Makers of Award-winning Role Playing Games › Forums › Rotted Capes › Rotted Capes: Rules and Rulings › Energy Blast Firearms?
- This topic has 11 replies, 5 voices, and was last updated 8 years, 3 months ago by Anonymous.
- AuthorPosts
- June 11, 2017 at 1:15 pm #152689AnonymousInactive
I was going over the sample characters and noticed Cyberous had an energy rifle and was using Firearms for the attack skill. Is this an error or was it intentional to allow the firearms skill to work with energy blast under some circumstances, such as a removable items shaped like a rifle.
June 12, 2017 at 6:48 am #275539AnonymousInactiveLooks like a major design error. Powers (and some equipment/weapons) use Ranged skill. Cyberous doesn’t HAVE Ranged skill…
June 12, 2017 at 10:31 pm #275542AnonymousInactiveLooks like a major design error. Powers (and some equipment/weapons) use Ranged skill. Cyberous doesn’t HAVE Ranged skill…
Exactly. I was guessing one of 3 scenarios: 1) the maker messed up 2) it was a rule to allow it to use firearms in an early draft and this character was made then but missed it in the update as the rule changed 3) It was the rule or intended rule to allow some circumstances but the text for it got cut (similar to references to the Mettle skill)My initial concerns were to keep up 2 skills at levels that could hit, but looking over the Super Zs in the book and some of the enemies i guess you don’t have to keep the secondary skill that high to be useful.
June 12, 2017 at 11:42 pm #275545AnonymousInactiveAs defences are purely based upon passive Attributes (unlike the tier advancement options in Arcanis), a +5 or so attack bonus will hit nearly anything 59% of the time. The only reason to go higher is for the attack Maneouvres.
June 12, 2017 at 11:56 pm #275547AnonymousInactiveAs defences are purely based upon passive Attributes (unlike the tier advancement options in Arcanis), a +5 or so attack bonus will hit nearly anything 59% of the time. The only reason to go higher is for the attack Maneouvres.
Av 20: http://anydice.com/program/bfd7
Yeah even the highest I’ve been able to make a starting character, that focused on defenses, was 22. The toughest of the Super Zs in the book only have a 24, and those were ultra and omega level. I don’t think I’ve seen a cosmic level yet, and while it would be a great thought experiment I don’t think it will turn out much different.Plus defenses are layered. Just hitting AV does no good if you can’t get much through their AR and then you still have stamina and wounds to wear down. So I’m guessing the character I’m working on right now with +8 when using their unique weapon is a bit excessive.
June 13, 2017 at 2:19 am #275553AnonymousInactiveNot really. Headshot/Devastating Attack is -6, so knocks it back to 37% vs Av20.
It is highly reliable (80%) if you’re going to use Team Attack to hit the Massive Damage threshold.Having said that, one of the pre-gens Skill Hero’s (150 pt Beta) I’ve made has Sword +8, damage d12+2 (d10) and Pistol +7 (with laser sight) using just skill packages with Focus, Weapon Master and Unique Weapon (MS:40).
There is a big XP saving at creation; the points can instead be spent in other areas or boosting the Team’s weak areas.The highest specialised Threat I can think of offhand would be:
Pr: 15, In: 15, Force Shield: 15 = 12+6+6+6 = Av:30
At which point, Heroes are going to need a better plan (such as Nullify Power or specifically target the Shield to overcome its MS+Hits)September 9, 2017 at 1:29 am #275790AnonymousInactiveSo I saw Cyberous was remade in the Survivors Guide and had firearms instead of ranged again. I was going to submit as a probable error, but wanted to check again. There is one clue as to why the character has firearms. Under the firearms skill there is a focus for energy weapons. This leads to a conflict with removable item power flaw. There is another hero in the book that has a blaster and they use ranged as we expect too.
So does the energy weapons focus only really mean things like flamethrower and flare gun? If so what is the distinction. Hopefully after we go through the guide we can get eratta on both
March 2, 2018 at 2:49 pm #276108AnonymousInactiveSo I saw Cyberous was remade in the Survivors Guide and had firearms instead of ranged again. I was going to submit a probable error but wanted to check again. There is one clue as to why the character has firearms. Under the firearms skill, there is a focus on energy weapons. This leads to a conflict with removable item power flaw. There is another hero in the book that has a blaster and they use ranged as we expect too.
So does the energy weapons focus only really mean things like a flamethrower and flare gun? If so what is the distinction? Hopefully, after we go through the guide we can get eratta on both
It’s a choice when you create the weapon itself. If I recall Arch-Lighting’s bow uses his skill even when firing energy arrows.
March 3, 2018 at 4:04 am #276117AnonymousInactiveSo I saw Cyberous was remade in the Survivors Guide and had firearms instead of ranged again. I was going to submit a probable error but wanted to check again. There is one clue as to why the character has firearms. Under the firearms skill, there is a focus on energy weapons. This leads to a conflict with removable item power flaw. There is another hero in the book that has a blaster and they use ranged as we expect too.
So does the energy weapons focus only really mean things like a flamethrower and flare gun? If so what is the distinction? Hopefully, after we go through the guide we can get eratta on both
It’s a choice when you create the weapon itself. If I recall Arch-Lighting’s bow uses his skill even when firing energy arrows.
I think either I’m missing something or there is an issue with wording somewhere. If I’m understanding correctly you are saying we would normally use the power ranks for the attack roll, but under powers it says that if it targets AV then it uses ranged. So if we were targeting a different defense it would use the power but none of the energy weapons I’ve seen use a power targeting anything than AV.I’m rereading the equipment section looking for where I saw that flare gun and others under modern weapons use firearms.
I could actually see ranged attack powers with removable item using firearms instead or ranged, but certainly understand not wanting to make it that easy to have a high attack roll. That being very easy to get a high starting firearms through skill packages.
Edit: I also wanted to note that in the final copy of survivors guide Cyberous uses ranged. It was pointed out recently that I was working from an early copy and hadn’t downloaded the final copy when it was sent to backers.
March 3, 2018 at 5:59 pm #276121AnonymousInactivePerhaps this is a case where we should think in terms of stacking (“take the better of the two bonuses”) which would mean we use the better of Ranged or the Power, OR
Alternatively, perhaps this is a case like Burnout, where the value is equal to either Discipline or Fortitude, but we choose it once at the outset and then that choice is not flexible thereafter.
March 6, 2018 at 2:26 am #276146AnonymousInactivePerhaps this is a case where we should think in terms of stacking (“take the better of the two bonuses”) which would mean we use the better of Ranged or the Power, OR.
Ohhh I like this!!!!
it really helps skill heroes shine
March 6, 2018 at 3:34 am #276153AnonymousInactiveAs the rulebooks are written, all Powers with a range must use Ranged skill for their attack (unless otherwise stated, such as Entangle Power).
It is intimated that mundane equipment (flamethrowers etc) without Burnout use Firearms skill but not explicitly stated anywhere, except as a possible Focus within the Firearms skill description.
Outside of that, it is up to negotiation between EiC and Heroes what skill they use. Mostly likely to come up would be Energy Generation (being a range 0 area attack) could easily be treated as a Power Action Roll instead of a Ranged Skill Action Roll.
- AuthorPosts
- The forum ‘Rotted Capes: Rules and Rulings’ is closed to new topics and replies.