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  • #151823
    Anonymous
    Inactive

    I’m building a ‘one shot’ concept for my convention folder and looking for mechanical suggestions for improvement. Oddly, Assassin seems to work for the combat side and complements Magi.

    Primary attack is a ‘flamethrower’. Adapted 25′ cone Sustained Heat Wave.

    *****

    1. Concept
    Kimba Pyralis
    – Pyromaniac Spartan

    2. Archetype: Arcane
    Skills:
    Arcanum (Thaumaturgy)
    Deceit
    Stealth
    Knowledge (Arcanum)
    Larceny

    Talents: (Ignore requirements, choose now)
    Armour Proficiency (Light: Nation)
    Weapon Training ( Greatsword, Shortsword )
    Prestidigitation
    Arcane Spell Casting I

    Special:
    ___________________________________

    3. Attributes (Heroic – 40 point buy)
    Mi _4____ Ch _4____
    Pr _5____ In _4____
    Qu _6____ Lo _3+1__
    Vi _4____ Re _7+1__

    4. Race: Elorii – Kelekene
    Skills:
    Intimidate
    Deceit

    Talents (chosen at Step 9):
    Adaptation: Alter Area

    Special:
    +1 Discipline
    +1 to Wild Assault attacks
    Source of Fire

    Racial Language: Eloran, Low Coryani, Unden
    Attribute Adjustment (Choose): Lo, Re

    5. Nation/Region: Entaris
    Skills:
    Knowledge (Religion)
    Tracking

    Native Language: Elorii (Y)
    1. ?? 2. ?? 3. ??

    6. Background:
    Elder Sorcerer’s Apprentice
    Minimum Age: 180
    Attributes: Logic, Resolve

    Primary Skills:
    Athletics,
    Arcanum (Thaumaturgy)
    Melee (Balanced)

    Talents:
    Prodigy,
    LMT: Sweeping Strikes

    Starting Gear:
    Any weapon common to your starting nation,
    Explorer’s Kit
    Vellum Book of Arcane Instruction (+2 when utilizing your Arcanum skill as a Lore skill)

    Starting Silver: 3d10 (Charisma)

    7. Train Skills (pLo + pRe +3 skill points)
    Arcanum (Thaumaturgy)
    Athletics
    Deceit
    Larceny
    Melee (Balanced)
    Perception
    Ranged (Thrown)
    Stealth

    8. Choose Flaws (Optional)
    ?
    ___________________________________

    9. Train Talents
    Quick Draw I
    Spell Affinity (Heat Wave)
    Stealthy

    10. Advancement Plan (optional):
    1.1 Character Creation
    1.2 +1 Lo, +1 In
    1.3 Path: Assassin Initiate
    1.4 +2 Defences
    1.5 +1 All Skills
    1.6 1 Rank: Arcanum, Deceit, Stealth
    1.7 +1 Trained Skills (6)
    1.8 Any Talents (2): WM1: Greatsword, LMT: Unbalancing Attack
    1.9 Arcanum Talents (2): Spell Affinity (Elemental Bolt), Learn Spell (Ebon Shield)
    1.10 +1 Vi, +1 Re

    2.1 Path: Magi Journeyman
    3.1 Path: Assassin Master
    4.1 Path: Magi Master

    11. General character and gameplay notes:
    ___________________________________
    Arcane Spell Casting Traditions I
    Contingent Spell
    Primary: Elemental
    1. Elemental Bolt
    2. Elemental Guardian
    3. Heat Wave
    Secondary: Creation
    1. Ebon Blade
    Secondary: Transmutation
    1. Brittle Bones

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