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- This topic has 14 replies, 5 voices, and was last updated 12 years, 5 months ago by Anonymous.
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- December 30, 2013 at 10:36 pm #150485AnonymousInactive
So what this is say when calculating the values for averages in exploding dice the average value is equal to the Die’s average value (one half of the die’s highest value + one eg a D6 is 3.5) Multiplied by N/(N-1)
Where N is the Die type:
((N+1)/2) (N/(N-1))A listing for reference:
D4 = 3.33333333333333
D6 = 4.2
D8 = 5.14285714285714
D10 = 6.11111111111111
D12 = 7.09090909090909OR
D4 = 3 & 1/3
D6 = 4 & 1/5
D8 = 5 & 1/7
D10 = 6 & 1/9
D12 = 7 & 1/11edit for formula
December 30, 2013 at 11:04 pm #254306AnonymousInactiveI’ve always just used an approximation of the Average on the Die + .5. Glad to see that it’s very close to the actual numbers. I may try to build these in to my Spreadsheet of Calculations.
John
December 30, 2013 at 11:29 pm #254308AnonymousInactiveits but more than the averages if you take a second look, its most significant for smaller dice
the average of 3d4 non exploding is 7.5, and the average of exploding 3d4 is 10
December 30, 2013 at 11:53 pm #254309AnonymousInactiveYeah you have a good point for the d4 and to a lesser extent the d6. Most of the rest are approximated by average + .5. I’ll try to use one significant digit in my calculations spreadsheet. Though there’s probably not a lot of people with d4 stats

John
December 31, 2013 at 12:46 am #254310AnonymousInactivethe average number is off by at least .5 in every die type
D4 = 3 & 1/3 VS 2.5
D6 = 4 & 1/5 VS 3.5
D8 = 5 & 1/7 VS 4.5
D10 = 6 & 1/9 Vs 5.5
D12 = 7 & 1/11 Vs 6.5but if your going to use the numbers in the first one then you should be fine
December 31, 2013 at 12:50 am #254312AnonymousInactivethe average number is off by at least .5 in every die type
I’m pretty sure his averages are using exploding dice (2.5 is the avg for non-exploding d4 but 3.33 is the avg for exploding d4)…
December 31, 2013 at 12:56 am #254314AnonymousInactiveMy current spreadsheet uses straight averages. I’ll build in the ‘exploding averages’ for the ability score dice rolls in my sheet. I’ll use the calculated values above rounded to 1 significant digit after the decimal point.
Thanks for finding the site for those.
John
December 31, 2013 at 12:58 am #254315AnonymousInactiveoh i cant open his sheet from home, it sounded like he didnt see the difference between avg and explode on higher dice
December 31, 2013 at 1:00 am #254317AnonymousInactiveoh i cant open his sheet from home, it sounded like he didnt see the difference between avg and explode on higher dice
Nope I do. I was just saying that for a ‘ball park’ I’ve always considered the average of an exploding die to be the “regular Average + .5”. Which is pretty close for d6 and above.
john
December 31, 2013 at 1:05 am #254318AnonymousInactiveahh i didnt understand you at all there gotcha now
December 31, 2013 at 1:10 am #254320AnonymousInactiveBecause I had to enumerate the dice rolls on Action Dice, there’s no good way to build in the calculated values above for Action Rolls. However, I might be able to fudge it.
For instance, it’s impossible to roll a ‘4’ on a d4 Attribute, since rolling a 4 requires you to re-roll and the minimum you get is 5. Therefore, if I change the expected value of the maximum roll for each die type to the Maximum Value + Average Value (With Exploding), that might give a more accurate result. It’s way too much enumeration to include the exploding die results as well since it’s limitless.
Will see how it goes.
John
December 31, 2013 at 1:37 am #254322AnonymousInactivepaying more attention to maximum damage is kinda dangerous, even with out exploding dice
2d6 = 7, where 1d12 = 6.5December 31, 2013 at 1:46 am #254323AnonymousInactiveNot sure what you’re saying. I was indicating that to compute the probability of beating a specific TN with an Action Roll (2d10 + dX), I enumerated all the possibilities. Otherwise, the calculation gets too messy and used summations, etc. Exploding dice throws a wrench in the works

John
January 1, 2014 at 9:23 pm #254400AnonymousInactiveadded a some more stuff to the spread sheet
January 3, 2014 at 7:46 pm #254518AnonymousInactiveNot sure what you’re saying. I was indicating that to compute the probability of beating a specific TN with an Action Roll (2d10 + dX), I enumerated all the possibilities. Otherwise, the calculation gets too messy and used summations, etc. Exploding dice throws a wrench in the works

JohnJohn,
Found these links…
This (http://topps.diku.dk/torbenm/troll.msp) is a tool that can run dice simulations and compute statistical probabilities for complex dice rolls. Try using this as the die roll formulasum (accumulate y:=d6 while y=6) + sum (2d10)This will roll 2d10 plus an exploding d6. If you click on the calculate probabilities button you’ll get a histogram of results.
This was written by Torben Mogensen, a CS professor at DIKU. He also wrote a 29-page paper, “Dice Rolling Mechanisms in RPGs,” (http://www.diku.dk/hjemmesider/ansatte/torbenm/Troll/RPGdice.pdf)in which he discusses many of the dice rolling mechanisms implemented by Troll and some of the mathematics behind them. If you read section 3.4, “Open ended rolls” you’ll see a formula to calculate the average of an exploding die.
Hope you find it useful!
Scott
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