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- January 13, 2014 at 3:29 pm #150558AnonymousInactive
From various mods, I’ve had noted Story Achievements labeled:
Fame
Influence
ReputationAll have a number (e.g., +1, +2) associated and an organization or country (e.g., Milandir, Champions of the Silver Chalice).
Are these 3 achievements all the same thing, e.g., Fame == Reputation == Influence?
Do they accumulate? If I have a +1 with Milandir from 3 different mods, does that give me a +3?
What can you do with these totals? Seems like some are needed for Secret Society membership, but that’s all I can tell.
Thanks.
January 13, 2014 at 3:33 pm #255179AnonymousInactiveAnd one more related question – if it’s listed as something like “reputation with Tralian Militia (Milandir)”, does that give the bonus with both Tralian Militia specifically and Milandir generally? Sometimes (like Dry Rain) it’s listed this way explicitly but other times it’s vague.
January 13, 2014 at 3:35 pm #255181AnonymousInactiveI would say that if you have reputation with the Tralian Militia, it does not stack or combine or interact with reputation with Milandir in general. For example, if I have reputation with the Edmonton Police Force, that does not give me reputation with the Government of Canada and the Office of the Governor General.
January 13, 2014 at 4:16 pm #255183AnonymousInactiveI would say that if you have reputation with the Tralian Militia, it does not stack or combine or interact with reputation with Milandir in general. For example, if I have reputation with the Edmonton Police Force, that does not give me reputation with the Government of Canada and the Office of the Governor General.
Most of the time that seems like it would make sense. However, why does Dry Rain give general reputation with Milandir then (it explicitly does)? And there are other modules that have things listed like “Duke Konrad val’Holryn (Milandir)” or even “Crown of Milandir”. It’s not explicitly stated, but I would definitely expect those to give reputation with Milandir generally.
On the other hand, like Mary, I haven’t seen anything that Fame/Reputation is good for other than Secret Societies (I’m honestly just curious how it works and what’s comparable and what’s not).
January 13, 2014 at 9:57 pm #255198AnonymousInactiveAt Origins Tony said that he is working on a new document which will clarify some rules issues for Fame, as well as providing some concrete uses/benefits. Not sure whether they are close to having it done, but it is on someone’s desk.
January 13, 2014 at 10:02 pm #255199frootsnaxParticipantI would say that if you have reputation with the Tralian Militia, it does not stack or combine or interact with reputation with Milandir in general. For example, if I have reputation with the Edmonton Police Force, that does not give me reputation with the Government of Canada and the Office of the Governor General.
I’m not sure if I agree with this position. The logic overall is sound, but then why does a cert say Milandir in parenthesis? If you only have the fame with a sub grouo I think you could just list the subgroup. I think fame/infamy works on a national level. But I’m going off of either a half remembered conversation or my own bias. Still my guess is that the note of the Tralian Militia (or the Edmonton Police Force) is just a note on the block within the nation who likes you enough to “spread the word.”
January 13, 2014 at 11:54 pm #255202AnonymousInactiveMy personal position on this is “Meh”, fame is just a number, Im not really a fan of spending it or using it
January 14, 2014 at 12:04 am #255203AnonymousInactiveI’d like fame to be worth something. If it isn’t, it shouldn’t be given out.
John
January 14, 2014 at 12:09 am #255204AnonymousInactivejohn, do you have any suggested solutions?
January 14, 2014 at 12:16 am #255205AnonymousInactivejohn, do you have any suggested solutions?
Here are a few suggestions:
1) Fame/Reputation: Gives a +1 to all Persuasion, Empathy, Etiquette, and Deceit rolls for each point of Fame when dealing with the person or organization. If you ever ‘fail’ a Deceit roll, lower your Fame by 12) Fame/Reputation: Gives a 1-5% discount on one good quality item purchased in an area controlled or influenced by the person or organization / module.
3) Some information in a module is only available to someone with a minimum Fame/Reputation. This shouldn’t be ‘critical for module success’ but interesting or important or leads to a side quest.
4) Special training is available with a minimum Fame score. This training can take the form of a bonus to a state for a limited number of adventures if there’s an opportunity to train. For instance, Tralia Militia: Spend 10s and for the next 5 adventures you gain a +1 to your Avoidance when adjacent to any ally.
Those are off the top of my head…
John
January 22, 2014 at 7:31 am #255552AnonymousInactivei think something that would be interesting to use fame for would be to use it to gain access to skills, talents, path…etc that you would normally not have access to, because of race, nationality…etc. think of it person x ( gnome from the hinterlands) has done such a great things for milander (fame +10 milander) as such an important person or group is now willing to train that person in something that would normally be available only for a milandisan citizen ( access to a knighthood or some other thing that is solely accessible to those of milandisian nationality.
January 22, 2014 at 12:24 pm #255554AnonymousInactivei think something that would be interesting to use fame for would be to use it to gain access to skills, talents, path…etc that you would normally not have access to, because of race, nationality…etc. think of it person x ( gnome from the hinterlands) has done such a great things for milander (fame +10 milander) as such an important person or group is now willing to train that person in something that would normally be available only for a milandisan citizen ( access to a knighthood or some other thing that is solely accessible to those of milandisian nationality.
I like this!
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