” is no different than “Self (X’ Radius)” but it doesn’t explicitly have 0′ or Self so some people think these spells provoke (while others, like me, think they don’t).
July 12, 2015 at 4:22 pm #269015AnonymousInactiveI found back in the 80s when I wrote a BattleTech mod for FASA that writing the fluff was easy and fun, writing rules that were clearly understood by all damn difficult. What seems to be crystal clear to the game designer often is confusing to the unwashed masses. Otherwise there would be no need for errata.
Even computer games have innumerable patches (yes I’m looking at you SWTOR…
) Just out of curiosity has any of the PCI staff weighed in on this, even to explain the spirit behind the rules here? BTW I do agree with Josh on one thing, Arcanis combats should be fast and furious (or at least as we can be with the “clock”). As a general rule I prefer to tell a “story” with combat rather than getting too bogged down with the rules. Unless you are really stupid, or want to go out in a blaze of glory I won’t kill your character no matter what the darn dice say. Maiming…well maybe.
Still bummed out I didn’t get a cool scar or phobia from the last BI. Got to work harder on that.
July 12, 2015 at 4:53 pm #269017AnonymousInactiveNo one from PCI has weighed in as yet.
I agree combats should be fast and furious.
My main contention is that combat spells need to actually be useful in combat (attack spells with range 5′ Radius are completely useless if they provoke free strikes – even 10′ Radius are marginal at best (given that there are plenty of pbaoe attack spells that don’t provoke and ranged attack spells allow attacking from a safe distance)). My secondary contention is that there is logically absolutely no difference between X’ Radius, Self (X’ Radius), and 0′ (X’ Radius) so I completely fail to see why X’ Radius should provoke (yes, 0′ can be extended via adaptation but they are identical besides that).
I did consider that the Radius may have been the error and these spells should be like Call of the Hunt (ranged but affect all targets within range). However, I seriously doubt that as these spells have radius ranges (5′, 10′, and rarely 20′) while ranged spells almost always have multiples of 30′ for a range.
July 12, 2015 at 6:12 pm #269018AnonymousInactiveHi all,
There is one critical thing that you have missed in this discussion… which is that without the ‘range’ of the effects being specified, they are actually useless from a rules perspective. So, yes this was an oversight.
Not wanting to delve into the specifics of each and every spell that has been listed, instead, I will give you a general ruling (and yes, treat this as an official ruling; if someone could also link this into other threads where appropriate that would be excellent as well).
Any spell whose descriptive block contains a Range entry that specifies an area effect, but which does not specify a range at which this area can be targeted, should be assumed to have a range of self. For example, the Rebuke spell, has a radius of 10′, whose targeting location is self; despite the self not being explicit in the textual description of the spell.*
* This only applies to spells that affect an area; furthermore, specific errata to individual spells that contradicts the above takes precedence over this general errata entry.
September 30, 2015 at 12:21 am #269869AnonymousInactiveJust found an unintended consequence. This is not necessarily a problem as it gives Martials some new options.
All the discussed spells can now by placed on a shield using the Spell Rune.
I actually like this find, as (once I can afford it) it gives me a more reliable option to deal with minion hordes.
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